godot/servers/rendering
Hugo Locurcio e87ec8ec17
Add Soft Very Low shadow quality mode for 3D
This can be used to improve 3D shadow rendering quality at little
performance cost. Unlike the existing Hard setting which is limited
to variable shadow blur only, it works with both fixed blur and
variable blur.
2021-10-21 18:34:26 +02:00
..
renderer_rd Add Soft Very Low shadow quality mode for 3D 2021-10-21 18:34:26 +02:00
rasterizer_dummy.h Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
renderer_canvas_cull.cpp Rename RID's getornull() to get_or_null() 2021-09-29 23:58:02 +02:00
renderer_canvas_cull.h Replace references to VisualServer in code comments with RenderingServer 2021-10-07 15:49:41 +02:00
renderer_canvas_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
renderer_compositor.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_compositor.h Add source rectangle to blit 2021-08-29 14:57:16 +10:00
renderer_scene.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.h Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
renderer_scene_cull.cpp Merge pull request #53790 from briansemrau/remove-distant-shadowy-void 2021-10-19 15:17:09 +02:00
renderer_scene_cull.h Merge pull request #53523 from Calinou/remove-occlusion-color 2021-10-07 22:26:10 +02:00
renderer_scene_occlusion_cull.cpp Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_occlusion_cull.h Occlusion culling fixes 2021-09-10 18:15:10 +02:00
renderer_scene_render.cpp Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
renderer_scene_render.h Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
renderer_storage.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
renderer_storage.h Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
renderer_thread_pool.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_thread_pool.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_viewport.cpp Merge pull request #52210 from BastiaanOlij/enhance_xr_trackers 2021-10-19 08:11:32 +02:00
renderer_viewport.h Allow any floating-point value as a 3D rendering scale option 2021-10-08 18:22:10 +02:00
rendering_device.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
rendering_device.h Expose Vulkan internal values for access from extensions 2021-09-09 22:28:32 +10:00
rendering_device_binds.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
rendering_device_binds.h Use range iterators for Map 2021-09-30 15:09:12 -06:00
rendering_server_default.cpp Replace references to VisualServer in code comments with RenderingServer 2021-10-07 15:49:41 +02:00
rendering_server_default.h Allow any floating-point value as a 3D rendering scale option 2021-10-08 18:22:10 +02:00
rendering_server_globals.cpp Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
rendering_server_globals.h Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_language.cpp Added few more built-ins to shader language 2021-10-13 20:27:36 +03:00
shader_language.h Added few more built-ins to shader language 2021-10-13 20:27:36 +03:00
shader_types.cpp Removed RESTART built-in from start particle shader function 2021-08-17 15:13:16 +03:00
shader_types.h Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00
shader_warnings.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
shader_warnings.h Added a shader warning about unused local variable 2021-06-29 15:39:37 +03:00