godot/scene/main/node.cpp
Rémi Verschelde 6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00

2976 lines
76 KiB
C++

/*************************************************************************/
/* node.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "node.h"
#include "core/core_string_names.h"
#include "core/io/resource_loader.h"
#include "core/message_queue.h"
#include "core/print_string.h"
#include "instance_placeholder.h"
#include "scene/resources/packed_scene.h"
#include "scene/scene_string_names.h"
#include "viewport.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
#endif
VARIANT_ENUM_CAST(Node::PauseMode);
int Node::orphan_node_count = 0;
void Node::_notification(int p_notification) {
switch (p_notification) {
case NOTIFICATION_PROCESS: {
if (get_script_instance()) {
Variant time = get_process_delta_time();
const Variant *ptr[1] = { &time };
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_process, ptr, 1);
}
} break;
case NOTIFICATION_PHYSICS_PROCESS: {
if (get_script_instance()) {
Variant time = get_physics_process_delta_time();
const Variant *ptr[1] = { &time };
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_physics_process, ptr, 1);
}
} break;
case NOTIFICATION_ENTER_TREE: {
if (data.pause_mode == PAUSE_MODE_INHERIT) {
if (data.parent)
data.pause_owner = data.parent->data.pause_owner;
else
data.pause_owner = NULL;
} else {
data.pause_owner = this;
}
if (data.input)
add_to_group("_vp_input" + itos(get_viewport()->get_instance_id()));
if (data.unhandled_input)
add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
if (data.unhandled_key_input)
add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
get_tree()->node_count++;
orphan_node_count--;
} break;
case NOTIFICATION_EXIT_TREE: {
get_tree()->node_count--;
orphan_node_count++;
if (data.input)
remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id()));
if (data.unhandled_input)
remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
if (data.unhandled_key_input)
remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
data.pause_owner = NULL;
if (data.path_cache) {
memdelete(data.path_cache);
data.path_cache = NULL;
}
} break;
case NOTIFICATION_PATH_CHANGED: {
if (data.path_cache) {
memdelete(data.path_cache);
data.path_cache = NULL;
}
} break;
case NOTIFICATION_READY: {
if (get_script_instance()) {
if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_input)) {
set_process_input(true);
}
if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_input)) {
set_process_unhandled_input(true);
}
if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_key_input)) {
set_process_unhandled_key_input(true);
}
if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_process)) {
set_process(true);
}
if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_physics_process)) {
set_physics_process(true);
}
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready, NULL, 0);
}
} break;
case NOTIFICATION_POSTINITIALIZE: {
data.in_constructor = false;
} break;
case NOTIFICATION_PREDELETE: {
set_owner(NULL);
while (data.owned.size()) {
data.owned.front()->get()->set_owner(NULL);
}
if (data.parent) {
data.parent->remove_child(this);
}
// kill children as cleanly as possible
while (data.children.size()) {
Node *child = data.children[data.children.size() - 1]; //begin from the end because its faster and more consistent with creation
remove_child(child);
memdelete(child);
}
} break;
}
}
void Node::_propagate_ready() {
data.ready_notified = true;
data.blocked++;
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->_propagate_ready();
}
data.blocked--;
notification(NOTIFICATION_POST_ENTER_TREE);
if (data.ready_first) {
data.ready_first = false;
notification(NOTIFICATION_READY);
emit_signal(SceneStringNames::get_singleton()->ready);
}
}
void Node::_propagate_enter_tree() {
// this needs to happen to all children before any enter_tree
if (data.parent) {
data.tree = data.parent->data.tree;
data.depth = data.parent->data.depth + 1;
} else {
data.depth = 1;
}
data.viewport = Object::cast_to<Viewport>(this);
if (!data.viewport)
data.viewport = data.parent->data.viewport;
data.inside_tree = true;
for (Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
E->get().group = data.tree->add_to_group(E->key(), this);
}
notification(NOTIFICATION_ENTER_TREE);
if (get_script_instance()) {
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_enter_tree, NULL, 0);
}
emit_signal(SceneStringNames::get_singleton()->tree_entered);
data.tree->node_added(this);
data.blocked++;
//block while adding children
for (int i = 0; i < data.children.size(); i++) {
if (!data.children[i]->is_inside_tree()) // could have been added in enter_tree
data.children[i]->_propagate_enter_tree();
}
data.blocked--;
#ifdef DEBUG_ENABLED
if (ScriptDebugger::get_singleton() && data.filename != String()) {
//used for live edit
data.tree->live_scene_edit_cache[data.filename].insert(this);
}
#endif
// enter groups
}
void Node::_propagate_after_exit_tree() {
data.blocked++;
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->_propagate_after_exit_tree();
}
data.blocked--;
emit_signal(SceneStringNames::get_singleton()->tree_exited);
}
void Node::_propagate_exit_tree() {
//block while removing children
#ifdef DEBUG_ENABLED
if (ScriptDebugger::get_singleton() && data.filename != String()) {
//used for live edit
Map<String, Set<Node *> >::Element *E = data.tree->live_scene_edit_cache.find(data.filename);
if (E) {
E->get().erase(this);
if (E->get().size() == 0) {
data.tree->live_scene_edit_cache.erase(E);
}
}
Map<Node *, Map<ObjectID, Node *> >::Element *F = data.tree->live_edit_remove_list.find(this);
if (F) {
for (Map<ObjectID, Node *>::Element *G = F->get().front(); G; G = G->next()) {
memdelete(G->get());
}
data.tree->live_edit_remove_list.erase(F);
}
}
#endif
data.blocked++;
for (int i = data.children.size() - 1; i >= 0; i--) {
data.children[i]->_propagate_exit_tree();
}
data.blocked--;
if (get_script_instance()) {
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_tree, NULL, 0);
}
emit_signal(SceneStringNames::get_singleton()->tree_exiting);
notification(NOTIFICATION_EXIT_TREE, true);
if (data.tree)
data.tree->node_removed(this);
// exit groups
for (Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
data.tree->remove_from_group(E->key(), this);
E->get().group = NULL;
}
data.viewport = NULL;
if (data.tree)
data.tree->tree_changed();
data.inside_tree = false;
data.ready_notified = false;
data.tree = NULL;
data.depth = -1;
}
void Node::move_child(Node *p_child, int p_pos) {
ERR_FAIL_NULL(p_child);
ERR_EXPLAIN("Invalid new child position: " + itos(p_pos));
ERR_FAIL_INDEX(p_pos, data.children.size() + 1);
ERR_EXPLAIN("child is not a child of this node.");
ERR_FAIL_COND(p_child->data.parent != this);
if (data.blocked > 0) {
ERR_EXPLAIN("Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup).");
ERR_FAIL_COND(data.blocked > 0);
}
// Specifying one place beyond the end
// means the same as moving to the last position
if (p_pos == data.children.size())
p_pos--;
if (p_child->data.pos == p_pos)
return; //do nothing
int motion_from = MIN(p_pos, p_child->data.pos);
int motion_to = MAX(p_pos, p_child->data.pos);
data.children.remove(p_child->data.pos);
data.children.insert(p_pos, p_child);
if (data.tree) {
data.tree->tree_changed();
}
data.blocked++;
//new pos first
for (int i = motion_from; i <= motion_to; i++) {
data.children[i]->data.pos = i;
}
// notification second
move_child_notify(p_child);
for (int i = motion_from; i <= motion_to; i++) {
data.children[i]->notification(NOTIFICATION_MOVED_IN_PARENT);
}
for (const Map<StringName, GroupData>::Element *E = p_child->data.grouped.front(); E; E = E->next()) {
if (E->get().group)
E->get().group->changed = true;
}
data.blocked--;
}
void Node::raise() {
if (!data.parent)
return;
data.parent->move_child(this, data.parent->data.children.size() - 1);
}
void Node::add_child_notify(Node *p_child) {
// to be used when not wanted
}
void Node::remove_child_notify(Node *p_child) {
// to be used when not wanted
}
void Node::move_child_notify(Node *p_child) {
// to be used when not wanted
}
void Node::set_physics_process(bool p_process) {
if (data.physics_process == p_process)
return;
data.physics_process = p_process;
if (data.physics_process)
add_to_group("physics_process", false);
else
remove_from_group("physics_process");
data.physics_process = p_process;
_change_notify("physics_process");
}
bool Node::is_physics_processing() const {
return data.physics_process;
}
void Node::set_physics_process_internal(bool p_process_internal) {
if (data.physics_process_internal == p_process_internal)
return;
data.physics_process_internal = p_process_internal;
if (data.physics_process_internal)
add_to_group("physics_process_internal", false);
else
remove_from_group("physics_process_internal");
data.physics_process_internal = p_process_internal;
_change_notify("physics_process_internal");
}
bool Node::is_physics_processing_internal() const {
return data.physics_process_internal;
}
void Node::set_pause_mode(PauseMode p_mode) {
if (data.pause_mode == p_mode)
return;
bool prev_inherits = data.pause_mode == PAUSE_MODE_INHERIT;
data.pause_mode = p_mode;
if (!is_inside_tree())
return; //pointless
if ((data.pause_mode == PAUSE_MODE_INHERIT) == prev_inherits)
return; ///nothing changed
Node *owner = NULL;
if (data.pause_mode == PAUSE_MODE_INHERIT) {
if (data.parent)
owner = data.parent->data.pause_owner;
} else {
owner = this;
}
_propagate_pause_owner(owner);
}
Node::PauseMode Node::get_pause_mode() const {
return data.pause_mode;
}
void Node::_propagate_pause_owner(Node *p_owner) {
if (this != p_owner && data.pause_mode != PAUSE_MODE_INHERIT)
return;
data.pause_owner = p_owner;
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->_propagate_pause_owner(p_owner);
}
}
void Node::set_network_master(int p_peer_id, bool p_recursive) {
data.network_master = p_peer_id;
if (p_recursive) {
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->set_network_master(p_peer_id, true);
}
}
}
int Node::get_network_master() const {
return data.network_master;
}
bool Node::is_network_master() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);
return get_multiplayer()->get_network_unique_id() == data.network_master;
}
/***** RPC CONFIG ********/
void Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode) {
