- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places)
276 lines
9.6 KiB
C++
276 lines
9.6 KiB
C++
/*************************************************************************/
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/* tiles_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "tiles_editor_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "scene/2d/tile_map.h"
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#include "scene/resources/tile_set.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/control.h"
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#include "scene/gui/separator.h"
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#include "tile_set_editor.h"
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TilesEditor *TilesEditor::singleton = nullptr;
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void TilesEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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tileset_tilemap_switch_button->set_icon(get_theme_icon("TileSet", "EditorIcons"));
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} break;
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case NOTIFICATION_INTERNAL_PROCESS: {
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if (tile_map_changed_needs_update) {
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TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
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if (tile_map) {
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tile_set = tile_map->get_tileset();
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}
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_update_switch_button();
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_update_editors();
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}
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} break;
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}
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}
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void TilesEditor::_tile_map_changed() {
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tile_map_changed_needs_update = true;
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}
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void TilesEditor::_update_switch_button() {
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// Force the buttons status if needed.
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TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
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if (tile_map && !tile_set.is_valid()) {
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tileset_tilemap_switch_button->set_pressed(false);
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} else if (!tile_map && tile_set.is_valid()) {
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tileset_tilemap_switch_button->set_pressed(true);
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}
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}
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void TilesEditor::_update_editors() {
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// Set editors visibility.
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tilemap_toolbar->set_visible(!tileset_tilemap_switch_button->is_pressed());
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tilemap_editor->set_visible(!tileset_tilemap_switch_button->is_pressed());
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tileset_editor->set_visible(tileset_tilemap_switch_button->is_pressed());
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// Enable/disable the switch button.
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if (!tileset_tilemap_switch_button->is_pressed()) {
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if (!tile_set.is_valid()) {
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tileset_tilemap_switch_button->set_disabled(true);
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tileset_tilemap_switch_button->set_tooltip(TTR("This TileMap has no assigned TileSet, assign a TileSet to this TileMap to edit it."));
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} else {
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tileset_tilemap_switch_button->set_disabled(false);
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tileset_tilemap_switch_button->set_tooltip(TTR("Switch between TileSet/TileMap editor."));
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}
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} else {
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TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
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if (!tile_map) {
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tileset_tilemap_switch_button->set_disabled(true);
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tileset_tilemap_switch_button->set_tooltip(TTR("You are editing a TileSet resource. Select a TileMap node to paint."));
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} else {
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tileset_tilemap_switch_button->set_disabled(false);
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tileset_tilemap_switch_button->set_tooltip(TTR("Switch between TileSet/TileMap editor."));
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}
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}
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// If tile_map is not edited, we change the edited only if we are not editing a tile_set.
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TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
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if (tile_map) {
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tilemap_editor->edit(tile_map);
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} else {
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tilemap_editor->edit(nullptr);
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}
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tileset_editor->edit(tile_set);
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// Update the viewport
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CanvasItemEditor::get_singleton()->update_viewport();
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}
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void TilesEditor::set_atlas_sources_lists_current(int p_current) {
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atlas_sources_lists_current = p_current;
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}
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void TilesEditor::synchronize_atlas_sources_list(Object *p_current) {
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ItemList *item_list = Object::cast_to<ItemList>(p_current);
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ERR_FAIL_COND(!item_list);
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if (item_list->is_visible_in_tree()) {
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if (atlas_sources_lists_current < 0 || atlas_sources_lists_current >= item_list->get_item_count()) {
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item_list->deselect_all();
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} else {
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item_list->set_current(atlas_sources_lists_current);
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item_list->emit_signal("item_selected", atlas_sources_lists_current);
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}
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}
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}
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void TilesEditor::set_atlas_view_transform(float p_zoom, Vector2 p_scroll) {
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atlas_view_zoom = p_zoom;
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atlas_view_scroll = p_scroll;
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}
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void TilesEditor::synchronize_atlas_view(Object *p_current) {
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TileAtlasView *tile_atlas_view = Object::cast_to<TileAtlasView>(p_current);
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ERR_FAIL_COND(!tile_atlas_view);
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if (tile_atlas_view->is_visible_in_tree()) {
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tile_atlas_view->set_transform(atlas_view_zoom, Vector2(atlas_view_scroll.x, atlas_view_scroll.y));
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}
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}
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void TilesEditor::edit(Object *p_object) {
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// Disconnect to changes.
