godot/editor/plugins/sprite_frames_editor_plugin.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

1138 lines
36 KiB
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/*************************************************************************/
/* sprite_frames_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "sprite_frames_editor_plugin.h"
#include "core/io/resource_loader.h"
#include "core/project_settings.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/3d/sprite_3d.h"
#include "scene/gui/center_container.h"
void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) {
}
void SpriteFramesEditor::_open_sprite_sheet() {
file_split_sheet->clear_filters();
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Texture", &extensions);
for (int i = 0; i < extensions.size(); i++) {
file_split_sheet->add_filter("*." + extensions[i]);
}
file_split_sheet->popup_centered_ratio();
}
void SpriteFramesEditor::_sheet_preview_draw() {
Size2i size = split_sheet_preview->get_size();
int h = split_sheet_h->get_value();
int v = split_sheet_v->get_value();
int width = size.width / h;
int height = size.height / v;
const float a = 0.3;
for (int i = 1; i < h; i++) {
int x = i * width;
split_sheet_preview->draw_line(Point2(x, 0), Point2(x, size.height), Color(1, 1, 1, a));
split_sheet_preview->draw_line(Point2(x + 1, 0), Point2(x + 1, size.height), Color(0, 0, 0, a));
for (int j = 1; j < v; j++) {
int y = j * height;
split_sheet_preview->draw_line(Point2(0, y), Point2(size.width, y), Color(1, 1, 1, a));
split_sheet_preview->draw_line(Point2(0, y + 1), Point2(size.width, y + 1), Color(0, 0, 0, a));
}
}
if (frames_selected.size() == 0) {
split_sheet_dialog->get_ok()->set_disabled(true);
split_sheet_dialog->get_ok()->set_text(TTR("No Frames Selected"));
return;
}
Color accent = get_color("accent_color", "Editor");
for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
int idx = E->get();
int xp = idx % h;
int yp = (idx - xp) / h;
int x = xp * width;
int y = yp * height;
split_sheet_preview->draw_rect(Rect2(x + 5, y + 5, width - 10, height - 10), Color(0, 0, 0, 0.35), true);
split_sheet_preview->draw_rect(Rect2(x + 0, y + 0, width - 0, height - 0), Color(0, 0, 0, 1), false);
split_sheet_preview->draw_rect(Rect2(x + 1, y + 1, width - 2, height - 2), Color(0, 0, 0, 1), false);
split_sheet_preview->draw_rect(Rect2(x + 2, y + 2, width - 4, height - 4), accent, false);
split_sheet_preview->draw_rect(Rect2(x + 3, y + 3, width - 6, height - 6), accent, false);
split_sheet_preview->draw_rect(Rect2(x + 4, y + 4, width - 8, height - 8), Color(0, 0, 0, 1), false);
split_sheet_preview->draw_rect(Rect2(x + 5, y + 5, width - 10, height - 10), Color(0, 0, 0, 1), false);
}
split_sheet_dialog->get_ok()->set_disabled(false);
split_sheet_dialog->get_ok()->set_text(vformat(TTR("Add %d Frame(s)"), frames_selected.size()));
}
void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
Size2i size = split_sheet_preview->get_size();
int h = split_sheet_h->get_value();
int v = split_sheet_v->get_value();
int x = CLAMP(int(mb->get_position().x) * h / size.width, 0, h - 1);
int y = CLAMP(int(mb->get_position().y) * v / size.height, 0, v - 1);
