godot/doc/base
Evgeny Zuev 1a2622d344 Add stretching to TextureProgress
Now `TextureProgress` has `nine_patch_stretch` flag. With this flag enabled,
it's being rendered as 9-path using `stretch_margin_*` properties as texture margins.

Stretching doesn't support `FILL_CLOCKWISE` and `FILL_COUNTER_CLOCKWISE` fill modes.
2017-08-22 13:46:59 +07:00
..
classes.xml Add stretching to TextureProgress 2017-08-22 13:46:59 +07:00