..
default_mouse_cursor.xpm
rasterizer.cpp
Fixed a typo in a Visual Server var name ( #8977 )
2017-05-29 08:08:16 +02:00
rasterizer.h
-Massive clean up to gizmos
2017-08-26 00:47:28 -03:00
SCsub
shader_language.cpp
property validate assignment condition in new variables, fixes #9411
2017-08-20 16:15:46 -03:00
shader_language.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
shader_types.cpp
-Restored Sprite3D to working function, fixes #2061 , fixes #9738
2017-08-08 17:23:44 -03:00
shader_types.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_server_canvas.cpp
Added polygon antialiasing, but it does not work on nvidia. Will have to try something else..
2017-08-19 13:14:38 -03:00
visual_server_canvas.h
Added polygon antialiasing, but it does not work on nvidia. Will have to try something else..
2017-08-19 13:14:38 -03:00
visual_server_global.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_server_global.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_server_light_baker.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_server_light_baker.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_server_raster.cpp
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
visual_server_raster.h
-Massive clean up to gizmos
2017-08-26 00:47:28 -03:00
visual_server_scene.cpp
-Massive clean up to gizmos
2017-08-26 00:47:28 -03:00
visual_server_scene.h
-Massive clean up to gizmos
2017-08-26 00:47:28 -03:00
visual_server_viewport.cpp
Adding base classes and structures for ARVR support
2017-07-28 10:39:15 +10:00
visual_server_viewport.h
Adding base classes and structures for ARVR support
2017-07-28 10:39:15 +10:00
visual_server_wrap_mt.cpp
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
visual_server_wrap_mt.h
-Massive clean up to gizmos
2017-08-26 00:47:28 -03:00