godot/tools
Juan Linietsky 83d9a692be Ability to visually debug geometry visually:
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
..
addheader
bmfhdr
buildstuff
collada Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
doc Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
docdump Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
editor Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
export/blender25 when copy images enabled, 'images' path prefix was only being written to file if the destination file didn't exist. so it only worked the first time. 2015-07-09 17:34:12 -07:00
freetype
glwrapper
Godot.app/Contents
html_fs HTML5 exporter Improvements 2015-09-10 00:10:54 -03:00
ios_xcode_template
osx_template.app/Contents
pck ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
script_plugins
scripts
memsort.py
SCsub