godot/servers/visual
Pedro J. Estébanez 1ff7b0a0a9 Add shader time scaling
Shaders' `TIME` will be affected by the new shader time scale, that is set via the also new `VisualServer::set_time_scale()`.
2020-06-06 23:59:48 +02:00
..
rasterizer.cpp
rasterizer.h Add shader time scaling 2020-06-06 23:59:48 +02:00
SCsub
shader_language.cpp Fix shader constant sorting 2020-03-31 14:32:33 +03:00
shader_language.h Fix shader constant sorting 2020-03-31 14:32:33 +03:00
shader_types.cpp Add MODULATE builtin to canvas item shaders 2020-05-04 00:10:24 +02:00
shader_types.h
visual_server_canvas.cpp Batching across z_indices 2020-04-12 13:52:25 +01:00
visual_server_canvas.h
visual_server_globals.cpp
visual_server_globals.h
visual_server_raster.cpp Add shader time scaling 2020-06-06 23:59:48 +02:00
visual_server_raster.h Add shader time scaling 2020-06-06 23:59:48 +02:00
visual_server_scene.cpp Fixed unbounded dual-paraboloid shadow map culling. 2020-04-28 17:13:36 -07:00
visual_server_scene.h Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
visual_server_viewport.cpp Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
visual_server_viewport.h
visual_server_wrap_mt.cpp
visual_server_wrap_mt.h Add shader time scaling 2020-06-06 23:59:48 +02:00