godot/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00

352 lines
15 KiB
C++

/*************************************************************************/
/* gdscript_translation_parser_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gdscript_translation_parser_plugin.h"
#include "core/io/resource_loader.h"
#include "modules/gdscript/gdscript.h"
void GDScriptEditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const {
GDScriptLanguage::get_singleton()->get_recognized_extensions(r_extensions);
}
Error GDScriptEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) {
// Extract all translatable strings using the parsed tree from GDSriptParser.
// The strategy is to find all ExpressionNode and AssignmentNode from the tree and extract strings if relevant, i.e
// Search strings in ExpressionNode -> CallNode -> tr(), set_text(), set_placeholder() etc.
// Search strings in AssignmentNode -> text = "__", hint_tooltip = "__" etc.
Error err;
RES loaded_res = ResourceLoader::load(p_path, "", false, &err);
if (err) {
ERR_PRINT("Failed to load " + p_path);
return err;
}
ids = r_ids;
ids_ctx_plural = r_ids_ctx_plural;
Ref<GDScript> gdscript = loaded_res;
String source_code = gdscript->get_source_code();
GDScriptParser parser;
err = parser.parse(source_code, p_path, false);
if (err != OK) {
ERR_PRINT("Failed to parse with GDScript with GDScriptParser.");
return err;
}
// Traverse through the parsed tree from GDScriptParser.
GDScriptParser::ClassNode *c = parser.get_tree();
_traverse_class(c);
return OK;
}
void GDScriptEditorTranslationParserPlugin::_traverse_class(const GDScriptParser::ClassNode *p_class) {
for (int i = 0; i < p_class->members.size(); i++) {
const GDScriptParser::ClassNode::Member &m = p_class->members[i];
// There are 7 types of Member, but only class, function and variable can contain translatable strings.
switch (m.type) {
case GDScriptParser::ClassNode::Member::CLASS:
_traverse_class(m.m_class);
break;
case GDScriptParser::ClassNode::Member::FUNCTION:
_traverse_function(m.function);
break;
case GDScriptParser::ClassNode::Member::VARIABLE:
_read_variable(m.variable);
break;
default:
break;
}
}
}
void GDScriptEditorTranslationParserPlugin::_traverse_function(const GDScriptParser::FunctionNode *p_func) {
_traverse_block(p_func->body);
}
void GDScriptEditorTranslationParserPlugin::_read_variable(const GDScriptParser::VariableNode *p_var) {
_assess_expression(p_var->initializer);
}
void GDScriptEditorTranslationParserPlugin::_traverse_block(const GDScriptParser::SuiteNode *p_suite) {
if (!p_suite) {
return;
}
const Vector<GDScriptParser::Node *> &statements = p_suite->statements;
for (int i = 0; i < statements.size(); i++) {
GDScriptParser::Node *statement = statements[i];
// Statements with Node type constant, break, continue, pass, breakpoint are skipped because they can't contain translatable strings.
switch (statement->type) {
case GDScriptParser::Node::VARIABLE:
_assess_expression(static_cast<GDScriptParser::VariableNode *>(statement)->initializer);
break;
case GDScriptParser::Node::IF: {
GDScriptParser::IfNode *if_node = static_cast<GDScriptParser::IfNode *>(statement);
_assess_expression(if_node->condition);
//FIXME : if the elif logic is changed in GDScriptParser, then this probably will have to change as well. See GDScriptParser::TreePrinter::print_if().
_traverse_block(if_node->true_block);
_traverse_block(if_node->false_block);
break;
}
case GDScriptParser::Node::FOR: {
GDScriptParser::ForNode *for_node = static_cast<GDScriptParser::ForNode *>(statement);
_assess_expression(for_node->list);
_traverse_block(for_node->loop);
break;
}
case GDScriptParser::Node::WHILE: {
GDScriptParser::WhileNode *while_node = static_cast<GDScriptParser::WhileNode *>(statement);
_assess_expression(while_node->condition);
_traverse_block(while_node->loop);
break;
}
case GDScriptParser::Node::MATCH: {
GDScriptParser::MatchNode *match_node = static_cast<GDScriptParser::MatchNode *>(statement);
_assess_expression(match_node->test);
for (int j = 0; j < match_node->branches.size(); j++) {
_traverse_block(match_node->branches[j]->block);
}
break;
}
case GDScriptParser::Node::RETURN:
_assess_expression(static_cast<GDScriptParser::ReturnNode *>(statement)->return_value);
break;
case GDScriptParser::Node::ASSERT:
_assess_expression((static_cast<GDScriptParser::AssertNode *>(statement))->condition);
break;
case GDScriptParser::Node::ASSIGNMENT:
_assess_assignment(static_cast<GDScriptParser::AssignmentNode *>(statement));
break;
default:
if (statement->is_expression()) {
_assess_expression(static_cast<GDScriptParser::ExpressionNode *>(statement));
}
break;
}
}
}
void GDScriptEditorTranslationParserPlugin::_assess_expression(GDScriptParser::ExpressionNode *p_expression) {
// Explore all ExpressionNodes to find CallNodes which contain translation strings, such as tr(), set_text() etc.