if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) {
data.rpc_methods.erase(p_method);
} else {
data.rpc_methods[p_method] = p_mode;
};
}
void Node::rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode) {
if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) {
data.rpc_properties.erase(p_property);
} else {
data.rpc_properties[p_property] = p_mode;
};
}
/***** RPC FUNCTIONS ********/
void Node::rpc(const StringName &p_method, VARIANT_ARG_DECLARE) {
VARIANT_ARGPTRS;
int argc = 0;
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
if (argptr[i]->get_type() == Variant::NIL)
break;
argc++;
}
rpcp(0, false, p_method, argptr, argc);
}
void Node::rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
VARIANT_ARGPTRS;
int argc = 0;
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
if (argptr[i]->get_type() == Variant::NIL)
break;
argc++;
}
rpcp(p_peer_id, false, p_method, argptr, argc);
}
void Node::rpc_unreliable(const StringName &p_method, VARIANT_ARG_DECLARE) {
VARIANT_ARGPTRS;
int argc = 0;
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
if (argptr[i]->get_type() == Variant::NIL)
break;
argc++;
}
rpcp(0, true, p_method, argptr, argc);
}
void Node::rpc_unreliable_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
VARIANT_ARGPTRS;
int argc = 0;
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
if (argptr[i]->get_type() == Variant::NIL)
break;
argc++;
}
rpcp(p_peer_id, true, p_method, argptr, argc);
}
Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
if (p_argcount < 1) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 1;
return Variant();
}
if (p_args[0]->get_type() != Variant::STRING) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::STRING;
return Variant();
}
StringName method = *p_args[0];
rpcp(0, false, method, &p_args[1], p_argcount - 1);
r_error.error = Variant::CallError::CALL_OK;
return Variant();
}
Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
if (p_argcount < 2) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 2;
return Variant();
}
if (p_args[0]->get_type() != Variant::INT) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::INT;
return Variant();
}
if (p_args[1]->get_type() != Variant::STRING) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 1;
r_error.expected = Variant::STRING;
return Variant();
}
int peer_id = *p_args[0];
StringName method = *p_args[1];
rpcp(peer_id, false, method, &p_args[2], p_argcount - 2);
r_error.error = Variant::CallError::CALL_OK;
return Variant();
}
Variant Node::_rpc_unreliable_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
if (p_argcount < 1) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 1;
return Variant();
}
if (p_args[0]->get_type() != Variant::STRING) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::STRING;
return Variant();
}
StringName method = *p_args[0];
rpcp(0, true, method, &p_args[1], p_argcount - 1);
r_error.error = Variant::CallError::CALL_OK;
return Variant();
}
Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
if (p_argcount < 2) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 2;
return Variant();
}
if (p_args[0]->get_type() != Variant::INT) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::INT;
return Variant();
}
if (p_args[1]->get_type() != Variant::STRING) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 1;
r_error.expected = Variant::STRING;
return Variant();
}
int peer_id = *p_args[0];
StringName method = *p_args[1];
rpcp(peer_id, true, method, &p_args[2], p_argcount - 2);
r_error.error = Variant::CallError::CALL_OK;
return Variant();
}
void Node::rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND(!is_inside_tree());
get_multiplayer()->rpcp(this, p_peer_id, p_unreliable, p_method, p_arg, p_argcount);
}
void Node::rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) {
ERR_FAIL_COND(!is_inside_tree());
get_multiplayer()->rsetp(this, p_peer_id, p_unreliable, p_property, p_value);
}
/******** RSET *********/
void Node::rset(const StringName &p_property, const Variant &p_value) {
rsetp(0, false, p_property, p_value);
}
void Node::rset_id(int p_peer_id, const StringName &p_property, const Variant &p_value) {
rsetp(p_peer_id, false, p_property, p_value);
}
void Node::rset_unreliable(const StringName &p_property, const Variant &p_value) {
rsetp(0, true, p_property, p_value);
}
void Node::rset_unreliable_id(int p_peer_id, const StringName &p_property, const Variant &p_value) {
rsetp(p_peer_id, true, p_property, p_value);
}
//////////// end of rpc
Ref<MultiplayerAPI> Node::get_multiplayer() const {
if (multiplayer.is_valid())
return multiplayer;
if (!is_inside_tree())
return Ref<MultiplayerAPI>();
return get_tree()->get_multiplayer();
}
Ref<MultiplayerAPI> Node::get_custom_multiplayer() const {
return multiplayer;
}
void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
multiplayer = p_multiplayer;
}
const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rpc_mode(const StringName &p_method) {
return data.rpc_methods.find(p_method);
}
const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rset_mode(const StringName &p_property) {
return data.rpc_properties.find(p_property);
}
bool Node::can_process_notification(int p_what) const {
switch (p_what) {
case NOTIFICATION_PHYSICS_PROCESS: return data.physics_process;
case NOTIFICATION_PROCESS: return data.idle_process;
case NOTIFICATION_INTERNAL_PROCESS: return data.idle_process_internal;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: return data.physics_process_internal;
}
return true;
}
bool Node::can_process() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);
if (get_tree()->is_paused()) {
if (data.pause_mode == PAUSE_MODE_STOP)
return false;
if (data.pause_mode == PAUSE_MODE_PROCESS)
return true;
if (data.pause_mode == PAUSE_MODE_INHERIT) {
if (!data.pause_owner)
return false; //clearly no pause owner by default
if (data.pause_owner->data.pause_mode == PAUSE_MODE_PROCESS)
return true;
if (data.pause_owner->data.pause_mode == PAUSE_MODE_STOP)
return false;
}
}
return true;
}
float Node::get_physics_process_delta_time() const {
if (data.tree)
return data.tree->get_physics_process_time();
else
return 0;
}
float Node::get_process_delta_time() const {
if (data.tree)
return data.tree->get_idle_process_time();
else
return 0;
}
void Node::set_process(bool p_idle_process) {
if (data.idle_process == p_idle_process)
return;
data.idle_process = p_idle_process;
if (data.idle_process)
add_to_group("idle_process", false);
else
remove_from_group("idle_process");
data.idle_process = p_idle_process;
_change_notify("idle_process");
}
bool Node::is_processing() const {
return data.idle_process;
}
void Node::set_process_internal(bool p_idle_process_internal) {
if (data.idle_process_internal == p_idle_process_internal)
return;
data.idle_process_internal = p_idle_process_internal;
if (data.idle_process_internal)
add_to_group("idle_process_internal", false);
else
remove_from_group("idle_process_internal");
data.idle_process_internal = p_idle_process_internal;
_change_notify("idle_process_internal");
}
bool Node::is_processing_internal() const {
return data.idle_process_internal;
}
void Node::set_process_priority(int p_priority) {
data.process_priority = p_priority;
if (is_processing())
data.tree->make_group_changed("idle_process");
if (is_processing_internal())
data.tree->make_group_changed("idle_process_internal");
if (is_physics_processing())
data.tree->make_group_changed("physics_process");
if (is_physics_processing_internal())
data.tree->make_group_changed("physics_process_internal");
}
void Node::set_process_input(bool p_enable) {
if (p_enable == data.input)
return;
data.input = p_enable;
if (!is_inside_tree())
return;
if (p_enable)
add_to_group("_vp_input" + itos(get_viewport()->get_instance_id()));
else
remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id()));
}
bool Node::is_processing_input() const {
return data.input;
}
void Node::set_process_unhandled_input(bool p_enable) {
if (p_enable == data.unhandled_input)
return;
data.unhandled_input = p_enable;
if (!is_inside_tree())
return;
if (p_enable)
add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
else
remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
}
bool Node::is_processing_unhandled_input() const {
return data.unhandled_input;
}
void Node::set_process_unhandled_key_input(bool p_enable) {
if (p_enable == data.unhandled_key_input)
return;
data.unhandled_key_input = p_enable;
if (!is_inside_tree())
return;
if (p_enable)
add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
else
remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
}
bool Node::is_processing_unhandled_key_input() const {
return data.unhandled_key_input;
}
StringName Node::get_name() const {
return data.name;
}
void Node::_set_name_nocheck(const StringName &p_name) {
data.name = p_name;
}
String Node::invalid_character = ". : @ / \"";
bool Node::_validate_node_name(String &p_name) {
String name = p_name;
Vector<String> chars = Node::invalid_character.split(" ");
for (int i = 0; i < chars.size(); i++) {
name = name.replace(chars[i], "");
}
bool is_valid = name == p_name;
p_name = name;
return is_valid;
}
void Node::set_name(const String &p_name) {
String name = p_name;
_validate_node_name(name);
ERR_FAIL_COND(name == "");
data.name = name;
if (data.parent) {
data.parent->_validate_child_name(this);
}
propagate_notification(NOTIFICATION_PATH_CHANGED);
if (is_inside_tree()) {
emit_signal("renamed");
get_tree()->node_renamed(this);
get_tree()->tree_changed();
}
}
static bool node_hrcr = false;
static SafeRefCount node_hrcr_count;
void Node::init_node_hrcr() {
node_hrcr_count.init(1);
}
void Node::set_human_readable_collision_renaming(bool p_enabled) {
node_hrcr = p_enabled;
}
#ifdef TOOLS_ENABLED
String Node::validate_child_name(Node *p_child) {
StringName name = p_child->data.name;
_generate_serial_child_name(p_child, name);
return name;
}
#endif
void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
/* Make sure the name is unique */
if (node_hrcr || p_force_human_readable) {
//this approach to autoset node names is human readable but very slow
//it's turned on while running in the editor
StringName name = p_child->data.name;
_generate_serial_child_name(p_child, name);
p_child->data.name = name;
} else {
//this approach to autoset node names is fast but not as readable
//it's the default and reserves the '@' character for unique names.
