godot/platform/haiku
Rémi Verschelde 768e925271 GLEW: Define static + enabled and includes via SCons
This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.

For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.
2016-06-08 00:16:27 +02:00
..
audio_driver_media_kit.cpp
audio_driver_media_kit.h
context_gl_haiku.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
context_gl_haiku.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
detect.py GLEW: Define static + enabled and includes via SCons 2016-06-08 00:16:27 +02:00
godot.rdef Haiku: add resource file 2016-01-16 07:34:00 +02:00
godot_haiku.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
haiku_application.cpp Haiku: add resource file 2016-01-16 07:34:00 +02:00
haiku_application.h
haiku_direct_window.cpp
haiku_direct_window.h
haiku_gl_view.cpp
haiku_gl_view.h
key_mapping_haiku.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
key_mapping_haiku.h
logo.png
os_haiku.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
os_haiku.h
platform_config.h
SCsub Haiku: add resource file 2016-01-16 07:34:00 +02:00