godot/scene
Hugo Locurcio e98f5a53ad
Use double-sided material for RayCast3D
This makes RayCast3Ds visible if the camera is fully inside one
(e.g. a RayCast3d parented to the current Camera3D).
2021-06-19 05:05:58 +02:00
..
2d Merge pull request #49475 from nekomatata/kinematic-collision-rid 2021-06-18 12:32:26 +02:00
3d Use double-sided material for RayCast3D 2021-06-19 05:05:58 +02:00
animation Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gui Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
main Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
resources Make LineShape2D normal point upwards by default 2021-06-18 09:14:06 -07:00
register_scene_types.cpp Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Merge pull request #49526 from Chaosus/fix_textureregion_errors 2021-06-13 14:44:50 +02:00
scene_string_names.h Merge pull request #49526 from Chaosus/fix_textureregion_errors 2021-06-13 14:44:50 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00