godot/drivers/gles3
2018-11-16 11:46:21 -03:00
..
shaders Removed unnecesary normal multiplication (only culling was really needed), fixes #17776 2018-11-16 10:52:31 -03:00
rasterizer_canvas_gles3.cpp Proxies were being mishandled, leading to the now fixed #17651 2018-11-16 09:33:33 -03:00
rasterizer_canvas_gles3.h Moving lens distortion shader into drivers and adding GLES2 support 2018-10-02 17:14:43 +10:00
rasterizer_gles3.cpp Cleaning up some uninitialised variables in GLES2 stuff. 2018-11-02 14:09:32 +00:00
rasterizer_gles3.h Moving lens distortion shader into drivers and adding GLES2 support 2018-10-02 17:14:43 +10:00
rasterizer_scene_gles3.cpp Ensure environment radiance is not used on refprobe interiors, fixes #17868 2018-11-16 11:46:21 -03:00
rasterizer_scene_gles3.h Add parameter for fog max depth and use alpha as density. 2018-11-13 17:19:11 -08:00
rasterizer_storage_gles3.cpp Do not error on empty shader, just treat it as invalid by default. Fixes #15998. 2018-11-14 10:58:16 -03:00
rasterizer_storage_gles3.h Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 2018-11-14 09:32:39 -03:00
SCsub
shader_compiler_gles3.cpp Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 2018-11-14 09:32:39 -03:00
shader_compiler_gles3.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
shader_gles3.cpp -Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting. 2018-09-23 12:14:50 -03:00
shader_gles3.h Fix more "may be used initialized" warnings from GCC 7 2018-10-04 18:54:20 +02:00