int idx = h * y + x;
if (mb->get_shift() && last_frame_selected >= 0) {
//select multiple
int from = idx;
int to = last_frame_selected;
if (from > to) {
SWAP(from, to);
}
for (int i = from; i <= to; i++) {
if (mb->get_control()) {
frames_selected.erase(i);
} else {
frames_selected.insert(i);
}
}
} else {
if (frames_selected.has(idx)) {
frames_selected.erase(idx);
} else {
frames_selected.insert(idx);
}
}
last_frame_selected = idx;
split_sheet_preview->update();
}
}
void SpriteFramesEditor::_sheet_add_frames() {
Size2i size = split_sheet_preview->get_size();
int h = split_sheet_h->get_value();
int v = split_sheet_v->get_value();
undo_redo->create_action(TTR("Add Frame"));
int fc = frames->get_frame_count(edited_anim);
for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
int idx = E->get();
int width = size.width / h;
int height = size.height / v;
int xp = idx % h;
int yp = (idx - xp) / h;
int x = xp * width;
int y = yp * height;
Ref<AtlasTexture> at;
at.instance();
at->set_atlas(split_sheet_preview->get_texture());
at->set_region(Rect2(x, y, width, height));
undo_redo->add_do_method(frames, "add_frame", edited_anim, at, -1);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, fc);
}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_sheet_select_clear_all_frames() {
bool should_clear = true;
for (int i = 0; i < split_sheet_h->get_value() * split_sheet_v->get_value(); i++) {
if (!frames_selected.has(i)) {
frames_selected.insert(i);
should_clear = false;
}
}
if (should_clear) {
frames_selected.clear();
}
split_sheet_preview->update();
}
void SpriteFramesEditor::_sheet_spin_changed(double) {
frames_selected.clear();
last_frame_selected = -1;
split_sheet_preview->update();
}
void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {
Ref<Resource> texture = ResourceLoader::load(p_file);
if (!texture.is_valid()) {
EditorNode::get_singleton()->show_warning(TTR("Unable to load images"));
ERR_FAIL_COND(!texture.is_valid());
}
if (texture != split_sheet_preview->get_texture()) {
//different texture, reset to 4x4
split_sheet_h->set_value(4);
split_sheet_v->set_value(4);
}
frames_selected.clear();
last_frame_selected = -1;
split_sheet_preview->set_texture(texture);
split_sheet_dialog->popup_centered_ratio(0.65);
}
void SpriteFramesEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
load->set_icon(get_icon("Load", "EditorIcons"));
load_sheet->set_icon(get_icon("SpriteSheet", "EditorIcons"));
copy->set_icon(get_icon("ActionCopy", "EditorIcons"));
paste->set_icon(get_icon("ActionPaste", "EditorIcons"));
empty->set_icon(get_icon("InsertBefore", "EditorIcons"));
empty2->set_icon(get_icon("InsertAfter", "EditorIcons"));
move_up->set_icon(get_icon("MoveLeft", "EditorIcons"));
move_down->set_icon(get_icon("MoveRight", "EditorIcons"));
_delete->set_icon(get_icon("Remove", "EditorIcons"));
new_anim->set_icon(get_icon("New", "EditorIcons"));
remove_anim->set_icon(get_icon("Remove", "EditorIcons"));
FALLTHROUGH;
}
case NOTIFICATION_THEME_CHANGED: {
splite_sheet_scroll->add_style_override("bg", get_stylebox("bg", "Tree"));
} break;
case NOTIFICATION_READY: {
add_constant_override("autohide", 1); // Fixes the dragger always showing up.