bool unique = true;
if (p_child->data.name == StringName() || p_child->data.name.operator String()[0] == '@') {
//new unique name must be assigned
unique = false;
} else {
//check if exists
Node **children = data.children.ptrw();
int cc = data.children.size();
for (int i = 0; i < cc; i++) {
if (children[i] == p_child)
continue;
if (children[i]->data.name == p_child->data.name) {
unique = false;
break;
}
}
}
if (!unique) {
node_hrcr_count.ref();
String name = "@" + String(p_child->get_name()) + "@" + itos(node_hrcr_count.get());
p_child->data.name = name;
}
}
}
// Return s + 1 as if it were an integer
String increase_numeric_string(const String &s) {
String res = s;
bool carry = res.length() > 0;
for (int i = res.length() - 1; i >= 0; i--) {
if (!carry) {
break;
}
CharType n = s[i];
if (n == '9') { // keep carry as true: 9 + 1
res[i] = '0';
} else {
res[i] = s[i] + 1;
carry = false;
}
}
if (carry) {
res = "1" + res;
}
return res;
}
void Node::_generate_serial_child_name(const Node *p_child, StringName &name) const {
if (name == StringName()) {
//no name and a new nade is needed, create one.
name = p_child->get_class();
// Adjust casing according to project setting. The current type name is expected to be in PascalCase.
switch (ProjectSettings::get_singleton()->get("node/name_casing").operator int()) {
case NAME_CASING_PASCAL_CASE:
break;
case NAME_CASING_CAMEL_CASE: {
String n = name;
n[0] = n.to_lower()[0];
name = n;
} break;
case NAME_CASING_SNAKE_CASE:
name = String(name).camelcase_to_underscore(true);
break;
}
}
//quickly test if proposed name exists
int cc = data.children.size(); //children count
const Node *const *children_ptr = data.children.ptr();
{
bool exists = false;
for (int i = 0; i < cc; i++) {
if (children_ptr[i] == p_child) { //exclude self in renaming if its already a child
continue;
}
if (children_ptr[i]->data.name == name) {
exists = true;
}
}
if (!exists) {
return; //if it does not exist, it does not need validation
}
}
// Extract trailing number
String name_string = name;
String nums;
for (int i = name_string.length() - 1; i >= 0; i--) {
CharType n = name_string[i];
if (n >= '0' && n <= '9') {
nums = String::chr(name_string[i]) + nums;
} else {
break;
}
}
String nnsep = _get_name_num_separator();
int name_last_index = name_string.length() - nnsep.length() - nums.length();
// Assign the base name + separator to name if we have numbers preceded by a separator
if (nums.length() > 0 && name_string.substr(name_last_index, nnsep.length()) == nnsep) {
name_string = name_string.substr(0, name_last_index + nnsep.length());
} else {
nums = "";
}
for (;;) {
StringName attempt = name_string + nums;
bool exists = false;
for (int i = 0; i < cc; i++) {
if (children_ptr[i] == p_child) {
continue;
}
if (children_ptr[i]->data.name == attempt) {
exists = true;
}
}
if (!exists) {
name = attempt;
return;
} else {
if (nums.length() == 0) {
// Name was undecorated so skip to 2 for a more natural result
nums = "2";
name_string += nnsep; // Add separator because nums.length() > 0 was false
} else {
nums = increase_numeric_string(nums);
}
}
}
}
void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
//add a child node quickly, without name validation
p_child->data.name = p_name;
p_child->data.pos = data.children.size();
data.children.push_back(p_child);
p_child->data.parent = this;
p_child->notification(NOTIFICATION_PARENTED);
if (data.tree) {
p_child->_set_tree(data.tree);
}
/* Notify */
//recognize children created in this node constructor
p_child->data.parent_owned = data.in_constructor;
add_child_notify(p_child);
}
void Node::add_child(Node *p_child, bool p_legible_unique_name) {
ERR_FAIL_NULL(p_child);
if (p_child == this) {
ERR_EXPLAIN("Can't add child '" + p_child->get_name() + "' to itself.");
ERR_FAIL_COND(p_child == this); // adding to itself!
}
/* Fail if node has a parent */
if (p_child->data.parent) {
ERR_EXPLAIN("Can't add child '" + p_child->get_name() + "' to '" + get_name() + "', already has a parent '" + p_child->data.parent->get_name() + "'.");
ERR_FAIL_COND(p_child->data.parent);
}
if (data.blocked > 0) {
ERR_EXPLAIN("Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead.");
ERR_FAIL_COND(data.blocked > 0);
}
ERR_EXPLAIN("Can't add child while a notification is happening.");
ERR_FAIL_COND(data.blocked > 0);
/* Validate name */
_validate_child_name(p_child, p_legible_unique_name);
_add_child_nocheck(p_child, p_child->data.name);
}
void Node::add_child_below_node(Node *p_node, Node *p_child, bool p_legible_unique_name) {
ERR_FAIL_NULL(p_node);
ERR_FAIL_NULL(p_child);
add_child(p_child, p_legible_unique_name);
if (is_a_parent_of(p_node)) {
move_child(p_child, p_node->get_position_in_parent() + 1);
} else {
WARN_PRINTS("Cannot move under node " + p_node->get_name() + " as " + p_child->get_name() + " does not share a parent.");
}
}
void Node::_propagate_validate_owner() {
if (data.owner) {
bool found = false;
Node *parent = data.parent;
while (parent) {
if (parent == data.owner) {
found = true;
break;
}
parent = parent->data.parent;
}
if (!found) {
data.owner->data.owned.erase(data.OW);
data.owner = NULL;
}
}
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->_propagate_validate_owner();
}
}
void Node::remove_child(Node *p_child) {
ERR_FAIL_NULL(p_child);
if (data.blocked > 0) {
ERR_EXPLAIN("Parent node is busy setting up children, remove_node() failed. Consider using call_deferred(\"remove_child\",child) instead.");
ERR_FAIL_COND(data.blocked > 0);
}
int child_count = data.children.size();
Node **children = data.children.ptrw();
int idx = -1;
if (p_child->data.pos >= 0 && p_child->data.pos < child_count) {
if (children[p_child->data.pos] == p_child) {
idx = p_child->data.pos;
}
}
if (idx == -1) { //maybe removed while unparenting or something and index was not updated, so just in case the above fails, try this.
