1724 lines
54 KiB
Python
1724 lines
54 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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# Script copyright (C) Juan Linietsky
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# Contact Info: juan@codenix.com
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"""
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This script is an exporter to the Khronos Collada file format.
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http://www.khronos.org/collada/
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"""
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# TODO:
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# Materials & Textures
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# Optionally export Vertex Colors
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# Morph Targets
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# Control bone removal
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# Copy textures
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# Export Keyframe Optimization
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# --
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# Morph Targets
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# Blender native material? (?)
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import os
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import time
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import math # math.pi
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import shutil
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import bpy
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import bmesh
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from mathutils import Vector, Matrix
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#according to collada spec, order matters
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S_ASSET=0
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S_IMGS=1
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S_FX=2
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S_MATS=3
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S_GEOM=4
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S_MORPH=5
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S_SKIN=6
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S_CONT=7
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S_CAMS=8
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S_LAMPS=9
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S_ANIM_CLIPS=10
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S_NODES=11
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S_ANIM=12
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CMP_EPSILON=0.0001
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def snap_tup(tup):
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ret=()
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for x in tup:
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ret+=( x-math.fmod(x,0.0001), )
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return tup
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def strmtx(mtx):
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s=" "
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for x in range(4):
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for y in range(4):
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s+=str(mtx[x][y])
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s+=" "
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s+=" "
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return s
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def numarr(a,mult=1.0):
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s=" "
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for x in a:
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s+=" "+str(x*mult)
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s+=" "
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return s
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def numarr_alpha(a,mult=1.0):
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s=" "
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for x in a:
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s+=" "+str(x*mult)
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if len(a) == 3:
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s+=" 1.0"
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s+=" "
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return s
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def strarr(arr):
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s=" "
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for x in arr:
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s+=" "+str(x)
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s+=" "
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return s
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class DaeExporter:
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def validate_id(self,d):
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if (d.find("id-")==0):
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return "z"+d
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return d
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def new_id(self,t):
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self.last_id+=1
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return "id-"+t+"-"+str(self.last_id)
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class Vertex:
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def close_to(v):
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if ( (self.vertex-v.vertex).length() > CMP_EPSILON ):
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return False
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if ( (self.normal-v.normal).length() > CMP_EPSILON ):
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return False
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if ( (self.uv-v.uv).length() > CMP_EPSILON ):
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return False
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if ( (self.uv2-v.uv2).length() > CMP_EPSILON ):
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return False
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return True
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def get_tup(self):
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tup = (self.vertex.x,self.vertex.y,self.vertex.z,self.normal.x,self.normal.y,self.normal.z)
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for t in self.uv:
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tup = tup + (t.x,t.y)
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if (self.color!=None):
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tup = tup + (self.color.x,self.color.y,self.color.z)
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if (self.tangent!=None):
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tup = tup + (self.tangent.x,self.tangent.y,self.tangent.z)
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if (self.bitangent!=None):
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tup = tup + (self.bitangent.x,self.bitangent.y,self.bitangent.z)
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for t in self.bones:
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tup = tup + (float(t),)
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for t in self.weights:
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tup = tup + (float(t),)
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return tup
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def __init__(self):
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self.vertex = Vector( (0.0,0.0,0.0) )
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self.normal = Vector( (0.0,0.0,0.0) )
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self.tangent = None
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self.bitangent = None
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self.color = None
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self.uv = []
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self.uv2 = Vector( (0.0,0.0) )
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self.bones=[]
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self.weights=[]
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def writel(self,section,indent,text):
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if (not (section in self.sections)):
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self.sections[section]=[]
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line=""
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for x in range(indent):
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line+="\t"
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line+=text
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self.sections[section].append(line)
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def export_image(self,image):
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if (image in self.image_cache):
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return self.image_cache[image]
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imgpath = image.filepath
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if (imgpath.find("//")==0 or imgpath.find("\\\\")==0):
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#if relative, convert to absolute
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imgpath = bpy.path.abspath(imgpath)
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#path is absolute, now do something!
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if (self.config["use_copy_images"]):
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#copy image
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basedir = os.path.dirname(self.path)+"/images"
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if (not os.path.isdir(basedir)):
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os.makedirs(basedir)
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if os.path.isfile(imgpath):
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dstfile=basedir+"/"+os.path.basename(imgpath)
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if (not os.path.isfile(dstfile)):
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shutil.copy(imgpath,dstfile)
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imgpath="images/"+os.path.basename(imgpath)
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else:
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### if file is not found save it as png file in the destination folder
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img_tmp_path = image.filepath
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if img_tmp_path.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")):
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image.filepath = basedir+"/"+os.path.basename(img_tmp_path)
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else:
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image.filepath = basedir+"/"+image.name+".png"
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dstfile=basedir+"/"+os.path.basename(image.filepath)
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if (not os.path.isfile(dstfile)):
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image.save()
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imgpath="images/"+os.path.basename(image.filepath)
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image.filepath = img_tmp_path
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else:
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#export relative, always, no one wants absolute paths.
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try:
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imgpath = os.path.relpath(imgpath,os.path.dirname(self.path)).replace("\\","/") # export unix compatible always
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except:
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pass #fails sometimes, not sure why
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imgid = self.new_id("image")
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print("FOR: "+imgpath)
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# if (not os.path.isfile(imgpath)):
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# print("NOT FILE?")
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# if imgpath.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")):
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# imgpath="images/"+os.path.basename(imgpath)
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# else:
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# imgpath="images/"+image.name+".png"
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self.writel(S_IMGS,1,'<image id="'+imgid+'" name="'+image.name+'">')
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self.writel(S_IMGS,2,'<init_from>'+imgpath+'</init_from>')
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self.writel(S_IMGS,1,'</image>')
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self.image_cache[image]=imgid
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return imgid
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def export_material(self,material,double_sided_hint=True):
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if (material in self.material_cache):
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return self.material_cache[material]
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fxid = self.new_id("fx")
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self.writel(S_FX,1,'<effect id="'+fxid+'" name="'+material.name+'-fx">')
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self.writel(S_FX,2,'<profile_COMMON>')
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#Find and fetch the textures and create sources
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sampler_table={}
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diffuse_tex=None
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specular_tex=None
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emission_tex=None
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normal_tex=None
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for i in range(len(material.texture_slots)):
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ts=material.texture_slots[i]
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if (not ts):
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continue
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if (not ts.use):
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continue
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if (not ts.texture):
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continue
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if (ts.texture.type!="IMAGE"):
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continue
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if (ts.texture.image==None):
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continue
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#image
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imgid = self.export_image(ts.texture.image)
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#surface
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surface_sid = self.new_id("fx_surf")
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self.writel(S_FX,3,'<newparam sid="'+surface_sid+'">')
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self.writel(S_FX,4,'<surface type="2D">')
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self.writel(S_FX,5,'<init_from>'+imgid+'</init_from>') #this is sooo weird
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self.writel(S_FX,5,'<format>A8R8G8B8</format>')
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self.writel(S_FX,4,'</surface>')
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self.writel(S_FX,3,'</newparam>')
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#sampler, collada sure likes it difficult
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sampler_sid = self.new_id("fx_sampler")
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self.writel(S_FX,3,'<newparam sid="'+sampler_sid+'">')
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self.writel(S_FX,4,'<sampler2D>')
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self.writel(S_FX,5,'<source>'+surface_sid+'</source>')
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self.writel(S_FX,4,'</sampler2D>')
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self.writel(S_FX,3,'</newparam>')
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sampler_table[i]=sampler_sid
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if (ts.use_map_color_diffuse and diffuse_tex==None):
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diffuse_tex=sampler_sid
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if (ts.use_map_color_spec and specular_tex==None):
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specular_tex=sampler_sid
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if (ts.use_map_emit and emission_tex==None):
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emission_tex=sampler_sid
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if (ts.use_map_normal and normal_tex==None):
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normal_tex=sampler_sid
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self.writel(S_FX,3,'<technique sid="common">')
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shtype="blinn"
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self.writel(S_FX,4,'<'+shtype+'>')
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#ambient? from where?