} break;
}
}
void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, int p_at_pos) {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
List<Ref<Texture> > resources;
for (int i = 0; i < p_path.size(); i++) {
Ref<Texture> resource;
resource = ResourceLoader::load(p_path[i]);
if (resource.is_null()) {
dialog->set_text(TTR("ERROR: Couldn't load frame resource!"));
dialog->set_title(TTR("Error!"));
//dialog->get_cancel()->set_text("Close");
dialog->get_ok()->set_text(TTR("Close"));
dialog->popup_centered_minsize();
return; ///beh should show an error i guess
}
resources.push_back(resource);
}
if (resources.empty()) {
return;
}
undo_redo->create_action(TTR("Add Frame"));
int fc = frames->get_frame_count(edited_anim);
int count = 0;
for (List<Ref<Texture> >::Element *E = resources.front(); E; E = E->next()) {
undo_redo->add_do_method(frames, "add_frame", edited_anim, E->get(), p_at_pos == -1 ? -1 : p_at_pos + count);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, p_at_pos == -1 ? fc : p_at_pos);
count++;
}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_load_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
loading_scene = false;
file->clear_filters();
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Texture", &extensions);
for (int i = 0; i < extensions.size(); i++)
file->add_filter("*." + extensions[i]);
file->set_mode(EditorFileDialog::MODE_OPEN_FILES);
file->popup_centered_ratio();
}
void SpriteFramesEditor::_paste_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
Ref<Texture> r = EditorSettings::get_singleton()->get_resource_clipboard();
if (!r.is_valid()) {
dialog->set_text(TTR("Resource clipboard is empty or not a texture!"));
dialog->set_title(TTR("Error!"));
//dialog->get_cancel()->set_text("Close");
dialog->get_ok()->set_text(TTR("Close"));
dialog->popup_centered_minsize();
return; ///beh should show an error i guess
}
undo_redo->create_action(TTR("Paste Frame"));
undo_redo->add_do_method(frames, "add_frame", edited_anim, r);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, frames->get_frame_count(edited_anim));
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_copy_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (tree->get_current() < 0)
return;
Ref<Texture> r = frames->get_frame(edited_anim, tree->get_current());
if (!r.is_valid()) {
return;
}
EditorSettings::get_singleton()->set_resource_clipboard(r);
}
void SpriteFramesEditor::_empty_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
int from = -1;
if (tree->get_current() >= 0) {
from = tree->get_current();
sel = from;
} else {
from = frames->get_frame_count(edited_anim);
}
Ref<Texture> r;
undo_redo->create_action(TTR("Add Empty"));
undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_empty2_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
int from = -1;
if (tree->get_current() >= 0) {
from = tree->get_current();
sel = from;
} else {
from = frames->get_frame_count(edited_anim);
}
Ref<Texture> r;
undo_redo->create_action(TTR("Add Empty"));
undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from + 1);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from + 1);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_up_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (tree->get_current() < 0)
return;
int to_move = tree->get_current();
if (to_move < 1)
return;
sel = to_move;
sel -= 1;
undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move - 1));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame(edited_anim, to_move));
undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move));
undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame(edited_anim, to_move - 1));
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_down_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (tree->get_current() < 0)
return;
int to_move = tree->get_current();
if (to_move < 0 || to_move >= frames->get_frame_count(edited_anim) - 1)
return;
sel = to_move;
sel += 1;
undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move + 1));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame(edited_anim, to_move));
undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move));
undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame(edited_anim, to_move + 1));
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_delete_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (tree->get_current() < 0)
return;
int to_delete = tree->get_current();
if (to_delete < 0 || to_delete >= frames->get_frame_count(edited_anim)) {
return;
}
undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(frames, "remove_frame", edited_anim, to_delete);
undo_redo->add_undo_method(frames, "add_frame", edited_anim, frames->get_frame(edited_anim, to_delete), to_delete);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_select() {
if (updating)
return;
if (frames->has_animation(edited_anim)) {
double value = anim_speed->get_line_edit()->get_text().to_double();
if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim)))
_animation_fps_changed(value);
}
TreeItem *selected = animations->get_selected();
ERR_FAIL_COND(!selected);
edited_anim = selected->get_text(0);
_update_library(true);
}
static void _find_anim_sprites(Node *p_node, List<Node *> *r_nodes, Ref<SpriteFrames> p_sfames) {
Node *edited = EditorNode::get_singleton()->get_edited_scene();
if (!edited)
return;
if (p_node != edited && p_node->get_owner() != edited)
return;
{
AnimatedSprite *as = Object::cast_to<AnimatedSprite>(p_node);
if (as && as->get_sprite_frames() == p_sfames) {
r_nodes->push_back(p_node);
}
}
{
AnimatedSprite3D *as = Object::cast_to<AnimatedSprite3D>(p_node);
if (as && as->get_sprite_frames() == p_sfames) {
r_nodes->push_back(p_node);
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_find_anim_sprites(p_node->get_child(i), r_nodes, p_sfames);
}
}
void SpriteFramesEditor::_animation_name_edited() {
if (updating)
return;
if (!frames->has_animation(edited_anim))
return;
TreeItem *edited = animations->get_edited();
if (!edited)
return;
String new_name = edited->get_text(0);
if (new_name == String(edited_anim))
return;
new_name = new_name.replace("/", "_").replace(",", " ");
String name = new_name;
int counter = 0;
while (frames->has_animation(name)) {
counter++;
name = new_name + " " + itos(counter);
}
List<Node *> nodes;
_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
undo_redo->create_action(TTR("Rename Animation"));
undo_redo->add_do_method(frames, "rename_animation", edited_anim, name);
undo_redo->add_undo_method(frames, "rename_animation", name, edited_anim);
for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
String current = E->get()->call("get_animation");
undo_redo->add_do_method(E->get(), "set_animation", name);
undo_redo->add_undo_method(E->get(), "set_animation", edited_anim);
}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
edited_anim = new_name;
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_add() {
String name = "New Anim";
int counter = 0;
while (frames->has_animation(name)) {
counter++;
name = "New Anim " + itos(counter);
}
List<Node *> nodes;
_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
undo_redo->create_action(TTR("Add Animation"));
undo_redo->add_do_method(frames, "add_animation", name);
undo_redo->add_undo_method(frames, "remove_animation", name);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
String current = E->get()->call("get_animation");
undo_redo->add_do_method(E->get(), "set_animation", name);
undo_redo->add_undo_method(E->get(), "set_animation", current);
}
edited_anim = name;
undo_redo->commit_action();
animations->grab_focus();
}
void SpriteFramesEditor::_animation_remove() {
if (updating)
return;
if (!frames->has_animation(edited_anim))
return;
delete_dialog->set_text(TTR("Delete Animation?"));
delete_dialog->popup_centered_minsize();
}
void SpriteFramesEditor::_animation_remove_confirmed() {
undo_redo->create_action(TTR("Remove Animation"));