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TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
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if (tile_map) {
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tile_map->disconnect("changed", callable_mp(this, &TilesEditor::_tile_map_changed));
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}
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// Update edited objects.
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tile_set = Ref<TileSet>();
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if (p_object) {
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if (p_object->is_class("TileMap")) {
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tile_map_id = p_object->get_instance_id();
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tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
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tile_set = tile_map->get_tileset();
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} else if (p_object->is_class("TileSet")) {
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tile_set = Ref<TileSet>(p_object);
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if (tile_map) {
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if (tile_map->get_tileset() != tile_set) {
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tile_map = nullptr;
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}
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}
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}
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// Update pressed status button.
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if (p_object->is_class("TileMap")) {
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tileset_tilemap_switch_button->set_pressed(false);
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} else if (p_object->is_class("TileSet")) {
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tileset_tilemap_switch_button->set_pressed(true);
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}
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}
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// Update the editors.
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_update_switch_button();
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_update_editors();
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// Add change listener.
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if (tile_map) {
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tile_map->connect("changed", callable_mp(this, &TilesEditor::_tile_map_changed));
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}
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}
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void TilesEditor::_bind_methods() {
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}
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TilesEditor::TilesEditor(EditorNode *p_editor) {
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set_process_internal(true);
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// Update the singleton.
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singleton = this;
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// Toolbar.
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HBoxContainer *toolbar = memnew(HBoxContainer);
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add_child(toolbar);
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// Switch button.
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tileset_tilemap_switch_button = memnew(Button);
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tileset_tilemap_switch_button->set_flat(true);
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tileset_tilemap_switch_button->set_toggle_mode(true);
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tileset_tilemap_switch_button->connect("toggled", callable_mp(this, &TilesEditor::_update_editors).unbind(1));
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toolbar->add_child(tileset_tilemap_switch_button);
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// Tilemap editor.
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tilemap_editor = memnew(TileMapEditor);
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tilemap_editor->set_h_size_flags(SIZE_EXPAND_FILL);
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tilemap_editor->set_v_size_flags(SIZE_EXPAND_FILL);
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tilemap_editor->hide();
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add_child(tilemap_editor);
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tilemap_toolbar = tilemap_editor->get_toolbar();
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toolbar->add_child(tilemap_toolbar);
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// Tileset editor.
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tileset_editor = memnew(TileSetEditor);
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tileset_editor->set_h_size_flags(SIZE_EXPAND_FILL);
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tileset_editor->set_v_size_flags(SIZE_EXPAND_FILL);
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tileset_editor->hide();
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add_child(tileset_editor);
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// Initialization.
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_update_switch_button();
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_update_editors();
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}
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TilesEditor::~TilesEditor() {
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}
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///////////////////////////////////////////////////////////////
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void TilesEditorPlugin::_notification(int p_what) {
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}
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void TilesEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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tiles_editor_button->show();
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editor_node->make_bottom_panel_item_visible(tiles_editor);
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//get_tree()->connect_compat("idle_frame", tileset_editor, "_on_workspace_process");
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} else {
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editor_node->hide_bottom_panel();
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tiles_editor_button->hide();
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//get_tree()->disconnect_compat("idle_frame", tileset_editor, "_on_workspace_process");
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}
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}
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void TilesEditorPlugin::edit(Object *p_object) {
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tiles_editor->edit(p_object);
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}
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bool TilesEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("TileMap") || p_object->is_class("TileSet");
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}
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TilesEditorPlugin::TilesEditorPlugin(EditorNode *p_node) {
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editor_node = p_node;
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tiles_editor = memnew(TilesEditor(p_node));
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tiles_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
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tiles_editor->hide();
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tiles_editor_button = p_node->add_bottom_panel_item(TTR("Tiles"), tiles_editor);
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tiles_editor_button->hide();
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}
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TilesEditorPlugin::~TilesEditorPlugin() {
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}
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