for (int i = 0; i < child_count; i++) {
if (children[i] == p_child) {
idx = i;
break;
}
}
}
ERR_FAIL_COND(idx == -1);
//ERR_FAIL_COND( p_child->data.blocked > 0 );
//if (data.scene) { does not matter
p_child->_set_tree(NULL);
//}
remove_child_notify(p_child);
p_child->notification(NOTIFICATION_UNPARENTED);
data.children.remove(idx);
//update pointer and size
child_count = data.children.size();
children = data.children.ptrw();
for (int i = idx; i < child_count; i++) {
children[i]->data.pos = i;
children[i]->notification(NOTIFICATION_MOVED_IN_PARENT);
}
p_child->data.parent = NULL;
p_child->data.pos = -1;
// validate owner
p_child->_propagate_validate_owner();
if (data.inside_tree) {
p_child->_propagate_after_exit_tree();
}
}
int Node::get_child_count() const {
return data.children.size();
}
Node *Node::get_child(int p_index) const {
ERR_FAIL_INDEX_V(p_index, data.children.size(), NULL);
return data.children[p_index];
}
Node *Node::_get_child_by_name(const StringName &p_name) const {
int cc = data.children.size();
Node *const *cd = data.children.ptr();
for (int i = 0; i < cc; i++) {
if (cd[i]->data.name == p_name)
return cd[i];
}
return NULL;
}
Node *Node::get_node_or_null(const NodePath &p_path) const {
if (p_path.is_empty()) {
return NULL;
}
if (!data.inside_tree && p_path.is_absolute()) {
ERR_EXPLAIN("Can't use get_node() with absolute paths from outside the active scene tree.");
ERR_FAIL_V(NULL);
}
Node *current = NULL;
Node *root = NULL;
if (!p_path.is_absolute()) {
current = const_cast<Node *>(this); //start from this
} else {
root = const_cast<Node *>(this);
while (root->data.parent)
root = root->data.parent; //start from root
}
for (int i = 0; i < p_path.get_name_count(); i++) {
StringName name = p_path.get_name(i);
Node *next = NULL;
if (name == SceneStringNames::get_singleton()->dot) { // .
next = current;
} else if (name == SceneStringNames::get_singleton()->doubledot) { // ..
if (current == NULL || !current->data.parent)
return NULL;
next = current->data.parent;
} else if (current == NULL) {
if (name == root->get_name())
next = root;
} else {
next = NULL;
for (int j = 0; j < current->data.children.size(); j++) {
Node *child = current->data.children[j];
if (child->data.name == name) {
next = child;
break;
}
}
if (next == NULL) {
return NULL;
};
}
current = next;
}
return current;
}
Node *Node::get_node(const NodePath &p_path) const {
Node *node = get_node_or_null(p_path);
if (!node) {
ERR_EXPLAIN("Node not found: " + p_path);
ERR_FAIL_COND_V(!node, NULL);
}
return node;
}
bool Node::has_node(const NodePath &p_path) const {
return get_node_or_null(p_path) != NULL;
}
Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) const {
Node *const *cptr = data.children.ptr();
int ccount = data.children.size();
for (int i = 0; i < ccount; i++) {
if (p_owned && !cptr[i]->data.owner)
continue;
if (cptr[i]->data.name.operator String().match(p_mask))
return cptr[i];
if (!p_recursive)
continue;
Node *ret = cptr[i]->find_node(p_mask, true, p_owned);
if (ret)
return ret;
}
return NULL;
}
Node *Node::get_parent() const {
return data.parent;
}
Node *Node::find_parent(const String &p_mask) const {
Node *p = data.parent;
while (p) {
if (p->data.name.operator String().match(p_mask))
return p;
p = p->data.parent;
}
return NULL;
}
bool Node::is_a_parent_of(const Node *p_node) const {
ERR_FAIL_NULL_V(p_node, false);
Node *p = p_node->data.parent;
while (p) {
if (p == this)
return true;
p = p->data.parent;
}
return false;
}
bool Node::is_greater_than(const Node *p_node) const {
ERR_FAIL_NULL_V(p_node, false);
ERR_FAIL_COND_V(!data.inside_tree, false);
ERR_FAIL_COND_V(!p_node->data.inside_tree, false);
ERR_FAIL_COND_V(data.depth < 0, false);
ERR_FAIL_COND_V(p_node->data.depth < 0, false);
#ifdef NO_ALLOCA
Vector<int> this_stack;
Vector<int> that_stack;
this_stack.resize(data.depth);
that_stack.resize(p_node->data.depth);
#else
int *this_stack = (int *)alloca(sizeof(int) * data.depth);
int *that_stack = (int *)alloca(sizeof(int) * p_node->data.depth);
#endif
const Node *n = this;
int idx = data.depth - 1;
while (n) {
ERR_FAIL_INDEX_V(idx, data.depth, false);
this_stack[idx--] = n->data.pos;
n = n->data.parent;
}
ERR_FAIL_COND_V(idx != -1, false);
n = p_node;
idx = p_node->data.depth - 1;
while (n) {
ERR_FAIL_INDEX_V(idx, p_node->data.depth, false);
that_stack[idx--] = n->data.pos;
n = n->data.parent;
}
ERR_FAIL_COND_V(idx != -1, false);
idx = 0;
bool res;
while (true) {
// using -2 since out-of-tree or nonroot nodes have -1
int this_idx = (idx >= data.depth) ? -2 : this_stack[idx];
int that_idx = (idx >= p_node->data.depth) ? -2 : that_stack[idx];
if (this_idx > that_idx) {
res = true;
break;
} else if (this_idx < that_idx) {
res = false;
break;
} else if (this_idx == -2) {
res = false; // equal
break;
}
idx++;
}
return res;
}
void Node::get_owned_by(Node *p_by, List<Node *> *p_owned) {
if (data.owner == p_by)
p_owned->push_back(this);
for (int i = 0; i < get_child_count(); i++)
get_child(i)->get_owned_by(p_by, p_owned);
}
void Node::_set_owner_nocheck(Node *p_owner) {
if (data.owner == p_owner)
return;
ERR_FAIL_COND(data.owner);
data.owner = p_owner;
data.owner->data.owned.push_back(this);
data.OW = data.owner->data.owned.back();
}
void Node::set_owner(Node *p_owner) {
if (data.owner) {
data.owner->data.owned.erase(data.OW);
data.OW = NULL;
data.owner = NULL;
}
ERR_FAIL_COND(p_owner == this);
if (!p_owner)
return;
Node *check = this->get_parent();
bool owner_valid = false;
while (check) {
if (check == p_owner) {
owner_valid = true;
break;
}
check = check->data.parent;
}
ERR_FAIL_COND(!owner_valid);
_set_owner_nocheck(p_owner);
}
Node *Node::get_owner() const {
return data.owner;
}
Node *Node::find_common_parent_with(const Node *p_node) const {
if (this == p_node)
return const_cast<Node *>(p_node);
Set<const Node *> visited;
const Node *n = this;
while (n) {
visited.insert(n);
n = n->data.parent;
}
const Node *common_parent = p_node;
while (common_parent) {
if (visited.has(common_parent))
break;
common_parent = common_parent->data.parent;
}
if (!common_parent)
return NULL;
return const_cast<Node *>(common_parent);
}
NodePath Node::get_path_to(const Node *p_node) const {
ERR_FAIL_NULL_V(p_node, NodePath());
if (this == p_node)
return NodePath(".");
Set<const Node *> visited;
const Node *n = this;
while (n) {
visited.insert(n);
n = n->data.parent;
}
const Node *common_parent = p_node;
while (common_parent) {
if (visited.has(common_parent))
break;
common_parent = common_parent->data.parent;
}
ERR_FAIL_COND_V(!common_parent, NodePath()); //nodes not in the same tree
visited.clear();
Vector<StringName> path;
n = p_node;
while (n != common_parent) {
path.push_back(n->get_name());
n = n->data.parent;
}
n = this;
StringName up = String("..");
while (n != common_parent) {
path.push_back(up);
n = n->data.parent;
}
path.invert();
return NodePath(path, false);
}
NodePath Node::get_path() const {
ERR_FAIL_COND_V(!is_inside_tree(), NodePath());
if (data.path_cache)
return *data.path_cache;
const Node *n = this;
Vector<StringName> path;
while (n) {
path.push_back(n->get_name());
n = n->data.parent;
}
path.invert();
data.path_cache = memnew(NodePath(path, true));
return *data.path_cache;
}
bool Node::is_in_group(const StringName &p_identifier) const {
return data.grouped.has(p_identifier);
}
void Node::add_to_group(const StringName &p_identifier, bool p_persistent) {
ERR_FAIL_COND(!p_identifier.operator String().length());
if (data.grouped.has(p_identifier))
return;
GroupData gd;
if (data.tree) {
gd.group = data.tree->add_to_group(p_identifier, this);
} else {
gd.group = NULL;
}
gd.persistent = p_persistent;
data.grouped[p_identifier] = gd;
}
void Node::remove_from_group(const StringName &p_identifier) {
ERR_FAIL_COND(!data.grouped.has(p_identifier));
Map<StringName, GroupData>::Element *E = data.grouped.find(p_identifier);
ERR_FAIL_COND(!E);
if (data.tree)
data.tree->remove_from_group(E->key(), this);
data.grouped.erase(E);
}
Array Node::_get_groups() const {
Array groups;
List<GroupInfo> gi;
get_groups(&gi);
for (List<GroupInfo>::Element *E = gi.front(); E; E = E->next()) {
groups.push_back(E->get().name);
}
return groups;
}
void Node::get_groups(List<GroupInfo> *p_groups) const {
for (const Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
GroupInfo gi;
gi.name = E->key();
gi.persistent = E->get().persistent;