undo_redo->add_do_method(frames, "remove_animation", edited_anim);
undo_redo->add_undo_method(frames, "add_animation", edited_anim);
undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
int fc = frames->get_frame_count(edited_anim);
for (int i = 0; i < fc; i++) {
Ref<Texture> frame = frames->get_frame(edited_anim, i);
undo_redo->add_undo_method(frames, "add_frame", edited_anim, frame);
}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
edited_anim = StringName();
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_loop_changed() {
if (updating)
return;
undo_redo->create_action(TTR("Change Animation Loop"));
undo_redo->add_do_method(frames, "set_animation_loop", edited_anim, anim_loop->is_pressed());
undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
undo_redo->add_do_method(this, "_update_library", true);
undo_redo->add_undo_method(this, "_update_library", true);
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_fps_changed(double p_value) {
if (updating)
return;
undo_redo->create_action(TTR("Change Animation FPS"), UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(frames, "set_animation_speed", edited_anim, p_value);
undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
undo_redo->add_do_method(this, "_update_library", true);
undo_redo->add_undo_method(this, "_update_library", true);
undo_redo->commit_action();
}
void SpriteFramesEditor::_update_library(bool p_skip_selector) {
updating = true;
if (!p_skip_selector) {
animations->clear();
TreeItem *anim_root = animations->create_item();
List<StringName> anim_names;
frames->get_animation_list(&anim_names);
anim_names.sort_custom<StringName::AlphCompare>();
for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
String name = E->get();
TreeItem *it = animations->create_item(anim_root);
it->set_metadata(0, name);
it->set_text(0, name);
it->set_editable(0, true);
if (E->get() == edited_anim) {
it->select(0);
}
}
}
tree->clear();
if (!frames->has_animation(edited_anim)) {
updating = false;
return;
}
if (sel >= frames->get_frame_count(edited_anim))
sel = frames->get_frame_count(edited_anim) - 1;
else if (sel < 0 && frames->get_frame_count(edited_anim))
sel = 0;
for (int i = 0; i < frames->get_frame_count(edited_anim); i++) {
String name;
Ref<Texture> icon;
if (frames->get_frame(edited_anim, i).is_null()) {
name = itos(i) + ": " + TTR("(empty)");
} else {
name = itos(i) + ": " + frames->get_frame(edited_anim, i)->get_name();
icon = frames->get_frame(edited_anim, i);
}
tree->add_item(name, icon);
if (frames->get_frame(edited_anim, i).is_valid())
tree->set_item_tooltip(tree->get_item_count() - 1, frames->get_frame(edited_anim, i)->get_path());
if (sel == i)
tree->select(tree->get_item_count() - 1);
}
anim_speed->set_value(frames->get_animation_speed(edited_anim));
anim_loop->set_pressed(frames->get_animation_loop(edited_anim));
updating = false;
//player->add_resource("default",resource);
}
void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
if (frames == p_frames)
return;
frames = p_frames;
if (p_frames) {
if (!p_frames->has_animation(edited_anim)) {
List<StringName> anim_names;
frames->get_animation_list(&anim_names);
anim_names.sort_custom<StringName::AlphCompare>();
if (anim_names.size()) {
edited_anim = anim_names.front()->get();
} else {
edited_anim = StringName();
}
}
_update_library();
} else {
hide();
}
}
Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
if (!frames->has_animation(edited_anim))
return false;
int idx = tree->get_item_at_position(p_point, true);
if (idx < 0 || idx >= frames->get_frame_count(edited_anim))
return Variant();
RES frame = frames->get_frame(edited_anim, idx);
if (frame.is_null())
return Variant();
Dictionary drag_data = EditorNode::get_singleton()->drag_resource(frame, p_from);
drag_data["frame"] = idx; // store the frame, in case we want to reorder frames inside 'drop_data_fw'
return drag_data;
}
bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
Dictionary d = p_data;
if (!d.has("type"))
return false;
// reordering frames
