godot/modules/visual_script
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
..
doc_classes Add support for tutorial links to makerst.py 2018-06-12 17:40:24 +02:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
register_types.cpp Fix binding some core API methods only in tools builds 2018-04-29 19:49:26 +02:00
register_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub Scons: Build modules in seperate env. 2017-12-13 15:46:35 +01:00
visual_script.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
visual_script.h Improve VisualScript UX 2018-07-24 13:59:28 -07:00
visual_script_builtin_funcs.cpp Move things into the title bars of Visual Script nodes. 2018-04-30 01:28:31 +02:00
visual_script_builtin_funcs.h Move things into the title bars of Visual Script nodes. 2018-04-30 01:28:31 +02:00
visual_script_editor.cpp Visualscript: Don't show Shift+A search box at every screen and reuse EDIT_FIND_NODE_TYPE (ctrl-f) shortcut. 2018-07-25 09:34:52 -07:00
visual_script_editor.h Visualscript: Don't show Shift+A search box at every screen and reuse EDIT_FIND_NODE_TYPE (ctrl-f) shortcut. 2018-07-25 09:34:52 -07:00
visual_script_expression.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
visual_script_expression.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_script_flow_control.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
visual_script_flow_control.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_script_func_nodes.cpp Improve VisualScript UX 2018-07-24 13:59:28 -07:00
visual_script_func_nodes.h Move things into the title bars of Visual Script nodes. 2018-04-30 01:28:31 +02:00
visual_script_nodes.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
visual_script_nodes.h Refactor RPCMode enum and checks 2018-05-29 20:26:41 +02:00
visual_script_property_selector.cpp Visualscript: Hide empty categories for basic types and methods. 2018-07-25 08:56:03 -07:00
visual_script_property_selector.h Improve VisualScript UX 2018-07-24 13:59:28 -07:00
visual_script_yield_nodes.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_script_yield_nodes.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00