godot/modules/mono/mono_gd
Ignacio Etcheverry e72ee23c43 [3.2] C#: Fix endless reload loop if project has unicode chars
The assembly modified time wasn't picked properly
as the path was treated as latin-1, so the file
watcher was constantly firing the event.
2020-09-08 19:47:47 +02:00
..
support
android_mono_config.h
gd_mono.cpp 3.2 C#/Mono: Check assembly version when loading 2020-08-20 21:38:33 +02:00
gd_mono.h 3.2 C#/Mono: Check assembly version when loading 2020-08-20 21:38:33 +02:00
gd_mono_assembly.cpp [3.2] C#: Fix endless reload loop if project has unicode chars 2020-09-08 19:47:47 +02:00
gd_mono_assembly.h 3.2 C#/Mono: Check assembly version when loading 2020-08-20 21:38:33 +02:00
gd_mono_cache.cpp
gd_mono_cache.h
gd_mono_class.cpp
gd_mono_class.h
gd_mono_field.cpp
gd_mono_field.h
gd_mono_header.h
gd_mono_internals.cpp Mono/C#: Fix unhandled exception not being printed 2020-06-26 08:10:24 +02:00
gd_mono_internals.h
gd_mono_log.cpp 3.2 C#/Mono: Check assembly version when loading 2020-08-20 21:38:33 +02:00
gd_mono_log.h
gd_mono_marshal.cpp fix crash when pass null in print array in GD.print 2020-07-03 15:38:07 +02:00
gd_mono_marshal.h
gd_mono_method.cpp
gd_mono_method.h
gd_mono_method_thunk.h
gd_mono_property.cpp
gd_mono_property.h
gd_mono_utils.cpp
gd_mono_utils.h
i_mono_class_member.h
managed_type.cpp
managed_type.h