if (d.has("from") && (Object *)(d["from"]) == tree)
return true;
if (String(d["type"]) == "resource" && d.has("resource")) {
RES r = d["resource"];
Ref<Texture> texture = r;
if (texture.is_valid()) {
return true;
}
}
if (String(d["type"]) == "files") {
Vector<String> files = d["files"];
if (files.size() == 0)
return false;
for (int i = 0; i < files.size(); i++) {
String file = files[i];
String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
if (!ClassDB::is_parent_class(ftype, "Texture")) {
return false;
}
}
return true;
}
return false;
}
void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
if (!can_drop_data_fw(p_point, p_data, p_from))
return;
Dictionary d = p_data;
if (!d.has("type"))
return;
int at_pos = tree->get_item_at_position(p_point, true);
if (String(d["type"]) == "resource" && d.has("resource")) {
RES r = d["resource"];
Ref<Texture> texture = r;
if (texture.is_valid()) {
bool reorder = false;
if (d.has("from") && (Object *)(d["from"]) == tree)
reorder = true;
if (reorder) { //drop is from reordering frames
int from_frame = -1;
if (d.has("frame"))
from_frame = d["frame"];
undo_redo->create_action(TTR("Move Frame"));
undo_redo->add_do_method(frames, "remove_frame", edited_anim, from_frame == -1 ? frames->get_frame_count(edited_anim) : from_frame);
undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, at_pos == -1 ? -1 : at_pos);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) - 1 : at_pos);
undo_redo->add_undo_method(frames, "add_frame", edited_anim, texture, from_frame);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
} else {
undo_redo->create_action(TTR("Add Frame"));
undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, at_pos == -1 ? -1 : at_pos);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) : at_pos);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
}
}
if (String(d["type"]) == "files") {
PoolVector<String> files = d["files"];
_file_load_request(files, at_pos);
}
}
void SpriteFramesEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_load_pressed"), &SpriteFramesEditor::_load_pressed);
ClassDB::bind_method(D_METHOD("_empty_pressed"), &SpriteFramesEditor::_empty_pressed);
ClassDB::bind_method(D_METHOD("_empty2_pressed"), &SpriteFramesEditor::_empty2_pressed);
ClassDB::bind_method(D_METHOD("_delete_pressed"), &SpriteFramesEditor::_delete_pressed);
ClassDB::bind_method(D_METHOD("_copy_pressed"), &SpriteFramesEditor::_copy_pressed);
ClassDB::bind_method(D_METHOD("_paste_pressed"), &SpriteFramesEditor::_paste_pressed);
ClassDB::bind_method(D_METHOD("_file_load_request", "files", "at_position"), &SpriteFramesEditor::_file_load_request, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false));
ClassDB::bind_method(D_METHOD("_up_pressed"), &SpriteFramesEditor::_up_pressed);
ClassDB::bind_method(D_METHOD("_down_pressed"), &SpriteFramesEditor::_down_pressed);
ClassDB::bind_method(D_METHOD("_animation_select"), &SpriteFramesEditor::_animation_select);
ClassDB::bind_method(D_METHOD("_animation_name_edited"), &SpriteFramesEditor::_animation_name_edited);
ClassDB::bind_method(D_METHOD("_animation_add"), &SpriteFramesEditor::_animation_add);
ClassDB::bind_method(D_METHOD("_animation_remove"), &SpriteFramesEditor::_animation_remove);
ClassDB::bind_method(D_METHOD("_animation_remove_confirmed"), &SpriteFramesEditor::_animation_remove_confirmed);
ClassDB::bind_method(D_METHOD("_animation_loop_changed"), &SpriteFramesEditor::_animation_loop_changed);
ClassDB::bind_method(D_METHOD("_animation_fps_changed"), &SpriteFramesEditor::_animation_fps_changed);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw);
ClassDB::bind_method(D_METHOD("drop_data_fw"), &SpriteFramesEditor::drop_data_fw);
ClassDB::bind_method(D_METHOD("_prepare_sprite_sheet"), &SpriteFramesEditor::_prepare_sprite_sheet);
ClassDB::bind_method(D_METHOD("_open_sprite_sheet"), &SpriteFramesEditor::_open_sprite_sheet);
ClassDB::bind_method(D_METHOD("_sheet_preview_draw"), &SpriteFramesEditor::_sheet_preview_draw);
