Note that there are two Godot-specific changes made to libwebp
for the javascript/HTML5 platform. They are documented in the
README.md.
(cherry picked from commit ee3cf211c6
)
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
// Copyright 2010 Google Inc. All Rights Reserved.
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//
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// Use of this source code is governed by a BSD-style license
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// that can be found in the COPYING file in the root of the source
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// tree. An additional intellectual property rights grant can be found
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// in the file PATENTS. All contributing project authors may
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// be found in the AUTHORS file in the root of the source tree.
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// -----------------------------------------------------------------------------
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//
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// Common types
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//
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// Author: Skal (pascal.massimino@gmail.com)
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#ifndef WEBP_WEBP_TYPES_H_
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#define WEBP_WEBP_TYPES_H_
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#include <stddef.h> // for size_t
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#ifndef _MSC_VER
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#include <inttypes.h>
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#if defined(__cplusplus) || !defined(__STRICT_ANSI__) || \
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(defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L)
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#define WEBP_INLINE inline
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#else
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#define WEBP_INLINE
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#endif
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#else
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typedef signed char int8_t;
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typedef unsigned char uint8_t;
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typedef signed short int16_t;
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typedef unsigned short uint16_t;
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typedef signed int int32_t;
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typedef unsigned int uint32_t;
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typedef unsigned long long int uint64_t;
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typedef long long int int64_t;
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#define WEBP_INLINE __forceinline
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#endif /* _MSC_VER */
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#ifndef WEBP_EXTERN
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// This explicitly marks library functions and allows for changing the
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// signature for e.g., Windows DLL builds.
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# if defined(__GNUC__) && __GNUC__ >= 4
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# define WEBP_EXTERN(type) extern __attribute__ ((visibility ("default"))) type
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# else
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# define WEBP_EXTERN(type) extern type
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# endif /* __GNUC__ >= 4 */
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#endif /* WEBP_EXTERN */
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// Macro to check ABI compatibility (same major revision number)
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#define WEBP_ABI_IS_INCOMPATIBLE(a, b) (((a) >> 8) != ((b) >> 8))
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#endif /* WEBP_WEBP_TYPES_H_ */
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