p_groups->push_back(gi);
}
}
bool Node::has_persistent_groups() const {
for (const Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
if (E->get().persistent)
return true;
}
return false;
}
void Node::_print_tree_pretty(const String prefix, const bool last) {
String new_prefix = last ? String::utf8(" ┖╴") : String::utf8(" ┠╴");
print_line(prefix + new_prefix + String(get_name()));
for (int i = 0; i < data.children.size(); i++) {
new_prefix = last ? String::utf8(" ") : String::utf8("");
data.children[i]->_print_tree_pretty(prefix + new_prefix, i == data.children.size() - 1);
}
}
void Node::print_tree_pretty() {
_print_tree_pretty("", true);
}
void Node::print_tree() {
_print_tree(this);
}
void Node::_print_tree(const Node *p_node) {
print_line(String(p_node->get_path_to(this)));
for (int i = 0; i < data.children.size(); i++)
data.children[i]->_print_tree(p_node);
}
void Node::_propagate_reverse_notification(int p_notification) {
data.blocked++;
for (int i = data.children.size() - 1; i >= 0; i--) {
data.children[i]->_propagate_reverse_notification(p_notification);
}
notification(p_notification, true);
data.blocked--;
}
void Node::_propagate_deferred_notification(int p_notification, bool p_reverse) {
ERR_FAIL_COND(!is_inside_tree());
data.blocked++;
if (!p_reverse)
MessageQueue::get_singleton()->push_notification(this, p_notification);
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->_propagate_deferred_notification(p_notification, p_reverse);
}
if (p_reverse)
MessageQueue::get_singleton()->push_notification(this, p_notification);
data.blocked--;
}
void Node::propagate_notification(int p_notification) {
data.blocked++;
notification(p_notification);
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->propagate_notification(p_notification);
}
data.blocked--;
}
void Node::propagate_call(const StringName &p_method, const Array &p_args, const bool p_parent_first) {
data.blocked++;
if (p_parent_first && has_method(p_method))
callv(p_method, p_args);
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->propagate_call(p_method, p_args, p_parent_first);
}
if (!p_parent_first && has_method(p_method))
callv(p_method, p_args);
data.blocked--;
}
void Node::_propagate_replace_owner(Node *p_owner, Node *p_by_owner) {
if (get_owner() == p_owner)
set_owner(p_by_owner);
data.blocked++;
for (int i = 0; i < data.children.size(); i++)
data.children[i]->_propagate_replace_owner(p_owner, p_by_owner);
data.blocked--;
}
int Node::get_index() const {
return data.pos;
}
void Node::remove_and_skip() {
ERR_FAIL_COND(!data.parent);
Node *new_owner = get_owner();
List<Node *> children;
while (true) {
bool clear = true;
for (int i = 0; i < data.children.size(); i++) {
Node *c_node = data.children[i];
if (!c_node->get_owner())
continue;
remove_child(c_node);
c_node->_propagate_replace_owner(this, NULL);
children.push_back(c_node);
clear = false;
break;
}
if (clear)
break;
}
while (!children.empty()) {
Node *c_node = children.front()->get();
data.parent->add_child(c_node);
c_node->_propagate_replace_owner(NULL, new_owner);
children.pop_front();
}
data.parent->remove_child(this);
}
void Node::set_filename(const String &p_filename) {
data.filename = p_filename;
}
String Node::get_filename() const {
return data.filename;
}
void Node::set_editable_instance(Node *p_node, bool p_editable) {
ERR_FAIL_NULL(p_node);
ERR_FAIL_COND(!is_a_parent_of(p_node));
NodePath p = get_path_to(p_node);
if (!p_editable) {
data.editable_instances.erase(p);
// Avoid this flag being needlessly saved;
// also give more visual feedback if editable children is re-enabled
set_display_folded(false);
} else {
data.editable_instances[p] = true;
}
}
bool Node::is_editable_instance(const Node *p_node) const {
if (!p_node)
return false; //easier, null is never editable :)
ERR_FAIL_COND_V(!is_a_parent_of(p_node), false);
NodePath p = get_path_to(p_node);
return data.editable_instances.has(p);
}
void Node::set_editable_instances(const HashMap<NodePath, int> &p_editable_instances) {
data.editable_instances = p_editable_instances;
}
HashMap<NodePath, int> Node::get_editable_instances() const {
return data.editable_instances;
}
void Node::set_scene_instance_state(const Ref<SceneState> &p_state) {
data.instance_state = p_state;
}
Ref<SceneState> Node::get_scene_instance_state() const {
return data.instance_state;
}
void Node::set_scene_inherited_state(const Ref<SceneState> &p_state) {
data.inherited_state = p_state;
}
Ref<SceneState> Node::get_scene_inherited_state() const {
return data.inherited_state;
}
void Node::set_scene_instance_load_placeholder(bool p_enable) {
data.use_placeholder = p_enable;
}
bool Node::get_scene_instance_load_placeholder() const {
return data.use_placeholder;
}
int Node::get_position_in_parent() const {
return data.pos;
}
Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const {
Node *node = NULL;
bool instanced = false;
if (Object::cast_to<InstancePlaceholder>(this)) {
const InstancePlaceholder *ip = Object::cast_to<const InstancePlaceholder>(this);
InstancePlaceholder *nip = memnew(InstancePlaceholder);
nip->set_instance_path(ip->get_instance_path());
node = nip;
} else if ((p_flags & DUPLICATE_USE_INSTANCING) && get_filename() != String()) {
Ref<PackedScene> res = ResourceLoader::load(get_filename());
ERR_FAIL_COND_V(res.is_null(), NULL);
PackedScene::GenEditState ges = PackedScene::GEN_EDIT_STATE_DISABLED;
#ifdef TOOLS_ENABLED
if (p_flags & DUPLICATE_FROM_EDITOR)
ges = PackedScene::GEN_EDIT_STATE_INSTANCE;
#endif
node = res->instance(ges);
ERR_FAIL_COND_V(!node, NULL);
instanced = true;
} else {
Object *obj = ClassDB::instance(get_class());
ERR_FAIL_COND_V(!obj, NULL);
node = Object::cast_to<Node>(obj);
if (!node)
memdelete(obj);
ERR_FAIL_COND_V(!node, NULL);
}
if (get_filename() != "") { //an instance
node->set_filename(get_filename());
}
StringName script_property_name = CoreStringNames::get_singleton()->_script;
List<const Node *> hidden_roots;
List<const Node *> node_tree;
node_tree.push_front(this);
if (instanced) {
// Since nodes in the instanced hierarchy won't be duplicated explicitly, we need to make an inventory
// of all the nodes in the tree of the instanced scene in order to transfer the values of the properties
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
for (int i = 0; i < N->get()->get_child_count(); ++i) {
Node *descendant = N->get()->get_child(i);
// Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later
// but remember non-instanced nodes that are hidden below instanced ones
if (descendant->data.owner != this) {
if (descendant->get_parent() && descendant->get_parent() != this && descendant->get_parent()->data.owner == this && descendant->data.owner != descendant->get_parent())
hidden_roots.push_back(descendant);
continue;
}
node_tree.push_back(descendant);
}
}
}
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
Node *current_node = node->get_node(get_path_to(N->get()));
ERR_CONTINUE(!current_node);
if (p_flags & DUPLICATE_SCRIPTS) {
bool is_valid = false;
Variant script = N->get()->get(script_property_name, &is_valid);
if (is_valid) {
current_node->set(script_property_name, script);
}
}
List<PropertyInfo> plist;
N->get()->get_property_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
String name = E->get().name;
if (name == script_property_name)
continue;
Variant value = N->get()->get(name).duplicate(true);
if (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) {
Resource *res = Object::cast_to<Resource>(value);
if (res) { // Duplicate only if it's a resource
current_node->set(name, res->duplicate());
}
} else {
current_node->set(name, value);
}
}
}
if (get_name() != String()) {
node->set_name(get_name());
}
#ifdef TOOLS_ENABLED
if ((p_flags & DUPLICATE_FROM_EDITOR) && r_duplimap)
r_duplimap->insert(this, node);
#endif
if (p_flags & DUPLICATE_GROUPS) {
List<GroupInfo> gi;
get_groups(&gi);
for (List<GroupInfo>::Element *E = gi.front(); E; E = E->next()) {
#ifdef TOOLS_ENABLED
if ((p_flags & DUPLICATE_FROM_EDITOR) && !E->get().persistent)
continue;
#endif
node->add_to_group(E->get().name, E->get().persistent);
}
}
for (int i = 0; i < get_child_count(); i++) {
if (get_child(i)->data.parent_owned)
continue;
if (instanced && get_child(i)->data.owner == this)
continue; //part of instance
Node *dup = get_child(i)->_duplicate(p_flags, r_duplimap);
if (!dup) {