ClassDB::bind_method(D_METHOD("_sheet_preview_input"), &SpriteFramesEditor::_sheet_preview_input);
ClassDB::bind_method(D_METHOD("_sheet_spin_changed"), &SpriteFramesEditor::_sheet_spin_changed);
ClassDB::bind_method(D_METHOD("_sheet_add_frames"), &SpriteFramesEditor::_sheet_add_frames);
ClassDB::bind_method(D_METHOD("_sheet_select_clear_all_frames"), &SpriteFramesEditor::_sheet_select_clear_all_frames);
}
SpriteFramesEditor::SpriteFramesEditor() {
VBoxContainer *vbc_animlist = memnew(VBoxContainer);
add_child(vbc_animlist);
vbc_animlist->set_custom_minimum_size(Size2(150, 0) * EDSCALE);
VBoxContainer *sub_vb = memnew(VBoxContainer);
vbc_animlist->add_margin_child(TTR("Animations:"), sub_vb, true);
sub_vb->set_v_size_flags(SIZE_EXPAND_FILL);
HBoxContainer *hbc_animlist = memnew(HBoxContainer);
sub_vb->add_child(hbc_animlist);
new_anim = memnew(ToolButton);
new_anim->set_tooltip(TTR("New Animation"));
hbc_animlist->add_child(new_anim);
new_anim->connect("pressed", this, "_animation_add");
remove_anim = memnew(ToolButton);
remove_anim->set_tooltip(TTR("Remove Animation"));
hbc_animlist->add_child(remove_anim);
remove_anim->connect("pressed", this, "_animation_remove");
animations = memnew(Tree);
sub_vb->add_child(animations);
animations->set_v_size_flags(SIZE_EXPAND_FILL);
animations->set_hide_root(true);
animations->connect("cell_selected", this, "_animation_select");
animations->connect("item_edited", this, "_animation_name_edited");
animations->set_allow_reselect(true);
anim_speed = memnew(SpinBox);
vbc_animlist->add_margin_child(TTR("Speed (FPS):"), anim_speed);
anim_speed->set_min(0);
anim_speed->set_max(100);
anim_speed->set_step(0.01);
anim_speed->connect("value_changed", this, "_animation_fps_changed");
anim_loop = memnew(CheckButton);
anim_loop->set_text(TTR("Loop"));
vbc_animlist->add_child(anim_loop);
anim_loop->connect("pressed", this, "_animation_loop_changed");
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
vbc->set_h_size_flags(SIZE_EXPAND_FILL);
sub_vb = memnew(VBoxContainer);
vbc->add_margin_child(TTR("Animation Frames:"), sub_vb, true);
HBoxContainer *hbc = memnew(HBoxContainer);
sub_vb->add_child(hbc);
load = memnew(ToolButton);
load->set_tooltip(TTR("Add a Texture from File"));
hbc->add_child(load);
load_sheet = memnew(ToolButton);
load_sheet->set_tooltip(TTR("Add Frames from a Sprite Sheet"));
hbc->add_child(load_sheet);
hbc->add_child(memnew(VSeparator));
copy = memnew(ToolButton);
copy->set_tooltip(TTR("Copy"));
hbc->add_child(copy);
paste = memnew(ToolButton);
paste->set_tooltip(TTR("Paste"));
hbc->add_child(paste);
hbc->add_child(memnew(VSeparator));
empty = memnew(ToolButton);
empty->set_tooltip(TTR("Insert Empty (Before)"));
hbc->add_child(empty);
empty2 = memnew(ToolButton);
empty2->set_tooltip(TTR("Insert Empty (After)"));
hbc->add_child(empty2);
hbc->add_child(memnew(VSeparator));
move_up = memnew(ToolButton);
move_up->set_tooltip(TTR("Move (Before)"));
hbc->add_child(move_up);
move_down = memnew(ToolButton);
move_down->set_tooltip(TTR("Move (After)"));
hbc->add_child(move_down);
_delete = memnew(ToolButton);
_delete->set_tooltip(TTR("Delete"));
hbc->add_child(_delete);
file = memnew(EditorFileDialog);
add_child(file);
tree = memnew(ItemList);
tree->set_v_size_flags(SIZE_EXPAND_FILL);
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
int thumbnail_size = 96;
tree->set_max_columns(0);
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
tree->set_fixed_column_width(thumbnail_size * 3 / 2);
tree->set_max_text_lines(2);
tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
tree->set_drag_forwarding(this);
sub_vb->add_child(tree);
dialog = memnew(AcceptDialog);
add_child(dialog);
load->connect("pressed", this, "_load_pressed");
load_sheet->connect("pressed", this, "_open_sprite_sheet");
_delete->connect("pressed", this, "_delete_pressed");
copy->connect("pressed", this, "_copy_pressed");
paste->connect("pressed", this, "_paste_pressed");