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self.writel(S_FX,5,'<emission>')
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if (emission_tex!=None):
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self.writel(S_FX,6,'<texture texture="'+emission_tex+'" texcoord="CHANNEL1"/>')
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else:
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self.writel(S_FX,6,'<color>'+numarr_alpha(material.diffuse_color,material.emit)+' </color>') # not totally right but good enough
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self.writel(S_FX,5,'</emission>')
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self.writel(S_FX,5,'<ambient>')
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self.writel(S_FX,6,'<color>'+numarr_alpha(self.scene.world.ambient_color,material.ambient)+' </color>')
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self.writel(S_FX,5,'</ambient>')
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self.writel(S_FX,5,'<diffuse>')
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if (diffuse_tex!=None):
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self.writel(S_FX,6,'<texture texture="'+diffuse_tex+'" texcoord="CHANNEL1"/>')
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else:
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self.writel(S_FX,6,'<color>'+numarr_alpha(material.diffuse_color,material.diffuse_intensity)+'</color>')
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self.writel(S_FX,5,'</diffuse>')
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self.writel(S_FX,5,'<specular>')
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if (specular_tex!=None):
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self.writel(S_FX,6,'<texture texture="'+specular_tex+'" texcoord="CHANNEL1"/>')
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else:
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self.writel(S_FX,6,'<color>'+numarr_alpha(material.specular_color,material.specular_intensity)+'</color>')
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self.writel(S_FX,5,'</specular>')
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self.writel(S_FX,5,'<shininess>')
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self.writel(S_FX,6,'<float>'+str(material.specular_hardness)+'</float>')
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self.writel(S_FX,5,'</shininess>')
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self.writel(S_FX,5,'<reflective>')
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self.writel(S_FX,6,'<color>'+numarr_alpha(material.mirror_color)+'</color>')
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self.writel(S_FX,5,'</reflective>')
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if (material.use_transparency):
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self.writel(S_FX,5,'<transparency>')
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self.writel(S_FX,6,'<float>'+str(material.alpha)+'</float>')
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self.writel(S_FX,5,'</transparency>')
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self.writel(S_FX,5,'<index_of_refraction>')
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self.writel(S_FX,6,'<float>'+str(material.specular_ior)+'</float>')
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self.writel(S_FX,5,'</index_of_refraction>')
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self.writel(S_FX,4,'</'+shtype+'>')
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self.writel(S_FX,4,'<extra>')
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self.writel(S_FX,5,'<technique profile="FCOLLADA">')
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if (normal_tex):
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self.writel(S_FX,6,'<bump bumptype="NORMALMAP">')
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self.writel(S_FX,7,'<texture texture="'+normal_tex+'" texcoord="CHANNEL1"/>')
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self.writel(S_FX,6,'</bump>')
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self.writel(S_FX,5,'</technique>')
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self.writel(S_FX,5,'<technique profile="GOOGLEEARTH">')
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self.writel(S_FX,6,'<double_sided>'+["0","1"][double_sided_hint]+"</double_sided>")
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self.writel(S_FX,5,'</technique>')
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if (material.use_shadeless):
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self.writel(S_FX,5,'<technique profile="GODOT">')
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self.writel(S_FX,6,'<unshaded>1</unshaded>')
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self.writel(S_FX,5,'</technique>')
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self.writel(S_FX,4,'</extra>')
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self.writel(S_FX,3,'</technique>')
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self.writel(S_FX,2,'</profile_COMMON>')
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self.writel(S_FX,1,'</effect>')
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# Also export blender material in all it's glory (if set as active)
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#Material
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matid = self.new_id("material")
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self.writel(S_MATS,1,'<material id="'+matid+'" name="'+material.name+'">')
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self.writel(S_MATS,2,'<instance_effect url="#'+fxid+'"/>')
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self.writel(S_MATS,1,'</material>')
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self.material_cache[material]=matid
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return matid
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def export_mesh(self,node,armature=None,skeyindex=-1,skel_source=None,custom_name=None):
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mesh = node.data
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if (node.data in self.mesh_cache):
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return self.mesh_cache[mesh]
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if (skeyindex==-1 and mesh.shape_keys!=None and len(mesh.shape_keys.key_blocks)):
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values=[]
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morph_targets=[]
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md=None
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for k in range(0,len(mesh.shape_keys.key_blocks)):
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shape = node.data.shape_keys.key_blocks[k]
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values+=[shape.value] #save value
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shape.value=0
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mid = self.new_id("morph")
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for k in range(0,len(mesh.shape_keys.key_blocks)):
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shape = node.data.shape_keys.key_blocks[k]
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node.show_only_shape_key=True
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node.active_shape_key_index = k
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shape.value = 1.0
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mesh.update()
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"""
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oldval = shape.value
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shape.value = 1.0
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"""
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p = node.data
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v = node.to_mesh(bpy.context.scene, True, "RENDER")
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node.data = v
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# self.export_node(node,il,shape.name)
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node.data.update()
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if (armature and k==0):
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md=self.export_mesh(node,armature,k,mid,shape.name)
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else:
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md=self.export_mesh(node,None,k,None,shape.name)
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node.data = p
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node.data.update()
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shape.value = 0.0
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morph_targets.append(md)
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"""
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shape.value = oldval
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"""
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node.show_only_shape_key=False
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node.active_shape_key_index = 0
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self.writel(S_MORPH,1,'<controller id="'+mid+'" name="">')
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#if ("skin_id" in morph_targets[0]):
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# self.writel(S_MORPH,2,'<morph source="#'+morph_targets[0]["skin_id"]+'" method="NORMALIZED">')
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#else:
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self.writel(S_MORPH,2,'<morph source="#'+morph_targets[0]["id"]+'" method="NORMALIZED">')
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self.writel(S_MORPH,3,'<source id="'+mid+'-morph-targets">')
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self.writel(S_MORPH,4,'<IDREF_array id="'+mid+'-morph-targets-array" count="'+str(len(morph_targets)-1)+'">')
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marr=""
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warr=""
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for i in range(len(morph_targets)):
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if (i==0):
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continue
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elif (i>1):
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marr+=" "
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if ("skin_id" in morph_targets[i]):
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marr+=morph_targets[i]["skin_id"]
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else:
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marr+=morph_targets[i]["id"]
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warr+=" 0"
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self.writel(S_MORPH,5,marr)
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self.writel(S_MORPH,4,'</IDREF_array>')
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self.writel(S_MORPH,4,'<technique_common>')
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self.writel(S_MORPH,5,'<accessor source="#'+mid+'-morph-targets-array" count="'+str(len(morph_targets)-1)+'" stride="1">')
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self.writel(S_MORPH,6,'<param name="MORPH_TARGET" type="IDREF"/>')
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self.writel(S_MORPH,5,'</accessor>')
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self.writel(S_MORPH,4,'</technique_common>')
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self.writel(S_MORPH,3,'</source>')
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self.writel(S_MORPH,3,'<source id="'+mid+'-morph-weights">')
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self.writel(S_MORPH,4,'<float_array id="'+mid+'-morph-weights-array" count="'+str(len(morph_targets)-1)+'" >')
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self.writel(S_MORPH,5,warr)
|
|
self.writel(S_MORPH,4,'</float_array>')
|
|
self.writel(S_MORPH,4,'<technique_common>')
|
|
self.writel(S_MORPH,5,'<accessor source="#'+mid+'-morph-weights-array" count="'+str(len(morph_targets)-1)+'" stride="1">')
|
|
self.writel(S_MORPH,6,'<param name="MORPH_WEIGHT" type="float"/>')
|
|
self.writel(S_MORPH,5,'</accessor>')
|
|
self.writel(S_MORPH,4,'</technique_common>')
|
|
self.writel(S_MORPH,3,'</source>')
|
|
|
|
self.writel(S_MORPH,3,'<targets>')
|
|
self.writel(S_MORPH,4,'<input semantic="MORPH_TARGET" source="#'+mid+'-morph-targets"/>')
|
|
self.writel(S_MORPH,4,'<input semantic="MORPH_WEIGHT" source="#'+mid+'-morph-weights"/>')
|
|
self.writel(S_MORPH,3,'</targets>')
|
|
self.writel(S_MORPH,2,'</morph>')
|
|
self.writel(S_MORPH,1,'</controller>')
|
|
if (armature!=None):
|
|
|
|
self.armature_for_morph[node]=armature
|
|
|
|
meshdata={}
|
|
if (armature):
|
|
meshdata = morph_targets[0]
|
|
meshdata["morph_id"]=mid
|
|
else:
|
|
meshdata["id"]=morph_targets[0]["id"]
|
|
meshdata["morph_id"]=mid
|
|
meshdata["material_assign"]=morph_targets[0]["material_assign"]
|
|
|
|
|
|
|
|
self.mesh_cache[node.data]=meshdata
|
|
return meshdata
|
|
|
|
apply_modifiers = len(node.modifiers) and self.config["use_mesh_modifiers"]
|
|
|
|
name_to_use = mesh.name
|
|
#print("name to use: "+mesh.name)
|
|
if (custom_name!=None and custom_name!=""):
|
|
name_to_use=custom_name
|
|
|
|
mesh=node.to_mesh(self.scene,apply_modifiers,"RENDER") #is this allright?
|
|
|
|
triangulate=self.config["use_triangles"]
|
|
if (triangulate):
|
|
bm = bmesh.new()
|
|
bm.from_mesh(mesh)
|
|
bmesh.ops.triangulate(bm, faces=bm.faces)
|
|
bm.to_mesh(mesh)
|
|
bm.free()
|
|
|
|
|
|
mesh.update(calc_tessface=True)
|
|
vertices=[]
|
|
vertex_map={}
|
|
surface_indices={}
|
|
materials={}
|
|
|
|
materials={}
|
|
|
|
si=None
|
|
if (armature!=None):
|
|
si=self.skeleton_info[armature]
|
|
|
|
has_uv=False
|
|
has_uv2=False
|
|
has_weights=armature!=None
|
|
has_tangents=self.config["use_tangent_arrays"] # could detect..
|
|
has_colors=len(mesh.vertex_colors)
|
|
mat_assign=[]
|
|
|
|
uv_layer_count=len(mesh.uv_textures)
|
|
if (has_tangents and len(mesh.uv_textures)):
|
|
try:
|
|
mesh.calc_tangents()
|
|
except:
|
|
self.operator.report({'WARNING'},'CalcTangets failed for mesh "'+mesh.name+'", no tangets will be exported.')