memdelete(node);
return NULL;
}
node->add_child(dup);
if (i < node->get_child_count() - 1) {
node->move_child(dup, i);
}
}
for (List<const Node *>::Element *E = hidden_roots.front(); E; E = E->next()) {
Node *parent = node->get_node(get_path_to(E->get()->data.parent));
if (!parent) {
memdelete(node);
return NULL;
}
Node *dup = E->get()->_duplicate(p_flags, r_duplimap);
if (!dup) {
memdelete(node);
return NULL;
}
parent->add_child(dup);
int pos = E->get()->get_position_in_parent();
if (pos < parent->get_child_count() - 1) {
parent->move_child(dup, pos);
}
}
return node;
}
Node *Node::duplicate(int p_flags) const {
Node *dupe = _duplicate(p_flags);
if (dupe && (p_flags & DUPLICATE_SIGNALS)) {
_duplicate_signals(this, dupe);
}
return dupe;
}
#ifdef TOOLS_ENABLED
Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const {
Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap);
// Duplication of signals must happen after all the node descendants have been copied,
// because re-targeting of connections from some descendant to another is not possible
// if the emitter node comes later in tree order than the receiver
_duplicate_signals(this, dupe);
return dupe;
}
#endif
void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const {
if (get_owner() != get_parent()->get_owner())
return;
Node *node = NULL;
if (get_filename() != "") {
Ref<PackedScene> res = ResourceLoader::load(get_filename());
ERR_FAIL_COND(res.is_null());
node = res->instance();
ERR_FAIL_COND(!node);
} else {
Object *obj = ClassDB::instance(get_class());
ERR_EXPLAIN("Node: Could not duplicate: " + String(get_class()));
ERR_FAIL_COND(!obj);
node = Object::cast_to<Node>(obj);
if (!node)
memdelete(obj);
}
List<PropertyInfo> plist;
get_property_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
String name = E->get().name;
Variant value = get(name).duplicate(true);
node->set(name, value);
}
List<GroupInfo> groups;
get_groups(&groups);
for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next())
node->add_to_group(E->get().name, E->get().persistent);
node->set_name(get_name());
p_new_parent->add_child(node);
Node *owner = get_owner();
if (p_reown_map.has(owner))
owner = p_reown_map[owner];
if (owner) {
NodePath p = get_path_to(owner);
if (owner != this) {
Node *new_owner = node->get_node(p);
if (new_owner) {
node->set_owner(new_owner);
}
}
}
for (int i = 0; i < get_child_count(); i++) {
get_child(i)->_duplicate_and_reown(node, p_reown_map);
}
}
// Duplication of signals must happen after all the node descendants have been copied,
// because re-targeting of connections from some descendant to another is not possible
// if the emitter node comes later in tree order than the receiver
void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
if (this != p_original && (get_owner() != p_original && get_owner() != p_original->get_owner()))
return;
List<Connection> conns;
get_all_signal_connections(&conns);
for (List<Connection>::Element *E = conns.front(); E; E = E->next()) {
if (E->get().flags & CONNECT_PERSIST) {
//user connected
NodePath p = p_original->get_path_to(this);
Node *copy = p_copy->get_node(p);
Node *target = Object::cast_to<Node>(E->get().target);
if (!target) {
continue;
}
NodePath ptarget = p_original->get_path_to(target);
Node *copytarget = target;
// Atempt to find a path to the duplicate target, if it seems it's not part
// of the duplicated and not yet parented hierarchy then at least try to connect
// to the same target as the original
if (p_copy->has_node(ptarget))
copytarget = p_copy->get_node(ptarget);
if (copy && copytarget && !copy->is_connected(E->get().signal, copytarget, E->get().method)) {
copy->connect(E->get().signal, copytarget, E->get().method, E->get().binds, E->get().flags);
}
}
}
for (int i = 0; i < get_child_count(); i++) {
get_child(i)->_duplicate_signals(p_original, p_copy);
}
}
Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const {
ERR_FAIL_COND_V(get_filename() != "", NULL);
Node *node = NULL;
Object *obj = ClassDB::instance(get_class());
ERR_EXPLAIN("Node: Could not duplicate: " + String(get_class()));
ERR_FAIL_COND_V(!obj, NULL);
node = Object::cast_to<Node>(obj);
if (!node)
memdelete(obj);
ERR_FAIL_COND_V(!node, NULL);
node->set_name(get_name());
List<PropertyInfo> plist;
get_property_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
String name = E->get().name;
node->set(name, get(name));
}
List<GroupInfo> groups;
get_groups(&groups);
for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next())
node->add_to_group(E->get().name, E->get().persistent);
for (int i = 0; i < get_child_count(); i++) {
get_child(i)->_duplicate_and_reown(node, p_reown_map);
}
// Duplication of signals must happen after all the node descendants have been copied,
// because re-targeting of connections from some descendant to another is not possible
// if the emitter node comes later in tree order than the receiver
_duplicate_signals(this, node);
return node;
}
static void find_owned_by(Node *p_by, Node *p_node, List<Node *> *p_owned) {
if (p_node->get_owner() == p_by)
p_owned->push_back(p_node);
for (int i = 0; i < p_node->get_child_count(); i++) {
find_owned_by(p_by, p_node->get_child(i), p_owned);
}
}
struct _NodeReplaceByPair {
String name;
Variant value;
};
void Node::replace_by(Node *p_node, bool p_keep_data) {
ERR_FAIL_NULL(p_node);
ERR_FAIL_COND(p_node->data.parent);
List<Node *> owned = data.owned;
List<Node *> owned_by_owner;
Node *owner = (data.owner == this) ? p_node : data.owner;
List<_NodeReplaceByPair> replace_data;
if (p_keep_data) {
List<PropertyInfo> plist;
get_property_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
_NodeReplaceByPair rd;
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
rd.name = E->get().name;
rd.value = get(rd.name);
}
List<GroupInfo> groups;
get_groups(&groups);
for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next())
p_node->add_to_group(E->get().name, E->get().persistent);
}
_replace_connections_target(p_node);
if (data.owner) {
for (int i = 0; i < get_child_count(); i++)
find_owned_by(data.owner, get_child(i), &owned_by_owner);
}
Node *parent = data.parent;
int pos_in_parent = data.pos;
if (data.parent) {
parent->remove_child(this);
parent->add_child(p_node);
parent->move_child(p_node, pos_in_parent);
}
while (get_child_count()) {
Node *child = get_child(0);
remove_child(child);
if (!child->is_owned_by_parent()) {
// add the custom children to the p_node
p_node->add_child(child);
}
}
p_node->set_owner(owner);
for (int i = 0; i < owned.size(); i++)
owned[i]->set_owner(p_node);
for (int i = 0; i < owned_by_owner.size(); i++)
owned_by_owner[i]->set_owner(owner);
p_node->set_filename(get_filename());
for (List<_NodeReplaceByPair>::Element *E = replace_data.front(); E; E = E->next()) {
p_node->set(E->get().name, E->get().value);
}
}
void Node::_replace_connections_target(Node *p_new_target) {
List<Connection> cl;
get_signals_connected_to_this(&cl);
for (List<Connection>::Element *E = cl.front(); E; E = E->next()) {
Connection &c = E->get();
if (c.flags & CONNECT_PERSIST) {
c.source->disconnect(c.signal, this, c.method);
bool valid = p_new_target->has_method(c.method) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.method);
ERR_EXPLAIN("Attempt to connect signal \'" + c.source->get_class() + "." + c.signal + "\' to nonexistent method \'" + c.target->get_class() + "." + c.method + "\'");
ERR_CONTINUE(!valid);
c.source->connect(c.signal, p_new_target, c.method, c.binds, c.flags);
}
}
}
Vector<Variant> Node::make_binds(VARIANT_ARG_DECLARE) {
Vector<Variant> ret;
if (p_arg1.get_type() == Variant::NIL)
return ret;
else
ret.push_back(p_arg1);
if (p_arg2.get_type() == Variant::NIL)
return ret;
else
ret.push_back(p_arg2);
if (p_arg3.get_type() == Variant::NIL)
return ret;
else
ret.push_back(p_arg3);
if (p_arg4.get_type() == Variant::NIL)
return ret;
else
ret.push_back(p_arg4);
if (p_arg5.get_type() == Variant::NIL)
return ret;
else
ret.push_back(p_arg5);
return ret;
}
bool Node::has_node_and_resource(const NodePath &p_path) const {
if (!has_node(p_path))
return false;
Node *node = get_node(p_path);
bool result = false;
node->get_indexed(p_path.get_subnames(), &result);
return result;
}
Array Node::_get_node_and_resource(const NodePath &p_path) {
Node *node;
RES res;
Vector<StringName> leftover_path;
node = get_node_and_resource(p_path, res, leftover_path);