empty->connect("pressed", this, "_empty_pressed");
empty2->connect("pressed", this, "_empty2_pressed");
move_up->connect("pressed", this, "_up_pressed");
move_down->connect("pressed", this, "_down_pressed");
file->connect("files_selected", this, "_file_load_request");
loading_scene = false;
sel = -1;
updating = false;
edited_anim = "default";
delete_dialog = memnew(ConfirmationDialog);
add_child(delete_dialog);
delete_dialog->connect("confirmed", this, "_animation_remove_confirmed");
split_sheet_dialog = memnew(ConfirmationDialog);
add_child(split_sheet_dialog);
VBoxContainer *split_sheet_vb = memnew(VBoxContainer);
split_sheet_dialog->add_child(split_sheet_vb);
split_sheet_dialog->set_title(TTR("Select Frames"));
split_sheet_dialog->connect("confirmed", this, "_sheet_add_frames");
HBoxContainer *split_sheet_hb = memnew(HBoxContainer);
Label *ss_label = memnew(Label(TTR("Horizontal:")));
split_sheet_hb->add_child(ss_label);
split_sheet_h = memnew(SpinBox);
split_sheet_h->set_min(1);
split_sheet_h->set_max(128);
split_sheet_h->set_step(1);
split_sheet_hb->add_child(split_sheet_h);
split_sheet_h->connect("value_changed", this, "_sheet_spin_changed");
ss_label = memnew(Label(TTR("Vertical:")));
split_sheet_hb->add_child(ss_label);
split_sheet_v = memnew(SpinBox);
split_sheet_v->set_min(1);
split_sheet_v->set_max(128);
split_sheet_v->set_step(1);
split_sheet_hb->add_child(split_sheet_v);
split_sheet_v->connect("value_changed", this, "_sheet_spin_changed");
split_sheet_hb->add_spacer();
Button *select_clear_all = memnew(Button);
select_clear_all->set_text(TTR("Select/Clear All Frames"));
select_clear_all->connect("pressed", this, "_sheet_select_clear_all_frames");
split_sheet_hb->add_child(select_clear_all);
split_sheet_vb->add_child(split_sheet_hb);
split_sheet_preview = memnew(TextureRect);
split_sheet_preview->set_expand(false);
split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS);
split_sheet_preview->connect("draw", this, "_sheet_preview_draw");
split_sheet_preview->connect("gui_input", this, "_sheet_preview_input");
splite_sheet_scroll = memnew(ScrollContainer);
splite_sheet_scroll->set_enable_h_scroll(true);
splite_sheet_scroll->set_enable_v_scroll(true);
splite_sheet_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
CenterContainer *cc = memnew(CenterContainer);
cc->add_child(split_sheet_preview);
cc->set_h_size_flags(SIZE_EXPAND_FILL);
cc->set_v_size_flags(SIZE_EXPAND_FILL);
splite_sheet_scroll->add_child(cc);
split_sheet_vb->add_child(splite_sheet_scroll);
file_split_sheet = memnew(EditorFileDialog);
file_split_sheet->set_title(TTR("Create Frames from Sprite Sheet"));
file_split_sheet->set_mode(EditorFileDialog::MODE_OPEN_FILE);
add_child(file_split_sheet);
file_split_sheet->connect("file_selected", this, "_prepare_sprite_sheet");
}
void SpriteFramesEditorPlugin::edit(Object *p_object) {
frames_editor->set_undo_redo(&get_undo_redo());
SpriteFrames *s;
AnimatedSprite *animated_sprite = Object::cast_to<AnimatedSprite>(p_object);
if (animated_sprite) {
s = *animated_sprite->get_sprite_frames();
} else {
s = Object::cast_to<SpriteFrames>(p_object);
}
frames_editor->edit(s);
}
bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
AnimatedSprite *animated_sprite = Object::cast_to<AnimatedSprite>(p_object);
if (animated_sprite && *animated_sprite->get_sprite_frames()) {
return true;
} else {
return p_object->is_class("SpriteFrames");
}
}
void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
button->show();
editor->make_bottom_panel_item_visible(frames_editor);
} else {
button->hide();
if (frames_editor->is_visible_in_tree())
editor->hide_bottom_panel();
}
}
SpriteFramesEditorPlugin::SpriteFramesEditorPlugin(EditorNode *p_node) {
editor = p_node;
frames_editor = memnew(SpriteFramesEditor);
frames_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
button = editor->add_bottom_panel_item(TTR("SpriteFrames"), frames_editor);
button->hide();
}
SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin() {
}