|
|
#uv_layer_count=0
|
|
mesh.calc_normals_split()
|
|
has_tangents=False
|
|
|
|
else:
|
|
mesh.calc_normals_split()
|
|
has_tangents=False
|
|
|
|
|
|
for fi in range(len(mesh.polygons)):
|
|
f=mesh.polygons[fi]
|
|
|
|
if (not (f.material_index in surface_indices)):
|
|
surface_indices[f.material_index]=[]
|
|
#print("Type: "+str(type(f.material_index)))
|
|
#print("IDX: "+str(f.material_index)+"/"+str(len(mesh.materials)))
|
|
|
|
try:
|
|
#Bizarre blender behavior i don't understand, so catching exception
|
|
mat = mesh.materials[f.material_index]
|
|
except:
|
|
mat= None
|
|
|
|
if (mat!=None):
|
|
materials[f.material_index]=self.export_material( mat,mesh.show_double_sided )
|
|
else:
|
|
materials[f.material_index]=None #weird, has no material?
|
|
|
|
indices = surface_indices[f.material_index]
|
|
vi=[]
|
|
#vertices always 3
|
|
"""
|
|
if (len(f.vertices)==3):
|
|
vi.append(0)
|
|
vi.append(1)
|
|
vi.append(2)
|
|
elif (len(f.vertices)==4):
|
|
#todo, should use shortest path
|
|
vi.append(0)
|
|
vi.append(1)
|
|
vi.append(2)
|
|
vi.append(0)
|
|
vi.append(2)
|
|
vi.append(3)
|
|
"""
|
|
|
|
for lt in range(f.loop_total):
|
|
loop_index = f.loop_start + lt
|
|
ml = mesh.loops[loop_index]
|
|
mv = mesh.vertices[ml.vertex_index]
|
|
|
|
v = self.Vertex()
|
|
v.vertex = Vector( mv.co )
|
|
|
|
for xt in mesh.uv_layers:
|
|
v.uv.append( Vector( xt.data[loop_index].uv ) )
|
|
|
|
if (has_colors):
|
|
v.color = Vector( mesh.vertex_colors[0].data[loop_index].color )
|
|
|
|
v.normal = Vector( ml.normal )
|
|
|
|
if (has_tangents):
|
|
v.tangent = Vector( ml.tangent )
|
|
v.bitangent = Vector( ml.bitangent )
|
|
|
|
|
|
# if (armature):
|
|
# v.vertex = node.matrix_world * v.vertex
|
|
|
|
#v.color=Vertex(mv. ???
|
|
|
|
if (armature!=None):
|
|
wsum=0.0
|
|
zero_bones=[]
|
|
|
|
for vg in mv.groups:
|
|
if vg.group >= len(node.vertex_groups):
|
|
continue;
|
|
name = node.vertex_groups[vg.group].name
|
|
|
|
if (name in si["bone_index"]):
|
|
#could still put the weight as 0.0001 maybe
|
|
if (vg.weight>0.001): #blender has a lot of zero weight stuff
|
|
v.bones.append(si["bone_index"][name])
|
|
v.weights.append(vg.weight)
|
|
wsum+=vg.weight
|
|
if (wsum==0.0):
|
|
if not self.wrongvtx_report:
|
|
self.operator.report({'WARNING'},'Mesh for object "'+node.name+'" has unassigned weights. This may look wrong in exported model.')
|
|
self.wrongvtx_report=True
|
|
|
|
#blender can have bones assigned that weight zero so they remain local
|
|
#this is the best it can be done?
|
|
v.bones.append(0)
|
|
v.weights.append(1)
|
|
|
|
|
|
|
|
|
|
tup = v.get_tup()
|
|
idx = 0
|
|
if (skeyindex==-1 and tup in vertex_map): #do not optmize if using shapekeys
|
|
idx = vertex_map[tup]
|
|
else:
|
|
idx = len(vertices)
|
|
vertices.append(v)
|
|
vertex_map[tup]=idx
|
|
|
|
vi.append(idx)
|
|
|
|
if (len(vi)>2):
|
|
#only triangles and above
|
|
indices.append(vi)
|
|
|
|
|
|
meshid = self.new_id("mesh")
|
|
self.writel(S_GEOM,1,'<geometry id="'+meshid+'" name="'+name_to_use+'">')
|
|
|
|
self.writel(S_GEOM,2,'<mesh>')
|
|
|
|
|
|
# Vertex Array
|
|
self.writel(S_GEOM,3,'<source id="'+meshid+'-positions">')
|
|
float_values=""
|
|
for v in vertices:
|
|
float_values+=" "+str(v.vertex.x)+" "+str(v.vertex.y)+" "+str(v.vertex.z)
|
|
self.writel(S_GEOM,4,'<float_array id="'+meshid+'-positions-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>')
|
|
self.writel(S_GEOM,4,'<technique_common>')
|
|
self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-positions-array" count="'+str(len(vertices))+'" stride="3">')
|
|
self.writel(S_GEOM,5,'<param name="X" type="float"/>')
|
|
self.writel(S_GEOM,5,'<param name="Y" type="float"/>')
|
|
self.writel(S_GEOM,5,'<param name="Z" type="float"/>')
|
|
self.writel(S_GEOM,4,'</accessor>')
|
|
self.writel(S_GEOM,4,'</technique_common>')
|
|
self.writel(S_GEOM,3,'</source>')
|
|
|
|
# Normal Array
|
|
|
|
self.writel(S_GEOM,3,'<source id="'+meshid+'-normals">')
|
|
float_values=""
|
|
for v in vertices:
|
|
float_values+=" "+str(v.normal.x)+" "+str(v.normal.y)+" "+str(v.normal.z)
|
|
self.writel(S_GEOM,4,'<float_array id="'+meshid+'-normals-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>')
|
|
self.writel(S_GEOM,4,'<technique_common>')
|
|
self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-normals-array" count="'+str(len(vertices))+'" stride="3">')
|
|
self.writel(S_GEOM,5,'<param name="X" type="float"/>')
|
|
self.writel(S_GEOM,5,'<param name="Y" type="float"/>')
|
|
self.writel(S_GEOM,5,'<param name="Z" type="float"/>')
|
|
self.writel(S_GEOM,4,'</accessor>')
|
|
self.writel(S_GEOM,4,'</technique_common>')
|
|
self.writel(S_GEOM,3,'</source>')
|
|
|
|
if (has_tangents):
|
|
self.writel(S_GEOM,3,'<source id="'+meshid+'-tangents">')
|
|
float_values=""
|
|
for v in vertices:
|
|
float_values+=" "+str(v.tangent.x)+" "+str(v.tangent.y)+" "+str(v.tangent.z)
|
|
self.writel(S_GEOM,4,'<float_array id="'+meshid+'-tangents-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>')
|
|
self.writel(S_GEOM,4,'<technique_common>')
|
|
self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-tangents-array" count="'+str(len(vertices))+'" stride="3">')
|
|
self.writel(S_GEOM,5,'<param name="X" type="float"/>')
|
|
self.writel(S_GEOM,5,'<param name="Y" type="float"/>')
|
|
self.writel(S_GEOM,5,'<param name="Z" type="float"/>')
|
|
self.writel(S_GEOM,4,'</accessor>')
|
|
self.writel(S_GEOM,4,'</technique_common>')
|
|
self.writel(S_GEOM,3,'</source>')
|
|
|
|
self.writel(S_GEOM,3,'<source id="'+meshid+'-bitangents">')
|
|
float_values=""
|
|
for v in vertices:
|
|
float_values+=" "+str(v.bitangent.x)+" "+str(v.bitangent.y)+" "+str(v.bitangent.z)
|
|
self.writel(S_GEOM,4,'<float_array id="'+meshid+'-bitangents-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>')
|
|
self.writel(S_GEOM,4,'<technique_common>')
|
|
self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-bitangents-array" count="'+str(len(vertices))+'" stride="3">')
|
|
self.writel(S_GEOM,5,'<param name="X" type="float"/>')
|
|
self.writel(S_GEOM,5,'<param name="Y" type="float"/>')
|
|
self.writel(S_GEOM,5,'<param name="Z" type="float"/>')
|
|
self.writel(S_GEOM,4,'</accessor>')
|
|
self.writel(S_GEOM,4,'</technique_common>')
|
|
self.writel(S_GEOM,3,'</source>')
|
|
|
|
|
|
|
|
# UV Arrays
|
|
|
|
for uvi in range(uv_layer_count):
|
|
|
|
self.writel(S_GEOM,3,'<source id="'+meshid+'-texcoord-'+str(uvi)+'">')
|
|
float_values=""
|
|
for v in vertices:
|
|
try:
|
|
float_values+=" "+str(v.uv[uvi].x)+" "+str(v.uv[uvi].y)
|
|
except:
|
|
# I don't understand this weird multi-uv-layer API, but with this it seems to works
|
|
float_values+=" 0 0 "
|
|
|
|
self.writel(S_GEOM,4,'<float_array id="'+meshid+'-texcoord-'+str(uvi)+'-array" count="'+str(len(vertices)*2)+'">'+float_values+'</float_array>')
|
|
self.writel(S_GEOM,4,'<technique_common>')
|
|
self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-texcoord-'+str(uvi)+'-array" count="'+str(len(vertices))+'" stride="2">')
|
|
self.writel(S_GEOM,5,'<param name="S" type="float"/>')
|
|