Array result;
if (node)
result.push_back(node);
else
result.push_back(Variant());
if (res.is_valid())
result.push_back(res);
else
result.push_back(Variant());
result.push_back(NodePath(Vector<StringName>(), leftover_path, false));
return result;
}
Node *Node::get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property) const {
Node *node = get_node(p_path);
r_res = RES();
r_leftover_subpath = Vector<StringName>();
if (!node)
return NULL;
if (p_path.get_subname_count()) {
int j = 0;
// If not p_last_is_property, we shouldn't consider the last one as part of the resource
for (; j < p_path.get_subname_count() - p_last_is_property; j++) {
RES new_res = j == 0 ? node->get(p_path.get_subname(j)) : r_res->get(p_path.get_subname(j));
if (new_res.is_null()) {
break;
}
r_res = new_res;
}
for (; j < p_path.get_subname_count(); j++) {
// Put the rest of the subpath in the leftover path
r_leftover_subpath.push_back(p_path.get_subname(j));
}
}
return node;
}
void Node::_set_tree(SceneTree *p_tree) {
SceneTree *tree_changed_a = NULL;
SceneTree *tree_changed_b = NULL;
//ERR_FAIL_COND(p_scene && data.parent && !data.parent->data.scene); //nobug if both are null
if (data.tree) {
_propagate_exit_tree();
tree_changed_a = data.tree;
}
data.tree = p_tree;
if (data.tree) {
_propagate_enter_tree();
if (!data.parent || data.parent->data.ready_notified) { // No parent (root) or parent ready
_propagate_ready(); //reverse_notification(NOTIFICATION_READY);
}
tree_changed_b = data.tree;
}
if (tree_changed_a)
tree_changed_a->tree_changed();
if (tree_changed_b)
tree_changed_b->tree_changed();
}
#ifdef DEBUG_ENABLED
static void _Node_debug_sn(Object *p_obj) {
Node *n = Object::cast_to<Node>(p_obj);
if (!n)
return;
if (n->is_inside_tree())
return;
Node *p = n;
while (p->get_parent()) {
p = p->get_parent();
}
String path;
if (p == n)
path = n->get_name();
else
path = String(p->get_name()) + "/" + p->get_path_to(n);
print_line(itos(p_obj->get_instance_id()) + " - Stray Node: " + path + " (Type: " + n->get_class() + ")");
}
#endif // DEBUG_ENABLED
void Node::_print_stray_nodes() {
print_stray_nodes();
}
void Node::print_stray_nodes() {
#ifdef DEBUG_ENABLED
ObjectDB::debug_objects(_Node_debug_sn);
#endif
}
void Node::queue_delete() {
if (is_inside_tree()) {
get_tree()->queue_delete(this);
} else {
SceneTree::get_singleton()->queue_delete(this);
}
}
Array Node::_get_children() const {
Array arr;
int cc = get_child_count();
arr.resize(cc);
for (int i = 0; i < cc; i++)
arr[i] = get_child(i);
return arr;
}
void Node::set_import_path(const NodePath &p_import_path) {
#ifdef TOOLS_ENABLED
data.import_path = p_import_path;
#endif
}
NodePath Node::get_import_path() const {
#ifdef TOOLS_ENABLED
return data.import_path;
#else
return NodePath();
#endif
}
static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) {
#ifdef TOOLS_ENABLED
const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
#else
const String quote_style = "\"";
#endif
if (p_node != p_base && !p_node->get_owner())
return;
String n = p_base->get_path_to(p_node);
r_options->push_back(quote_style + n + quote_style);
for (int i = 0; i < p_node->get_child_count(); i++) {
_add_nodes_to_options(p_base, p_node->get_child(i), r_options);
}
}
void Node::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
String pf = p_function;
if ((pf == "has_node" || pf == "get_node") && p_idx == 0) {
_add_nodes_to_options(this, this, r_options);
}
Object::get_argument_options(p_function, p_idx, r_options);
}
void Node::clear_internal_tree_resource_paths() {
clear_internal_resource_paths();
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->clear_internal_tree_resource_paths();
}
}
String Node::get_configuration_warning() const {
if (get_script_instance() && get_script_instance()->has_method("_get_configuration_warning")) {
return get_script_instance()->call("_get_configuration_warning");
}
return String();
}
void Node::update_configuration_warning() {
#ifdef TOOLS_ENABLED
if (!is_inside_tree())
return;
if (get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root() == this || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) {
get_tree()->emit_signal(SceneStringNames::get_singleton()->node_configuration_warning_changed, this);
}
#endif
}
bool Node::is_owned_by_parent() const {
return data.parent_owned;
}
void Node::set_display_folded(bool p_folded) {
data.display_folded = p_folded;
}
bool Node::is_displayed_folded() const {
return data.display_folded;
}
void Node::request_ready() {
data.ready_first = true;
}
void Node::_bind_methods() {
GLOBAL_DEF("node/name_num_separator", 0);
ProjectSettings::get_singleton()->set_custom_property_info("node/name_num_separator", PropertyInfo(Variant::INT, "node/name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"));
GLOBAL_DEF("node/name_casing", NAME_CASING_PASCAL_CASE);
ProjectSettings::get_singleton()->set_custom_property_info("node/name_casing", PropertyInfo(Variant::INT, "node/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"));
ClassDB::bind_method(D_METHOD("add_child_below_node", "node", "child_node", "legible_unique_name"), &Node::add_child_below_node, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name);
ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name);
ClassDB::bind_method(D_METHOD("add_child", "node", "legible_unique_name"), &Node::add_child, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_child", "node"), &Node::remove_child);
ClassDB::bind_method(D_METHOD("get_child_count"), &Node::get_child_count);
ClassDB::bind_method(D_METHOD("get_children"), &Node::_get_children);
ClassDB::bind_method(D_METHOD("get_child", "idx"), &Node::get_child);
ClassDB::bind_method(D_METHOD("has_node", "path"), &Node::has_node);
ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node);
ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null);
ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent);
ClassDB::bind_method(D_METHOD("find_node", "mask", "recursive", "owned"), &Node::find_node, DEFVAL(true), DEFVAL(true));
ClassDB::bind_method(D_METHOD("find_parent", "mask"), &Node::find_parent);
ClassDB::bind_method(D_METHOD("has_node_and_resource", "path"), &Node::has_node_and_resource);
ClassDB::bind_method(D_METHOD("get_node_and_resource", "path"), &Node::_get_node_and_resource);
ClassDB::bind_method(D_METHOD("is_inside_tree"), &Node::is_inside_tree);
ClassDB::bind_method(D_METHOD("is_a_parent_of", "node"), &Node::is_a_parent_of);
ClassDB::bind_method(D_METHOD("is_greater_than", "node"), &Node::is_greater_than);
ClassDB::bind_method(D_METHOD("get_path"), &Node::get_path);
ClassDB::bind_method(D_METHOD("get_path_to", "node"), &Node::get_path_to);
ClassDB::bind_method(D_METHOD("add_to_group", "group", "persistent"), &Node::add_to_group, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_from_group", "group"), &Node::remove_from_group);
ClassDB::bind_method(D_METHOD("is_in_group", "group"), &Node::is_in_group);
ClassDB::bind_method(D_METHOD("move_child", "child_node", "to_position"), &Node::move_child);
ClassDB::bind_method(D_METHOD("get_groups"), &Node::_get_groups);
ClassDB::bind_method(D_METHOD("raise"), &Node::raise);
ClassDB::bind_method(D_METHOD("set_owner", "owner"), &Node::set_owner);
ClassDB::bind_method(D_METHOD("get_owner"), &Node::get_owner);
ClassDB::bind_method(D_METHOD("remove_and_skip"), &Node::remove_and_skip);
ClassDB::bind_method(D_METHOD("get_index"), &Node::get_index);
ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree);
ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty);
ClassDB::bind_method(D_METHOD("set_filename", "filename"), &Node::set_filename);
ClassDB::bind_method(D_METHOD("get_filename"), &Node::get_filename);
ClassDB::bind_method(D_METHOD("propagate_notification", "what"), &Node::propagate_notification);
ClassDB::bind_method(D_METHOD("propagate_call", "method", "args", "parent_first"), &Node::propagate_call, DEFVAL(Array()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_physics_process", "enable"), &Node::set_physics_process);
ClassDB::bind_method(D_METHOD("get_physics_process_delta_time"), &Node::get_physics_process_delta_time);
ClassDB::bind_method(D_METHOD("is_physics_processing"), &Node::is_physics_processing);
ClassDB::bind_method(D_METHOD("get_process_delta_time"), &Node::get_process_delta_time);
ClassDB::bind_method(D_METHOD("set_process", "enable"), &Node::set_process);
