godot/scene
Juan Linietsky e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
..
2d made changing pivot simpler in 2D nodes (just press v with mouse over position) 2015-06-12 13:53:18 -03:00
3d added ability for Area (3D) to detect other areas 2015-06-12 15:52:21 -03:00
animation Merge branch 'master' of https://github.com/okamstudio/godot 2015-06-06 11:09:00 -03:00
audio Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
gui Multiple scene editing *POTENTIALLY UNSTABLE* 2015-06-22 00:04:15 -03:00
io ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
main Multiple scene editing *POTENTIALLY UNSTABLE* 2015-06-22 00:04:15 -03:00
resources Multiple scene editing *POTENTIALLY UNSTABLE* 2015-06-22 00:04:15 -03:00
register_scene_types.cpp Merge pull request #1973 from Biliogadafr/ColorRamp 2015-06-07 00:26:35 -03:00
register_scene_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_string_names.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_string_names.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00