godot/servers/rendering/renderer_rd
Rémi Verschelde e9a25b8552
Merge pull request #45859 from Kayomn/master
Accomodate blend shape ranges of -1 to +1 for Vulkan
2021-02-12 09:26:14 +01:00
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shaders Merge pull request #45859 from Kayomn/master 2021-02-12 09:26:14 +01:00
cluster_builder_rd.cpp Fixes to get Godot running again on Intel IGP 2021-02-05 00:02:06 -03:00
cluster_builder_rd.h Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
effects_rd.cpp Simplify Volumetric Fog 2021-02-06 15:08:21 -03:00
effects_rd.h Simplify Volumetric Fog 2021-02-06 15:08:21 -03:00
pipeline_cache_rd.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pipeline_cache_rd.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render_rd.cpp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
renderer_canvas_render_rd.h Added ability to visualize native shaders 2021-01-06 09:40:09 -03:00
renderer_compositor_rd.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_compositor_rd.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_scene_render_forward.cpp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
renderer_scene_render_forward.h Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
renderer_scene_render_rd.cpp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
renderer_scene_render_rd.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
renderer_storage_rd.cpp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
renderer_storage_rd.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
SCsub
shader_compiler_rd.cpp Allow passing varying from fragment to light shader function 2021-02-11 15:59:21 +03:00
shader_compiler_rd.h Allow passing varying from fragment to light shader function 2021-02-11 15:59:21 +03:00
shader_rd.cpp Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
shader_rd.h Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00