self.writel(S_GEOM,5,'<param name="T" type="float"/>')
|
|
self.writel(S_GEOM,4,'</accessor>')
|
|
self.writel(S_GEOM,4,'</technique_common>')
|
|
self.writel(S_GEOM,3,'</source>')
|
|
|
|
# Color Arrays
|
|
|
|
if (has_colors):
|
|
self.writel(S_GEOM,3,'<source id="'+meshid+'-colors">')
|
|
float_values=""
|
|
for v in vertices:
|
|
float_values+=" "+str(v.color.x)+" "+str(v.color.y)+" "+str(v.color.z)
|
|
self.writel(S_GEOM,4,'<float_array id="'+meshid+'-colors-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>')
|
|
self.writel(S_GEOM,4,'<technique_common>')
|
|
self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-colors-array" count="'+str(len(vertices))+'" stride="3">')
|
|
self.writel(S_GEOM,5,'<param name="X" type="float"/>')
|
|
self.writel(S_GEOM,5,'<param name="Y" type="float"/>')
|
|
self.writel(S_GEOM,5,'<param name="Z" type="float"/>')
|
|
self.writel(S_GEOM,4,'</accessor>')
|
|
self.writel(S_GEOM,4,'</technique_common>')
|
|
self.writel(S_GEOM,3,'</source>')
|
|
|
|
# Triangle Lists
|
|
self.writel(S_GEOM,3,'<vertices id="'+meshid+'-vertices">')
|
|
self.writel(S_GEOM,4,'<input semantic="POSITION" source="#'+meshid+'-positions"/>')
|
|
self.writel(S_GEOM,3,'</vertices>')
|
|
|
|
prim_type=""
|
|
if (triangulate):
|
|
prim_type="triangles"
|
|
else:
|
|
prim_type="polygons"
|
|
|
|
|
|
for m in surface_indices:
|
|
indices = surface_indices[m]
|
|
mat = materials[m]
|
|
|
|
if (mat!=None):
|
|
matref = self.new_id("trimat")
|
|
self.writel(S_GEOM,3,'<'+prim_type+' count="'+str(int(len(indices)))+'" material="'+matref+'">') # todo material
|
|
mat_assign.append( (mat,matref) )
|
|
else:
|
|
self.writel(S_GEOM,3,'<'+prim_type+' count="'+str(int(len(indices)))+'">') # todo material
|
|
|
|
|
|
self.writel(S_GEOM,4,'<input semantic="VERTEX" source="#'+meshid+'-vertices" offset="0"/>')
|
|
self.writel(S_GEOM,4,'<input semantic="NORMAL" source="#'+meshid+'-normals" offset="0"/>')
|
|
|
|
for uvi in range(uv_layer_count):
|
|
self.writel(S_GEOM,4,'<input semantic="TEXCOORD" source="#'+meshid+'-texcoord-'+str(uvi)+'" offset="0" set="'+str(uvi)+'"/>')
|
|
|
|
if (has_colors):
|
|
self.writel(S_GEOM,4,'<input semantic="COLOR" source="#'+meshid+'-colors" offset="0"/>')
|
|
if (has_tangents):
|
|
self.writel(S_GEOM,4,'<input semantic="TEXTANGENT" source="#'+meshid+'-tangents" offset="0"/>')
|
|
self.writel(S_GEOM,4,'<input semantic="TEXBINORMAL" source="#'+meshid+'-bitangents" offset="0"/>')
|
|
|
|
if (triangulate):
|
|
int_values="<p>"
|
|
for p in indices:
|
|
for i in p:
|
|
int_values+=" "+str(i)
|
|
int_values+=" </p>"
|
|
self.writel(S_GEOM,4,int_values)
|
|
else:
|
|
for p in indices:
|
|
int_values="<p>"
|
|
for i in p:
|
|
int_values+=" "+str(i)
|
|
int_values+=" </p>"
|
|
self.writel(S_GEOM,4,int_values)
|
|
|
|
self.writel(S_GEOM,3,'</'+prim_type+'>')
|
|
|
|
|
|
self.writel(S_GEOM,2,'</mesh>')
|
|
self.writel(S_GEOM,1,'</geometry>')
|
|
|
|
|
|
meshdata={}
|
|
meshdata["id"]=meshid
|
|
meshdata["material_assign"]=mat_assign
|
|
if (skeyindex==-1):
|
|
self.mesh_cache[node.data]=meshdata
|
|
|
|
|
|
# Export armature data (if armature exists)
|
|
|
|
if (armature!=None and (skel_source!=None or skeyindex==-1)):
|
|
|
|
contid = self.new_id("controller")
|
|
|
|
self.writel(S_SKIN,1,'<controller id="'+contid+'">')
|
|
if (skel_source!=None):
|
|
self.writel(S_SKIN,2,'<skin source="#'+skel_source+'">')
|
|
else:
|
|
self.writel(S_SKIN,2,'<skin source="#'+meshid+'">')
|
|
|
|
self.writel(S_SKIN,3,'<bind_shape_matrix>'+strmtx(node.matrix_world)+'</bind_shape_matrix>')
|
|
#Joint Names
|
|
self.writel(S_SKIN,3,'<source id="'+contid+'-joints">')
|
|
name_values=""
|
|
for v in si["bone_names"]:
|
|
name_values+=" "+v
|
|
|
|
self.writel(S_SKIN,4,'<Name_array id="'+contid+'-joints-array" count="'+str(len(si["bone_names"]))+'">'+name_values+'</Name_array>')
|
|
self.writel(S_SKIN,4,'<technique_common>')
|
|
self.writel(S_SKIN,4,'<accessor source="#'+contid+'-joints-array" count="'+str(len(si["bone_names"]))+'" stride="1">')
|
|
self.writel(S_SKIN,5,'<param name="JOINT" type="Name"/>')
|
|
self.writel(S_SKIN,4,'</accessor>')
|
|
self.writel(S_SKIN,4,'</technique_common>')
|
|
self.writel(S_SKIN,3,'</source>')
|
|
#Pose Matrices!
|
|
self.writel(S_SKIN,3,'<source id="'+contid+'-bind_poses">')
|
|
pose_values=""
|
|
for v in si["bone_bind_poses"]:
|
|
pose_values+=" "+strmtx(v)
|
|
|
|
self.writel(S_SKIN,4,'<float_array id="'+contid+'-bind_poses-array" count="'+str(len(si["bone_bind_poses"])*16)+'">'+pose_values+'</float_array>')
|
|
self.writel(S_SKIN,4,'<technique_common>')
|
|
self.writel(S_SKIN,4,'<accessor source="#'+contid+'-bind_poses-array" count="'+str(len(si["bone_bind_poses"]))+'" stride="16">')
|
|
self.writel(S_SKIN,5,'<param name="TRANSFORM" type="float4x4"/>')
|
|
self.writel(S_SKIN,4,'</accessor>')
|
|
self.writel(S_SKIN,4,'</technique_common>')
|
|
self.writel(S_SKIN,3,'</source>')
|
|
#Skin Weights!
|
|
self.writel(S_SKIN,3,'<source id="'+contid+'-skin_weights">')
|
|
skin_weights=""
|
|
skin_weights_total=0
|
|
for v in vertices:
|
|
skin_weights_total+=len(v.weights)
|
|
for w in v.weights:
|
|
skin_weights+=" "+str(w)
|
|
|
|
self.writel(S_SKIN,4,'<float_array id="'+contid+'-skin_weights-array" count="'+str(skin_weights_total)+'">'+skin_weights+'</float_array>')
|
|
self.writel(S_SKIN,4,'<technique_common>')
|
|
self.writel(S_SKIN,4,'<accessor source="#'+contid+'-skin_weights-array" count="'+str(skin_weights_total)+'" stride="1">')
|
|
self.writel(S_SKIN,5,'<param name="WEIGHT" type="float"/>')
|
|
self.writel(S_SKIN,4,'</accessor>')
|
|
self.writel(S_SKIN,4,'</technique_common>')
|
|
self.writel(S_SKIN,3,'</source>')
|
|
|
|
|
|
self.writel(S_SKIN,3,'<joints>')
|
|
self.writel(S_SKIN,4,'<input semantic="JOINT" source="#'+contid+'-joints"/>')
|
|
self.writel(S_SKIN,4,'<input semantic="INV_BIND_MATRIX" source="#'+contid+'-bind_poses"/>')
|
|
self.writel(S_SKIN,3,'</joints>')
|
|
self.writel(S_SKIN,3,'<vertex_weights count="'+str(len(vertices))+'">')
|
|
self.writel(S_SKIN,4,'<input semantic="JOINT" source="#'+contid+'-joints" offset="0"/>')
|
|
self.writel(S_SKIN,4,'<input semantic="WEIGHT" source="#'+contid+'-skin_weights" offset="1"/>')
|
|
vcounts=""
|
|
vs=""
|
|
vcount=0
|
|
for v in vertices:
|
|
vcounts+=" "+str(len(v.weights))
|
|
for b in v.bones:
|
|
vs+=" "+str(b)
|
|
vs+=" "+str(vcount)
|
|
vcount+=1
|
|
self.writel(S_SKIN,4,'<vcount>'+vcounts+'</vcount>')
|
|
self.writel(S_SKIN,4,'<v>'+vs+'</v>')
|
|
self.writel(S_SKIN,3,'</vertex_weights>')
|
|
|
|
|
|
self.writel(S_SKIN,2,'</skin>')
|
|
self.writel(S_SKIN,1,'</controller>')
|
|
meshdata["skin_id"]=contid
|
|
|
|
|
|
return meshdata
|
|
|
|
|
|
def export_mesh_node(self,node,il):
|
|
|
|
if (node.data==None):
|
|
return
|
|
armature=None
|
|
armcount=0
|
|
for n in node.modifiers:
|
|
if (n.type=="ARMATURE"):
|
|
armcount+=1
|
|
|
|
if (node.parent!=None):
|
|
if (node.parent.type=="ARMATURE"):
|
|
armature=node.parent
|
|
if (armcount>1):
|
|
self.operator.report({'WARNING'},'Object "'+node.name+'" refers to more than one armature! This is unsupported.')
