godot/platform/x11/detect_prime.h
Hein-Pieter van Braam 9c308023bb Properly detect when to use DRI_PRIME
We fork off twice once with and once without DIR_PRIME=1 set. We
then use the vendor string to determine what GPU to use.

We prefer (in order)
1) AMDGPU/AMDGPU-PRO/NVidia non-free driver
2) Intel driver
3) Nouveau
4) Software rendering

If a driver can't be detected it will default to DRI_PRIME=0
2019-01-28 16:21:07 +00:00

38 lines
2.2 KiB
C++

/*************************************************************************/
/* detect_prime.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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#ifdef X11_ENABLED
#if defined(OPENGL_ENABLED)
int detect_prime();
#endif
#endif