I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
103 lines
3.9 KiB
C++
103 lines
3.9 KiB
C++
/*************************************************************************/
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/* power_windows.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "power_windows.h"
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// CODE CHUNK IMPORTED FROM SDL 2.0
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bool PowerWindows::GetPowerInfo_Windows() {
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SYSTEM_POWER_STATUS status;
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bool need_details = FALSE;
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/* This API should exist back to Win95. */
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if (!GetSystemPowerStatus(&status)) {
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/* !!! FIXME: push GetLastError() into GetError() */
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power_state = POWERSTATE_UNKNOWN;
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} else if (status.BatteryFlag == 0xFF) { /* unknown state */
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power_state = POWERSTATE_UNKNOWN;
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} else if (status.BatteryFlag & (1 << 7)) { /* no battery */
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power_state = POWERSTATE_NO_BATTERY;
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} else if (status.BatteryFlag & (1 << 3)) { /* charging */
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power_state = POWERSTATE_CHARGING;
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need_details = TRUE;
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} else if (status.ACLineStatus == 1) {
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power_state = POWERSTATE_CHARGED; /* on AC, not charging. */
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need_details = TRUE;
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} else {
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power_state = POWERSTATE_ON_BATTERY; /* not on AC. */
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need_details = TRUE;
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}
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percent_left = -1;
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nsecs_left = -1;
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if (need_details) {
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const int pct = (int)status.BatteryLifePercent;
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const int secs = (int)status.BatteryLifeTime;
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if (pct != 255) { /* 255 == unknown */
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percent_left = (pct > 100) ? 100 : pct; /* clamp between 0%, 100% */
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}
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if (secs != 0xFFFFFFFF) { /* ((DWORD)-1) == unknown */
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nsecs_left = secs;
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}
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}
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return TRUE; /* always the definitive answer on Windows. */
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}
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PowerState PowerWindows::get_power_state() {
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if (GetPowerInfo_Windows()) {
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return power_state;
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} else {
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return POWERSTATE_UNKNOWN;
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}
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}
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int PowerWindows::get_power_seconds_left() {
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if (GetPowerInfo_Windows()) {
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return nsecs_left;
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} else {
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return -1;
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}
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}
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int PowerWindows::get_power_percent_left() {
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if (GetPowerInfo_Windows()) {
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return percent_left;
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} else {
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return -1;
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}
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}
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PowerWindows::PowerWindows()
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: nsecs_left(-1), percent_left(-1), power_state(POWERSTATE_UNKNOWN) {
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}
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PowerWindows::~PowerWindows() {
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}
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