|
|
if (armcount==0):
|
|
self.operator.report({'WARNING'},'Object "'+node.name+'" is child of an armature, but has no armature modifier.')
|
|
|
|
|
|
if (armcount>0 and not armature):
|
|
self.operator.report({'WARNING'},'Object "'+node.name+'" has armature modifier, but is not a child of an armature. This is unsupported.')
|
|
|
|
|
|
if (node.data.shape_keys!=None):
|
|
sk = node.data.shape_keys
|
|
if (sk.animation_data):
|
|
#print("HAS ANIM")
|
|
#print("DRIVERS: "+str(len(sk.animation_data.drivers)))
|
|
for d in sk.animation_data.drivers:
|
|
if (d.driver):
|
|
for v in d.driver.variables:
|
|
for t in v.targets:
|
|
if (t.id!=None and t.id.name in self.scene.objects):
|
|
#print("LINKING "+str(node)+" WITH "+str(t.id.name))
|
|
self.armature_for_morph[node]=self.scene.objects[t.id.name]
|
|
|
|
|
|
meshdata = self.export_mesh(node,armature)
|
|
close_controller=False
|
|
|
|
if ("skin_id" in meshdata):
|
|
close_controller=True
|
|
self.writel(S_NODES,il,'<instance_controller url="#'+meshdata["skin_id"]+'">')
|
|
for sn in self.skeleton_info[armature]["skeleton_nodes"]:
|
|
self.writel(S_NODES,il+1,'<skeleton>#'+sn+'</skeleton>')
|
|
elif ("morph_id" in meshdata):
|
|
self.writel(S_NODES,il,'<instance_controller url="#'+meshdata["morph_id"]+'">')
|
|
close_controller=True
|
|
elif (armature==None):
|
|
self.writel(S_NODES,il,'<instance_geometry url="#'+meshdata["id"]+'">')
|
|
|
|
|
|
if (len(meshdata["material_assign"])>0):
|
|
|
|
self.writel(S_NODES,il+1,'<bind_material>')
|
|
self.writel(S_NODES,il+2,'<technique_common>')
|
|
for m in meshdata["material_assign"]:
|
|
self.writel(S_NODES,il+3,'<instance_material symbol="'+m[1]+'" target="#'+m[0]+'"/>')
|
|
|
|
self.writel(S_NODES,il+2,'</technique_common>')
|
|
self.writel(S_NODES,il+1,'</bind_material>')
|
|
|
|
if (close_controller):
|
|
self.writel(S_NODES,il,'</instance_controller>')
|
|
else:
|
|
self.writel(S_NODES,il,'</instance_geometry>')
|
|
|
|
|
|
def export_armature_bone(self,bone,il,si):
|
|
boneid = self.new_id("bone")
|
|
boneidx = si["bone_count"]
|
|
si["bone_count"]+=1
|
|
bonesid = si["id"]+"-"+str(boneidx)
|
|
if (bone.name in self.used_bones):
|
|
if (self.config["use_anim_action_all"]):
|
|
self.operator.report({'WARNING'},'Bone name "'+bone.name+'" used in more than one skeleton. Actions might export wrong.')
|
|
else:
|
|
self.used_bones.append(bone.name)
|
|
|
|
si["bone_index"][bone.name]=boneidx
|
|
si["bone_ids"][bone]=boneid
|
|
si["bone_names"].append(bonesid)
|
|
self.writel(S_NODES,il,'<node id="'+boneid+'" sid="'+bonesid+'" name="'+bone.name+'" type="JOINT">')
|
|
il+=1
|
|
xform = bone.matrix_local
|
|
si["bone_bind_poses"].append((si["armature_xform"] * xform).inverted())
|
|
|
|
if (bone.parent!=None):
|
|
xform = bone.parent.matrix_local.inverted() * xform
|
|
else:
|
|
si["skeleton_nodes"].append(boneid)
|
|
|
|
self.writel(S_NODES,il,'<matrix sid="transform">'+strmtx(xform)+'</matrix>')
|
|
for c in bone.children:
|
|
self.export_armature_bone(c,il,si)
|
|
il-=1
|
|
self.writel(S_NODES,il,'</node>')
|
|
|
|
|
|
def export_armature_node(self,node,il):
|
|
|
|
if (node.data==None):
|
|
return
|
|
|
|
self.skeletons.append(node)
|
|
|
|
armature = node.data
|
|
self.skeleton_info[node]={ "bone_count":0, "id":self.new_id("skelbones"),"name":node.name, "bone_index":{},"bone_ids":{},"bone_names":[],"bone_bind_poses":[],"skeleton_nodes":[],"armature_xform":node.matrix_world }
|
|
|
|
|
|
|
|
for b in armature.bones:
|
|
if (b.parent!=None):
|
|
continue
|
|
self.export_armature_bone(b,il,self.skeleton_info[node])
|
|
|
|
if (node.pose):
|
|
for b in node.pose.bones:
|
|
for x in b.constraints:
|
|
if (x.type=='ACTION'):
|
|
self.action_constraints.append(x.action)
|
|
|
|
|
|
def export_camera_node(self,node,il):
|
|
|
|
if (node.data==None):
|
|
return
|
|
|
|
camera=node.data
|
|
camid=self.new_id("camera")
|
|
self.writel(S_CAMS,1,'<camera id="'+camid+'" name="'+camera.name+'">')
|
|
self.writel(S_CAMS,2,'<optics>')
|
|
self.writel(S_CAMS,3,'<technique_common>')
|
|
if (camera.type=="PERSP"):
|
|
self.writel(S_CAMS,4,'<perspective>')
|
|
self.writel(S_CAMS,5,'<yfov> '+str(math.degrees(camera.angle))+' </yfov>') # I think?
|
|
self.writel(S_CAMS,5,'<aspect_ratio> '+str(self.scene.render.resolution_x / self.scene.render.resolution_y)+' </aspect_ratio>')
|
|
self.writel(S_CAMS,5,'<znear> '+str(camera.clip_start)+' </znear>')
|
|
self.writel(S_CAMS,5,'<zfar> '+str(camera.clip_end)+' </zfar>')
|
|
self.writel(S_CAMS,4,'</perspective>')
|
|
else:
|
|
self.writel(S_CAMS,4,'<orthographic>')
|
|
self.writel(S_CAMS,5,'<xmag> '+str(camera.ortho_scale*0.5)+' </xmag>') # I think?
|
|
self.writel(S_CAMS,5,'<aspect_ratio> '+str(self.scene.render.resolution_x / self.scene.render.resolution_y)+' </aspect_ratio>')
|
|
self.writel(S_CAMS,5,'<znear> '+str(camera.clip_start)+' </znear>')
|
|
self.writel(S_CAMS,5,'<zfar> '+str(camera.clip_end)+' </zfar>')
|
|
self.writel(S_CAMS,4,'</orthographic>')
|
|
|
|
self.writel(S_CAMS,3,'</technique_common>')
|
|
self.writel(S_CAMS,2,'</optics>')
|
|
self.writel(S_CAMS,1,'</camera>')
|
|
|
|
|
|
self.writel(S_NODES,il,'<instance_camera url="#'+camid+'"/>')
|
|
|
|
def export_lamp_node(self,node,il):
|
|
|
|
if (node.data==None):
|
|
return
|
|
|
|
light=node.data
|
|
lightid=self.new_id("light")
|
|
self.writel(S_LAMPS,1,'<light id="'+lightid+'" name="'+light.name+'">')
|
|
#self.writel(S_LAMPS,2,'<optics>')
|
|
self.writel(S_LAMPS,3,'<technique_common>')
|
|
|
|
if (light.type=="POINT"):
|
|
self.writel(S_LAMPS,4,'<point>')
|
|
self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>')
|
|
att_by_distance = 2.0 / light.distance # convert to linear attenuation
|
|
self.writel(S_LAMPS,5,'<linear_attenuation>'+str(att_by_distance)+'</linear_attenuation>')
|
|
if (light.use_sphere):
|
|
self.writel(S_LAMPS,5,'<zfar>'+str(light.distance)+'</zfar>')
|
|
|
|
self.writel(S_LAMPS,4,'</point>')
|
|
elif (light.type=="SPOT"):
|
|
self.writel(S_LAMPS,4,'<spot>')
|
|
self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>')
|
|
att_by_distance = 2.0 / light.distance # convert to linear attenuation
|
|
self.writel(S_LAMPS,5,'<linear_attenuation>'+str(att_by_distance)+'</linear_attenuation>')
|
|
self.writel(S_LAMPS,5,'<falloff_angle>'+str(math.degrees(light.spot_size/2))+'</falloff_angle>')
|
|
self.writel(S_LAMPS,4,'</spot>')
|
|
|
|
|
|
else: #write a sun lamp for everything else (not supported)
|
|
self.writel(S_LAMPS,4,'<directional>')
|
|
self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>')
|
|
self.writel(S_LAMPS,4,'</directional>')
|
|
|
|
|
|
self.writel(S_LAMPS,3,'</technique_common>')
|
|
#self.writel(S_LAMPS,2,'</optics>')
|
|
self.writel(S_LAMPS,1,'</light>')
|
|
|
|
|
|
self.writel(S_NODES,il,'<instance_light url="#'+lightid+'"/>')
|
|
|
|
def export_empty_node(self,node,il):
|
|
|
|
self.writel(S_NODES,4,'<extra>')
|
|
self.writel(S_NODES,5,'<technique profile="GODOT">')
|
|
self.writel(S_NODES,6,'<empty_draw_type>'+node.empty_draw_type+'</empty_draw_type>')
|
|
self.writel(S_NODES,5,'</technique>')
|
|
self.writel(S_NODES,4,'</extra>')
|
|
|
|
|
|
def export_curve(self,curve):
|
|
|
|
splineid = self.new_id("spline")
|
|
|
|
self.writel(S_GEOM,1,'<geometry id="'+splineid+'" name="'+curve.name+'">')
|
|
self.writel(S_GEOM,2,'<spline closed="0">')
|
|
|
|
points=[]
|
|
interps=[]
|
|
handles_in=[]
|
|
handles_out=[]
|
|