ClassDB::bind_method(D_METHOD("set_process_priority", "priority"), &Node::set_process_priority);
ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing);
ClassDB::bind_method(D_METHOD("set_process_input", "enable"), &Node::set_process_input);
ClassDB::bind_method(D_METHOD("is_processing_input"), &Node::is_processing_input);
ClassDB::bind_method(D_METHOD("set_process_unhandled_input", "enable"), &Node::set_process_unhandled_input);
ClassDB::bind_method(D_METHOD("is_processing_unhandled_input"), &Node::is_processing_unhandled_input);
ClassDB::bind_method(D_METHOD("set_process_unhandled_key_input", "enable"), &Node::set_process_unhandled_key_input);
ClassDB::bind_method(D_METHOD("is_processing_unhandled_key_input"), &Node::is_processing_unhandled_key_input);
ClassDB::bind_method(D_METHOD("set_pause_mode", "mode"), &Node::set_pause_mode);
ClassDB::bind_method(D_METHOD("get_pause_mode"), &Node::get_pause_mode);
ClassDB::bind_method(D_METHOD("can_process"), &Node::can_process);
ClassDB::bind_method(D_METHOD("print_stray_nodes"), &Node::_print_stray_nodes);
ClassDB::bind_method(D_METHOD("get_position_in_parent"), &Node::get_position_in_parent);
ClassDB::bind_method(D_METHOD("set_display_folded", "fold"), &Node::set_display_folded);
ClassDB::bind_method(D_METHOD("is_displayed_folded"), &Node::is_displayed_folded);
ClassDB::bind_method(D_METHOD("set_process_internal", "enable"), &Node::set_process_internal);
ClassDB::bind_method(D_METHOD("is_processing_internal"), &Node::is_processing_internal);
ClassDB::bind_method(D_METHOD("set_physics_process_internal", "enable"), &Node::set_physics_process_internal);
ClassDB::bind_method(D_METHOD("is_physics_processing_internal"), &Node::is_physics_processing_internal);
ClassDB::bind_method(D_METHOD("get_tree"), &Node::get_tree);
ClassDB::bind_method(D_METHOD("duplicate", "flags"), &Node::duplicate, DEFVAL(DUPLICATE_USE_INSTANCING | DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS));
ClassDB::bind_method(D_METHOD("replace_by", "node", "keep_data"), &Node::replace_by, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_scene_instance_load_placeholder", "load_placeholder"), &Node::set_scene_instance_load_placeholder);
ClassDB::bind_method(D_METHOD("get_scene_instance_load_placeholder"), &Node::get_scene_instance_load_placeholder);
ClassDB::bind_method(D_METHOD("get_viewport"), &Node::get_viewport);
ClassDB::bind_method(D_METHOD("queue_free"), &Node::queue_delete);
ClassDB::bind_method(D_METHOD("request_ready"), &Node::request_ready);
ClassDB::bind_method(D_METHOD("set_network_master", "id", "recursive"), &Node::set_network_master, DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_network_master"), &Node::get_network_master);
ClassDB::bind_method(D_METHOD("is_network_master"), &Node::is_network_master);
ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer);
ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer);
ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer);
ClassDB::bind_method(D_METHOD("rpc_config", "method", "mode"), &Node::rpc_config);
ClassDB::bind_method(D_METHOD("rset_config", "property", "mode"), &Node::rset_config);
ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path);
ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path");
{
MethodInfo mi;
mi.arguments.push_back(PropertyInfo(Variant::STRING, "method"));
mi.name = "rpc";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc", &Node::_rpc_bind, mi);
mi.name = "rpc_unreliable";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_unreliable", &Node::_rpc_unreliable_bind, mi);
mi.arguments.push_front(PropertyInfo(Variant::INT, "peer_id"));
mi.name = "rpc_id";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_id", &Node::_rpc_id_bind, mi);
mi.name = "rpc_unreliable_id";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_unreliable_id", &Node::_rpc_unreliable_id_bind, mi);
}
ClassDB::bind_method(D_METHOD("rset", "property", "value"), &Node::rset);
ClassDB::bind_method(D_METHOD("rset_id", "peer_id", "property", "value"), &Node::rset_id);
ClassDB::bind_method(D_METHOD("rset_unreliable", "property", "value"), &Node::rset_unreliable);
ClassDB::bind_method(D_METHOD("rset_unreliable_id", "peer_id", "property", "value"), &Node::rset_unreliable_id);
BIND_CONSTANT(NOTIFICATION_ENTER_TREE);
BIND_CONSTANT(NOTIFICATION_EXIT_TREE);
BIND_CONSTANT(NOTIFICATION_MOVED_IN_PARENT);
BIND_CONSTANT(NOTIFICATION_READY);
BIND_CONSTANT(NOTIFICATION_PAUSED);
BIND_CONSTANT(NOTIFICATION_UNPAUSED);
BIND_CONSTANT(NOTIFICATION_PHYSICS_PROCESS);
BIND_CONSTANT(NOTIFICATION_PROCESS);
BIND_CONSTANT(NOTIFICATION_PARENTED);
BIND_CONSTANT(NOTIFICATION_UNPARENTED);
BIND_CONSTANT(NOTIFICATION_INSTANCED);
BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN);
BIND_CONSTANT(NOTIFICATION_DRAG_END);
BIND_CONSTANT(NOTIFICATION_PATH_CHANGED);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
BIND_CONSTANT(NOTIFICATION_WM_FOCUS_IN);
BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT);
BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST);
BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
BIND_CONSTANT(NOTIFICATION_CRASH);
BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE);
BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT);
BIND_ENUM_CONSTANT(PAUSE_MODE_STOP);
BIND_ENUM_CONSTANT(PAUSE_MODE_PROCESS);
BIND_ENUM_CONSTANT(DUPLICATE_SIGNALS);
BIND_ENUM_CONSTANT(DUPLICATE_GROUPS);
BIND_ENUM_CONSTANT(DUPLICATE_SCRIPTS);
BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANCING);
ADD_SIGNAL(MethodInfo("ready"));
ADD_SIGNAL(MethodInfo("renamed"));
ADD_SIGNAL(MethodInfo("tree_entered"));
ADD_SIGNAL(MethodInfo("tree_exiting"));
ADD_SIGNAL(MethodInfo("tree_exited"));
//ADD_PROPERTY( PropertyInfo( Variant::BOOL, "process/process" ),"set_process","is_processing") ;
//ADD_PROPERTY( PropertyInfo( Variant::BOOL, "process/physics_process" ), "set_physics_process","is_physics_processing") ;
//ADD_PROPERTY( PropertyInfo( Variant::BOOL, "process/input" ), "set_process_input","is_processing_input" ) ;
//ADD_PROPERTY( PropertyInfo( Variant::BOOL, "process/unhandled_input" ), "set_process_unhandled_input","is_processing_unhandled_input" ) ;
ADD_GROUP("Pause", "pause_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode");
#ifdef ENABLE_DEPRECATED
//no longer exists, but remains for compatibility (keep previous scenes folded
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor/display_folded", PROPERTY_HINT_NONE, "", 0), "set_display_folded", "is_displayed_folded");
#endif
ADD_PROPERTY(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer");
BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_enter_tree"));
BIND_VMETHOD(MethodInfo("_exit_tree"));
BIND_VMETHOD(MethodInfo("_ready"));
BIND_VMETHOD(MethodInfo("_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
BIND_VMETHOD(MethodInfo("_unhandled_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEventKey")));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_configuration_warning"));
//ClassDB::bind_method(D_METHOD("get_child",&Node::get_child,PH("index")));
//ClassDB::bind_method(D_METHOD("get_node",&Node::get_node,PH("path")));
}
String Node::_get_name_num_separator() {
switch (ProjectSettings::get_singleton()->get("node/name_num_separator").operator int()) {
case 0: return "";
case 1: return " ";
case 2: return "_";
case 3: return "-";
}
return " ";
}
Node::Node() {
data.pos = -1;
data.depth = -1;
data.blocked = 0;
data.parent = NULL;
data.tree = NULL;
data.physics_process = false;
data.idle_process = false;
data.process_priority = 0;
data.physics_process_internal = false;
data.idle_process_internal = false;
data.inside_tree = false;
data.ready_notified = false;
data.owner = NULL;
data.OW = NULL;
data.input = false;
data.unhandled_input = false;
data.unhandled_key_input = false;
data.pause_mode = PAUSE_MODE_INHERIT;
data.pause_owner = NULL;
data.network_master = 1; //server by default
data.path_cache = NULL;
data.parent_owned = false;
data.in_constructor = true;
data.viewport = NULL;
data.use_placeholder = false;
data.display_folded = false;
data.ready_first = true;
orphan_node_count++;
}
Node::~Node() {
data.grouped.clear();
data.owned.clear();
data.children.clear();
ERR_FAIL_COND(data.parent);
ERR_FAIL_COND(data.children.size());
orphan_node_count--;
}
////////////////////////////////