godot/tools/editor/plugins/sprite_region_editor_plugin.h
Rémi Verschelde 94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00

134 lines
4.4 KiB
C++

/*************************************************************************/
/* sprite_region_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Author: Mariano Suligoy */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SPRITE_REGION_EDITOR_PLUGIN_H
#define SPRITE_REGION_EDITOR_PLUGIN_H
#include "canvas_item_editor_plugin.h"
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/2d/sprite.h"
class SpriteRegionEditor : public HBoxContainer {
OBJ_TYPE(SpriteRegionEditor, HBoxContainer );
friend class SpriteRegionEditorPlugin;
ToolButton *edit_node;
// Button *use_region;
ToolButton *b_snap_enable;
ToolButton *b_snap_grid;
TextureFrame *icon_zoom;
HSlider *zoom;
SpinBox *zoom_value;
SpinBox *sb_step_y;
SpinBox *sb_step_x;
SpinBox *sb_off_y;
SpinBox *sb_off_x;
Control *edit_draw;
VScrollBar *vscroll;
HScrollBar *hscroll;
Sprite *node;
EditorNode *editor;
AcceptDialog *dlg_editor;
UndoRedo* undo_redo;
Vector2 draw_ofs;
float draw_zoom;
bool updating_scroll;
bool use_snap;
bool snap_show_grid;
Vector2 snap_offset;
Vector2 snap_step;
Rect2 rect;
Rect2 rect_prev;
bool drag;
bool creating;
Vector2 drag_from;
int drag_index;
AcceptDialog *error;
void _set_use_snap(bool p_use);
void _set_show_grid(bool p_show);
void _set_snap_off_x(float p_val);
void _set_snap_off_y(float p_val);
void _set_snap_step_x(float p_val);
void _set_snap_step_y(float p_val);
protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
Vector2 snap_point(Vector2 p_target) const;
public:
void edit();
void _edit_node();
void _region_draw();
void _region_input(const InputEvent &p_input);
void _scroll_changed(float);
void edit(Node *p_sprite);
SpriteRegionEditor(EditorNode* p_editor);
};
class SpriteRegionEditorPlugin : public EditorPlugin
{
OBJ_TYPE( SpriteRegionEditorPlugin, EditorPlugin );
SpriteRegionEditor *region_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "SpriteRegion"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
void set_state(const Dictionary &p_state);
Dictionary get_state() const;
SpriteRegionEditorPlugin(EditorNode *p_node);
};
#endif // SPRITE_REGION_EDITOR_PLUGIN_H