tilts=[]
|
|
|
|
for cs in curve.splines:
|
|
|
|
if (cs.type=="BEZIER"):
|
|
for s in cs.bezier_points:
|
|
points.append(s.co[0])
|
|
points.append(s.co[1])
|
|
points.append(s.co[2])
|
|
|
|
|
|
handles_in.append(s.handle_left[0])
|
|
handles_in.append(s.handle_left[1])
|
|
handles_in.append(s.handle_left[2])
|
|
|
|
handles_out.append(s.handle_right[0])
|
|
handles_out.append(s.handle_right[1])
|
|
handles_out.append(s.handle_right[2])
|
|
|
|
|
|
tilts.append(s.tilt)
|
|
interps.append("BEZIER")
|
|
else:
|
|
|
|
for s in cs.points:
|
|
points.append(s.co[0])
|
|
points.append(s.co[1])
|
|
points.append(s.co[2])
|
|
handles_in.append(s.co[0])
|
|
handles_in.append(s.co[1])
|
|
handles_in.append(s.co[2])
|
|
handles_out.append(s.co[0])
|
|
handles_out.append(s.co[1])
|
|
handles_out.append(s.co[2])
|
|
tilts.append(s.tilt)
|
|
interps.append("LINEAR")
|
|
|
|
|
|
|
|
|
|
self.writel(S_GEOM,3,'<source id="'+splineid+'-positions">')
|
|
position_values=""
|
|
for x in points:
|
|
position_values+=" "+str(x)
|
|
self.writel(S_GEOM,4,'<float_array id="'+splineid+'-positions-array" count="'+str(len(points))+'">'+position_values+'</float_array>')
|
|
self.writel(S_GEOM,4,'<technique_common>')
|
|
self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-positions-array" count="'+str(len(points)/3)+'" stride="3">')
|
|
self.writel(S_GEOM,5,'<param name="X" type="float"/>')
|
|
self.writel(S_GEOM,5,'<param name="Y" type="float"/>')
|
|
self.writel(S_GEOM,5,'<param name="Z" type="float"/>')
|
|
self.writel(S_GEOM,4,'</accessor>')
|
|
self.writel(S_GEOM,3,'</source>')
|
|
|
|
self.writel(S_GEOM,3,'<source id="'+splineid+'-intangents">')
|
|
intangent_values=""
|
|
for x in handles_in:
|
|
intangent_values+=" "+str(x)
|
|
self.writel(S_GEOM,4,'<float_array id="'+splineid+'-intangents-array" count="'+str(len(points))+'">'+intangent_values+'</float_array>')
|
|
self.writel(S_GEOM,4,'<technique_common>')
|
|
self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-intangents-array" count="'+str(len(points)/3)+'" stride="3">')
|
|
self.writel(S_GEOM,5,'<param name="X" type="float"/>')
|
|
self.writel(S_GEOM,5,'<param name="Y" type="float"/>')
|
|
self.writel(S_GEOM,5,'<param name="Z" type="float"/>')
|
|
self.writel(S_GEOM,4,'</accessor>')
|
|
self.writel(S_GEOM,3,'</source>')
|
|
|
|
self.writel(S_GEOM,3,'<source id="'+splineid+'-outtangents">')
|
|
outtangent_values=""
|
|
for x in handles_out:
|
|
outtangent_values+=" "+str(x)
|
|
self.writel(S_GEOM,4,'<float_array id="'+splineid+'-outtangents-array" count="'+str(len(points))+'">'+outtangent_values+'</float_array>')
|
|
self.writel(S_GEOM,4,'<technique_common>')
|
|
self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-outtangents-array" count="'+str(len(points)/3)+'" stride="3">')
|
|
self.writel(S_GEOM,5,'<param name="X" type="float"/>')
|
|
self.writel(S_GEOM,5,'<param name="Y" type="float"/>')
|
|
self.writel(S_GEOM,5,'<param name="Z" type="float"/>')
|
|
self.writel(S_GEOM,4,'</accessor>')
|
|
self.writel(S_GEOM,3,'</source>')
|
|
|
|
self.writel(S_GEOM,3,'<source id="'+splineid+'-interpolations">')
|
|
interpolation_values=""
|
|
for x in interps:
|
|
interpolation_values+=" "+x
|
|
self.writel(S_GEOM,4,'<Name_array id="'+splineid+'-interpolations-array" count="'+str(len(interps))+'">'+interpolation_values+'</Name_array>')
|
|
self.writel(S_GEOM,4,'<technique_common>')
|
|
self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-interpolations-array" count="'+str(len(interps))+'" stride="1">')
|
|
self.writel(S_GEOM,5,'<param name="INTERPOLATION" type="name"/>')
|
|
self.writel(S_GEOM,4,'</accessor>')
|
|
self.writel(S_GEOM,3,'</source>')
|
|
|
|
|
|
self.writel(S_GEOM,3,'<source id="'+splineid+'-tilts">')
|
|
tilt_values=""
|
|
for x in tilts:
|
|
tilt_values+=" "+str(x)
|
|
self.writel(S_GEOM,4,'<float_array id="'+splineid+'-tilts-array" count="'+str(len(tilts))+'">'+tilt_values+'</float_array>')
|
|
self.writel(S_GEOM,4,'<technique_common>')
|
|
self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-tilts-array" count="'+str(len(tilts))+'" stride="1">')
|
|
self.writel(S_GEOM,5,'<param name="TILT" type="float"/>')
|
|
self.writel(S_GEOM,4,'</accessor>')
|
|
self.writel(S_GEOM,3,'</source>')
|
|
|
|
self.writel(S_GEOM,3,'<control_vertices>')
|
|
self.writel(S_GEOM,4,'<input semantic="POSITION" source="#'+splineid+'-positions"/>')
|
|
self.writel(S_GEOM,4,'<input semantic="IN_TANGENT" source="#'+splineid+'-intangents"/>')
|
|
self.writel(S_GEOM,4,'<input semantic="OUT_TANGENT" source="#'+splineid+'-outtangents"/>')
|
|
self.writel(S_GEOM,4,'<input semantic="INTERPOLATION" source="#'+splineid+'-interpolations"/>')
|
|
self.writel(S_GEOM,4,'<input semantic="TILT" source="#'+splineid+'-tilts"/>')
|
|
self.writel(S_GEOM,3,'</control_vertices>')
|
|
|
|
|
|
self.writel(S_GEOM,2,'</spline>')
|
|
self.writel(S_GEOM,1,'</geometry>')
|
|
|
|
return splineid
|
|
|
|
def export_curve_node(self,node,il):
|
|
|
|
if (node.data==None):
|
|
return
|
|
curveid = self.export_curve(node.data)
|
|
|
|
self.writel(S_NODES,il,'<instance_geometry url="#'+curveid+'">')
|
|
self.writel(S_NODES,il,'</instance_geometry>')
|
|
|
|
|
|
|
|
def export_node(self,node,il):
|
|
if (not node in self.valid_nodes):
|
|
return
|
|
prev_node = bpy.context.scene.objects.active
|
|
bpy.context.scene.objects.active = node
|
|
|
|
self.writel(S_NODES,il,'<node id="'+self.validate_id(node.name)+'" name="'+node.name+'" type="NODE">')
|
|
il+=1
|
|
|
|
self.writel(S_NODES,il,'<matrix sid="transform">'+strmtx(node.matrix_local)+'</matrix>')
|
|
#print("NODE TYPE: "+node.type+" NAME: "+node.name)
|
|
if (node.type=="MESH"):
|
|
self.export_mesh_node(node,il)
|
|
elif (node.type=="CURVE"):
|
|
self.export_curve_node(node,il)
|
|
elif (node.type=="ARMATURE"):
|
|
self.export_armature_node(node,il)
|
|
elif (node.type=="CAMERA"):
|
|
self.export_camera_node(node,il)
|
|
elif (node.type=="LAMP"):
|
|
self.export_lamp_node(node,il)
|
|
elif (node.type=="EMPTY"):
|
|
self.export_empty_node(node,il)
|
|
|
|
for x in node.children:
|
|
self.export_node(x,il)
|
|
|
|
il-=1
|
|
self.writel(S_NODES,il,'</node>')
|
|
bpy.context.scene.objects.active = prev_node #make previous node active again
|
|
|
|
def is_node_valid(self,node):
|
|
if (not node.type in self.config["object_types"]):
|
|
return False
|
|
if (self.config["use_active_layers"]):
|
|
valid=False
|
|
#print("NAME: "+node.name)
|
|
for i in range(20):
|
|
if (node.layers[i] and self.scene.layers[i]):
|
|
valid=True
|
|
break
|
|
if (not valid):
|
|
return False
|
|
|
|
if (self.config["use_export_selected"] and not node.select):
|
|
return False
|
|
|
|
return True
|
|
|
|
|
|
def export_scene(self):
|
|
|
|
|
|
self.writel(S_NODES,0,'<library_visual_scenes>')
|
|
self.writel(S_NODES,1,'<visual_scene id="'+self.scene_name+'" name="scene">')
|
|
|
|
#validate nodes
|
|
for obj in self.scene.objects:
|
|
if (obj in self.valid_nodes):
|
|
continue
|
|
if (self.is_node_valid(obj)):
|
|
n = obj
|
|
while (n!=None):
|
|
if (not n in self.valid_nodes):
|
|
self.valid_nodes.append(n)
|
|
n=n.parent
|
|
|
|
|
|
|
|
for obj in self.scene.objects:
|
|
if (obj in self.valid_nodes and obj.parent==None):
|
|
self.export_node(obj,2)
|
|
|
|
self.writel(S_NODES,1,'</visual_scene>')
|
|
self.writel(S_NODES,0,'</library_visual_scenes>')
|
|
|
|
def export_asset(self):
|
|
|
|
|
|
self.writel(S_ASSET,0,'<asset>')
