godot/platform/android/os_android.h
Pedro J. Estébanez e745088f1f Switch to input buffering on Android
Key, touch and joystick events will be passed directly from the UI thread to Godot, so they can benefit from agile input flushing.

As another consequence of this new way of passing events, less Java object are created at runtime (`Runnable`), which is good since the garbage collector needs to run less.

`AndroidInputHandler` is introduced to have a smaller cross-thread surface. `main_loop_request_go_back()` is removed in favor just inline calling `send_window_event()` at the most caller's convenience (i.e., leveraging the new `p_deferred`` parameter as appropriate).

Lastly, `get_mouse_position()` and `get_mouse_button_state()` now just call through `Input` to avoid the need of sync of mouse data tracked on the UI thread.
2021-08-13 11:45:50 +02:00

130 lines
4.8 KiB
C++

/*************************************************************************/
/* os_android.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OS_ANDROID_H
#define OS_ANDROID_H
#include "audio_driver_opensl.h"
#include "core/os/main_loop.h"
#include "drivers/unix/os_unix.h"
#include "servers/audio_server.h"
class GodotJavaWrapper;
class GodotIOJavaWrapper;
struct ANativeWindow;
class OS_Android : public OS_Unix {
private:
Size2i display_size;
bool use_apk_expansion;
#if defined(OPENGL_ENABLED)
bool use_16bits_fbo;
const char *gl_extensions;
#endif
#if defined(VULKAN_ENABLED)
ANativeWindow *native_window;
#endif
mutable String data_dir_cache;
AudioDriverOpenSL audio_driver_android;
MainLoop *main_loop;
GodotJavaWrapper *godot_java;
GodotIOJavaWrapper *godot_io_java;
public:
virtual void initialize_core() override;
virtual void initialize() override;
virtual void initialize_joypads() override;
virtual void set_main_loop(MainLoop *p_main_loop) override;
virtual void delete_main_loop() override;
virtual void finalize() override;
typedef int64_t ProcessID;
static OS_Android *get_singleton();
GodotJavaWrapper *get_godot_java();
GodotIOJavaWrapper *get_godot_io_java();
virtual bool request_permission(const String &p_name) override;
virtual bool request_permissions() override;
virtual Vector<String> get_granted_permissions() const override;
virtual void alert(const String &p_alert, const String &p_title) override;
virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false) override;
virtual String get_name() const override;
virtual MainLoop *get_main_loop() const override;
void main_loop_begin();
bool main_loop_iterate();
void main_loop_end();
void main_loop_focusout();
void main_loop_focusin();
void set_display_size(const Size2i &p_size);
Size2i get_display_size() const;
void set_context_is_16_bits(bool p_is_16);
void set_opengl_extensions(const char *p_gl_extensions);
void set_native_window(ANativeWindow *p_native_window);
ANativeWindow *get_native_window() const;
virtual Error shell_open(String p_uri) override;
virtual String get_user_data_dir() const override;
virtual String get_external_data_dir() const override;
virtual String get_resource_dir() const override;
virtual String get_locale() const override;
virtual String get_model_name() const override;
virtual String get_unique_id() const override;
virtual String get_system_dir(SystemDir p_dir) const override;
void vibrate_handheld(int p_duration_ms) override;
virtual bool _check_internal_feature_support(const String &p_feature) override;
OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion);
~OS_Android();
};
#endif