|
|
# Why is this time stuff mandatory?, no one could care less...
|
|
self.writel(S_ASSET,1,'<contributor>')
|
|
self.writel(S_ASSET,2,'<author> Anonymous </author>') #Who made Collada, the FBI ?
|
|
self.writel(S_ASSET,2,'<authoring_tool> Collada Exporter for Blender 2.6+, by Juan Linietsky (juan@codenix.com) </authoring_tool>') #Who made Collada, the FBI ?
|
|
self.writel(S_ASSET,1,'</contributor>')
|
|
self.writel(S_ASSET,1,'<created>'+time.strftime("%Y-%m-%dT%H:%M:%SZ ")+'</created>')
|
|
self.writel(S_ASSET,1,'<modified>'+time.strftime("%Y-%m-%dT%H:%M:%SZ")+'</modified>')
|
|
self.writel(S_ASSET,1,'<unit meter="1.0" name="meter"/>')
|
|
self.writel(S_ASSET,1,'<up_axis>Z_UP</up_axis>')
|
|
self.writel(S_ASSET,0,'</asset>')
|
|
|
|
|
|
def export_animation_transform_channel(self,target,keys,matrices=True):
|
|
|
|
frame_total=len(keys)
|
|
anim_id=self.new_id("anim")
|
|
self.writel(S_ANIM,1,'<animation id="'+anim_id+'">')
|
|
source_frames = ""
|
|
source_transforms = ""
|
|
source_interps = ""
|
|
|
|
for k in keys:
|
|
source_frames += " "+str(k[0])
|
|
if (matrices):
|
|
source_transforms += " "+strmtx(k[1])
|
|
else:
|
|
source_transforms += " "+str(k[1])
|
|
|
|
source_interps +=" LINEAR"
|
|
|
|
|
|
# Time Source
|
|
self.writel(S_ANIM,2,'<source id="'+anim_id+'-input">')
|
|
self.writel(S_ANIM,3,'<float_array id="'+anim_id+'-input-array" count="'+str(frame_total)+'">'+source_frames+'</float_array>')
|
|
self.writel(S_ANIM,3,'<technique_common>')
|
|
self.writel(S_ANIM,4,'<accessor source="#'+anim_id+'-input-array" count="'+str(frame_total)+'" stride="1">')
|
|
self.writel(S_ANIM,5,'<param name="TIME" type="float"/>')
|
|
self.writel(S_ANIM,4,'</accessor>')
|
|
self.writel(S_ANIM,3,'</technique_common>')
|
|
self.writel(S_ANIM,2,'</source>')
|
|
|
|
if (matrices):
|
|
# Transform Source
|
|
self.writel(S_ANIM,2,'<source id="'+anim_id+'-transform-output">')
|
|
self.writel(S_ANIM,3,'<float_array id="'+anim_id+'-transform-output-array" count="'+str(frame_total*16)+'">'+source_transforms+'</float_array>')
|
|
self.writel(S_ANIM,3,'<technique_common>')
|
|
self.writel(S_ANIM,4,'<accessor source="#'+anim_id+'-transform-output-array" count="'+str(frame_total)+'" stride="16">')
|
|
self.writel(S_ANIM,5,'<param name="TRANSFORM" type="float4x4"/>')
|
|
self.writel(S_ANIM,4,'</accessor>')
|
|
self.writel(S_ANIM,3,'</technique_common>')
|
|
self.writel(S_ANIM,2,'</source>')
|
|
else:
|
|
# Value Source
|
|
self.writel(S_ANIM,2,'<source id="'+anim_id+'-transform-output">')
|
|
self.writel(S_ANIM,3,'<float_array id="'+anim_id+'-transform-output-array" count="'+str(frame_total)+'">'+source_transforms+'</float_array>')
|
|
self.writel(S_ANIM,3,'<technique_common>')
|
|
self.writel(S_ANIM,4,'<accessor source="#'+anim_id+'-transform-output-array" count="'+str(frame_total)+'" stride="1">')
|
|
self.writel(S_ANIM,5,'<param name="X" type="float"/>')
|
|
self.writel(S_ANIM,4,'</accessor>')
|
|
self.writel(S_ANIM,3,'</technique_common>')
|
|
self.writel(S_ANIM,2,'</source>')
|
|
|
|
# Interpolation Source
|
|
self.writel(S_ANIM,2,'<source id="'+anim_id+'-interpolation-output">')
|
|
self.writel(S_ANIM,3,'<Name_array id="'+anim_id+'-interpolation-output-array" count="'+str(frame_total)+'">'+source_interps+'</Name_array>')
|
|
self.writel(S_ANIM,3,'<technique_common>')
|
|
self.writel(S_ANIM,4,'<accessor source="#'+anim_id+'-interpolation-output-array" count="'+str(frame_total)+'" stride="1">')
|
|
self.writel(S_ANIM,5,'<param name="INTERPOLATION" type="Name"/>')
|
|
self.writel(S_ANIM,4,'</accessor>')
|
|
self.writel(S_ANIM,3,'</technique_common>')
|
|
self.writel(S_ANIM,2,'</source>')
|
|
|
|
self.writel(S_ANIM,2,'<sampler id="'+anim_id+'-sampler">')
|
|
self.writel(S_ANIM,3,'<input semantic="INPUT" source="#'+anim_id+'-input"/>')
|
|
self.writel(S_ANIM,3,'<input semantic="OUTPUT" source="#'+anim_id+'-transform-output"/>')
|
|
self.writel(S_ANIM,3,'<input semantic="INTERPOLATION" source="#'+anim_id+'-interpolation-output"/>')
|
|
self.writel(S_ANIM,2,'</sampler>')
|
|
if (matrices):
|
|
self.writel(S_ANIM,2,'<channel source="#'+anim_id+'-sampler" target="'+target+'/transform"/>')
|
|
else:
|
|
self.writel(S_ANIM,2,'<channel source="#'+anim_id+'-sampler" target="'+target+'"/>')
|
|
self.writel(S_ANIM,1,'</animation>')
|
|
|
|
return [anim_id]
|
|
|
|
|
|
def export_animation(self,start,end,allowed=None):
|
|
|
|
#Blender -> Collada frames needs a little work
|
|
#Collada starts from 0, blender usually from 1
|
|
#The last frame must be included also
|
|
|
|
frame_orig = self.scene.frame_current
|
|
|
|
frame_len = 1.0 / self.scene.render.fps
|
|
frame_total = end - start + 1
|
|
frame_sub = 0
|
|
if (start>0):
|
|
frame_sub=start*frame_len
|
|
|
|
tcn = []
|
|
xform_cache={}
|
|
blend_cache={}
|
|
# Change frames first, export objects last
|
|
# This improves performance enormously
|
|
|
|
#print("anim from: "+str(start)+" to "+str(end)+" allowed: "+str(allowed))
|
|
for t in range(start,end+1):
|
|
self.scene.frame_set(t)
|
|
key = t * frame_len - frame_sub
|
|
# print("Export Anim Frame "+str(t)+"/"+str(self.scene.frame_end+1))
|
|
|
|
for node in self.scene.objects:
|
|
|
|
if (not node in self.valid_nodes):
|
|
continue
|
|
if (allowed!=None and not (node in allowed)):
|
|
if (node.type=="MESH" and node.data!=None and (node in self.armature_for_morph) and (self.armature_for_morph[node] in allowed)):
|
|
pass #all good you pass with flying colors for morphs inside of action
|
|
else:
|
|
#print("fail "+str((node in self.armature_for_morph)))
|
|
continue
|
|
if (node.type=="MESH" and node.data!=None and node.data.shape_keys!=None and (node.data in self.mesh_cache) and len(node.data.shape_keys.key_blocks)):
|
|
target = self.mesh_cache[node.data]["morph_id"]
|
|
for i in range(len(node.data.shape_keys.key_blocks)):
|
|
|
|
if (i==0):
|
|
continue
|
|
|
|
name=target+"-morph-weights("+str(i-1)+")"
|
|
if (not (name in blend_cache)):
|
|
blend_cache[name]=[]
|
|
|
|
blend_cache[name].append( (key,node.data.shape_keys.key_blocks[i].value) )
|
|
|
|
|
|
if (node.type=="MESH" and node.parent and node.parent.type=="ARMATURE"):
|
|
|
|
continue #In Collada, nodes that have skin modifier must not export animation, animate the skin instead.
|
|
|
|
if (len(node.constraints)>0 or node.animation_data!=None):
|
|
#If the node has constraints, or animation data, then export a sampled animation track
|
|
name=self.validate_id(node.name)
|
|
if (not (name in xform_cache)):
|
|
xform_cache[name]=[]
|
|
|
|
mtx = node.matrix_world.copy()
|
|
if (node.parent):
|
|
mtx = node.parent.matrix_world.inverted() * mtx
|
|
|
|
xform_cache[name].append( (key,mtx) )
|
|
|
|
if (node.type=="ARMATURE"):
|
|
#All bones exported for now
|
|
|
|
for bone in node.data.bones:
|
|
|
|
bone_name=self.skeleton_info[node]["bone_ids"][bone]
|
|
|
|
if (not (bone_name in xform_cache)):
|
|
#print("has bone: "+bone_name)
|
|
xform_cache[bone_name]=[]
|
|
|
|
posebone = node.pose.bones[bone.name]
|
|
parent_posebone=None
|
|
|
|
mtx = posebone.matrix.copy()
|
|
if (bone.parent):
|
|
parent_posebone=node.pose.bones[bone.parent.name]
|
|
parent_invisible=False
|
|
|
|
for i in range(3):
|
|
if (parent_posebone.scale[i]==0.0):
|
|
parent_invisible=True
|
|
|
|
if (not parent_invisible):
|
|
mtx = parent_posebone.matrix.inverted() * mtx
|
|
|
|
|
|
xform_cache[bone_name].append( (key,mtx) )
|
|
|
|
self.scene.frame_set(frame_orig)
|
|
|
|
#export animation xml
|
|
for nid in xform_cache:
|
|
tcn+=self.export_animation_transform_channel(nid,xform_cache[nid],True)
|
|
for nid in blend_cache:
|
|
tcn+=self.export_animation_transform_channel(nid,blend_cache[nid],False)
|
|
|
|
return tcn
|
|
|
|
def export_animations(self):
|
|
tmp_mat = []
|
|
for s in self.skeletons:
|
|
tmp_bone_mat = []
|
|
for bone in s.pose.bones:
|
|
tmp_bone_mat.append(Matrix(bone.matrix_basis))
|
|
bone.matrix_basis = Matrix()
|
|
tmp_mat.append([Matrix(s.matrix_local),tmp_bone_mat])
|
|
|
|
self.writel(S_ANIM,0,'<library_animations>')
|
|
|
|
|
|
if (self.config["use_anim_action_all"] and len(self.skeletons)):
|
|
|
|
cached_actions = {}
|
|
|
|
for s in self.skeletons:
|
|
if s.animation_data and s.animation_data.action:
|
|
cached_actions[s] = s.animation_data.action.name
|
|
|
|
|
|
self.writel(S_ANIM_CLIPS,0,'<library_animation_clips>')
|
|
|
|
for x in bpy.data.actions[:]:
|
|
if x.users==0 or x in self.action_constraints:
|
|
continue
|
|
if (self.config["use_anim_skip_noexp"] and x.name.endswith("-noexp")):
|
|
continue
|
|
|
|
bones=[]
|
|
#find bones used
|
|
for p in x.fcurves:
|
|
dp = str(p.data_path)
|
|
base = "pose.bones[\""
|
|
if (dp.find(base)==0):
|
|
dp=dp[len(base):]
|
|
if (dp.find('"')!=-1):
|
|
dp=dp[:dp.find('"')]
|
|
if (not dp in bones):
|
|
bones.append(dp)
|
|
|
|
allowed_skeletons=[]
|
|
for i,y in enumerate(self.skeletons):
|
|
if (y.animation_data):
|
|
for z in y.pose.bones:
|
|
if (z.bone.name in bones):
|
|
if (not y in allowed_skeletons):
|
|
allowed_skeletons.append(y)
|
|
y.animation_data.action=x;
|
|
|
|
y.matrix_local = tmp_mat[i][0]
|
|
for j,bone in enumerate(s.pose.bones):
|
|
bone.matrix_basis = Matrix()
|
|
|
|
|
|
#print("allowed skeletons "+str(allowed_skeletons))
|
|
|
|
#print(str(x))
|
|
|
|
tcn = self.export_animation(int(x.frame_range[0]),int(x.frame_range[1]+0.5),allowed_skeletons)
|
|
framelen=(1.0/self.scene.render.fps)
|
|
start = x.frame_range[0]*framelen
|
|
end = x.frame_range[1]*framelen
|
|
#print("Export anim: "+x.name)
|
|
self.writel(S_ANIM_CLIPS,1,'<animation_clip name="'+x.name+'" start="'+str(start)+'" end="'+str(end)+'">')
|
|
for z in tcn:
|
|
self.writel(S_ANIM_CLIPS,2,'<instance_animation url="#'+z+'"/>')
|
|
self.writel(S_ANIM_CLIPS,1,'</animation_clip>')
|
|
if (len(tcn)==0):
|
|
self.operator.report({'WARNING'},'Animation clip "'+x.name+'" contains no tracks.')
|
|
|
|
|
|
|
|
self.writel(S_ANIM_CLIPS,0,'</library_animation_clips>')
|
|
|
|
|
|
for i,s in enumerate(self.skeletons):
|
|
if (s.animation_data==None):
|
|
continue
|
|
if s in cached_actions:
|
|
s.animation_data.action = bpy.data.actions[cached_actions[s]]
|
|
else:
|
|
s.animation_data.action = None
|
|
for j,bone in enumerate(s.pose.bones):
|
|
bone.matrix_basis = tmp_mat[i][1][j]
|
|
|
|
else:
|
|
self.export_animation(self.scene.frame_start,self.scene.frame_end)
|
|
|
|
|
|
|
|
self.writel(S_ANIM,0,'</library_animations>')
|
|
|
|
def export(self):
|
|
|
|
self.writel(S_GEOM,0,'<library_geometries>')
|
|
self.writel(S_CONT,0,'<library_controllers>')
|
|
self.writel(S_CAMS,0,'<library_cameras>')
|
|
self.writel(S_LAMPS,0,'<library_lights>')
|
|
self.writel(S_IMGS,0,'<library_images>')
|
|
self.writel(S_MATS,0,'<library_materials>')
|
|
self.writel(S_FX,0,'<library_effects>')
|
|
|
|
|
|
self.skeletons=[]
|
|
self.action_constraints=[]
|
|
self.export_asset()
|
|
self.export_scene()
|
|
|
|
self.writel(S_GEOM,0,'</library_geometries>')
|
|
|
|
#morphs always go before skin controllers
|
|
if S_MORPH in self.sections:
|
|
for l in self.sections[S_MORPH]:
|
|
self.writel(S_CONT,0,l)
|
|
del self.sections[S_MORPH]
|
|
|
|
#morphs always go before skin controllers
|
|
if S_SKIN in self.sections:
|
|
for l in self.sections[S_SKIN]:
|
|
self.writel(S_CONT,0,l)
|
|
del self.sections[S_SKIN]
|
|
|
|
self.writel(S_CONT,0,'</library_controllers>')
|
|
self.writel(S_CAMS,0,'</library_cameras>')
|
|
self.writel(S_LAMPS,0,'</library_lights>')
|
|
self.writel(S_IMGS,0,'</library_images>')
|
|
self.writel(S_MATS,0,'</library_materials>')
|
|
self.writel(S_FX,0,'</library_effects>')
|
|
|
|
if (self.config["use_anim"]):
|
|
self.export_animations()
|
|
|
|
try:
|
|
f = open(self.path,"wb")
|
|
except:
|
|
return False
|
|
|
|
f.write(bytes('<?xml version="1.0" encoding="utf-8"?>\n',"UTF-8"))
|
|
f.write(bytes('<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">\n',"UTF-8"))
|
|
|
|
|
|
s=[]
|
|
for x in self.sections.keys():
|
|
s.append(x)
|
|
s.sort()
|
|
for x in s:
|
|
for l in self.sections[x]:
|
|
f.write(bytes(l+"\n","UTF-8"))
|
|
|
|
f.write(bytes('<scene>\n',"UTF-8"))
|
|
f.write(bytes('\t<instance_visual_scene url="#'+self.scene_name+'" />\n',"UTF-8"))
|
|
f.write(bytes('</scene>\n',"UTF-8"))
|
|
f.write(bytes('</COLLADA>\n',"UTF-8"))
|
|
return True
|
|
|
|
def __init__(self,path,kwargs,operator):
|
|
self.operator=operator
|
|
self.scene=bpy.context.scene
|
|
self.last_id=0
|
|
self.scene_name=self.new_id("scene")
|
|
self.sections={}
|
|
self.path=path
|
|
self.mesh_cache={}
|
|
self.curve_cache={}
|
|
self.material_cache={}
|
|
self.image_cache={}
|
|
self.skeleton_info={}
|
|
self.config=kwargs
|
|
self.valid_nodes=[]
|
|
self.armature_for_morph={}
|
|
self.used_bones=[]
|
|
self.wrongvtx_report=False
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def save(operator, context,
|
|
filepath="",
|
|
use_selection=False,
|
|
**kwargs
|
|
):
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exp = DaeExporter(filepath,kwargs,operator)
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exp.export()
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return {'FINISHED'} # so the script wont run after we have batch exported.
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