// tr() can be embedded quite deep within multiple ExpressionNodes so need to dig down to search through all ExpressionNodes.
if (!p_expression) {
return;
}
// ExpressionNode of type await, cast, get_node, identifier, literal, preload, self, subscript, unary are ignored as they can't be CallNode
// containing translation strings.
switch (p_expression->type) {
case GDScriptParser::Node::ARRAY: {
GDScriptParser::ArrayNode *array_node = static_cast<GDScriptParser::ArrayNode *>(p_expression);
for (int i = 0; i < array_node->elements.size(); i++) {
_assess_expression(array_node->elements[i]);
}
break;
}
case GDScriptParser::Node::ASSIGNMENT:
_assess_assignment(static_cast<GDScriptParser::AssignmentNode *>(p_expression));
break;
case GDScriptParser::Node::BINARY_OPERATOR: {
GDScriptParser::BinaryOpNode *binary_op_node = static_cast<GDScriptParser::BinaryOpNode *>(p_expression);
_assess_expression(binary_op_node->left_operand);
_assess_expression(binary_op_node->right_operand);
break;
}
case GDScriptParser::Node::CALL: {
GDScriptParser::CallNode *call_node = static_cast<GDScriptParser::CallNode *>(p_expression);
_extract_from_call(call_node);
for (int i = 0; i < call_node->arguments.size(); i++) {
_assess_expression(call_node->arguments[i]);
}
} break;
case GDScriptParser::Node::DICTIONARY: {
GDScriptParser::DictionaryNode *dict_node = static_cast<GDScriptParser::DictionaryNode *>(p_expression);
for (int i = 0; i < dict_node->elements.size(); i++) {
_assess_expression(dict_node->elements[i].key);
_assess_expression(dict_node->elements[i].value);
}
break;
}
case GDScriptParser::Node::TERNARY_OPERATOR: {
GDScriptParser::TernaryOpNode *ternary_op_node = static_cast<GDScriptParser::TernaryOpNode *>(p_expression);
_assess_expression(ternary_op_node->condition);
_assess_expression(ternary_op_node->true_expr);
_assess_expression(ternary_op_node->false_expr);
break;
}
default:
break;
}
}
void GDScriptEditorTranslationParserPlugin::_assess_assignment(GDScriptParser::AssignmentNode *p_assignment) {
// Extract the translatable strings coming from assignments. For example, get_node("Label").text = "____"
StringName assignee_name;
if (p_assignment->assignee->type == GDScriptParser::Node::IDENTIFIER) {
assignee_name = static_cast<GDScriptParser::IdentifierNode *>(p_assignment->assignee)->name;
} else if (p_assignment->assignee->type == GDScriptParser::Node::SUBSCRIPT) {
assignee_name = static_cast<GDScriptParser::SubscriptNode *>(p_assignment->assignee)->attribute->name;
}
if (assignment_patterns.has(assignee_name) && p_assignment->assigned_value->type == GDScriptParser::Node::LITERAL) {
// If the assignment is towards one of the extract patterns (text, hint_tooltip etc.), and the value is a string literal, we collect the string.
ids->push_back(static_cast<GDScriptParser::LiteralNode *>(p_assignment->assigned_value)->value);
} else if (assignee_name == fd_filters && p_assignment->assigned_value->type == GDScriptParser::Node::CALL) {
// FileDialog.filters accepts assignment in the form of PackedStringArray. For example,
// get_node("FileDialog").filters = PackedStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"]).
GDScriptParser::CallNode *call_node = static_cast<GDScriptParser::CallNode *>(p_assignment->assigned_value);
if (call_node->arguments[0]->type == GDScriptParser::Node::ARRAY) {
GDScriptParser::ArrayNode *array_node = static_cast<GDScriptParser::ArrayNode *>(call_node->arguments[0]);
// Extract the name in "extension ; name" of PackedStringArray.
for (int i = 0; i < array_node->elements.size(); i++) {
_extract_fd_literals(array_node->elements[i]);
}
}
} else {
// If the assignee is not in extract patterns or the assigned_value is not Literal type, try to see if the assigned_value contains tr().
_assess_expression(p_assignment->assigned_value);
}
}
void GDScriptEditorTranslationParserPlugin::_extract_from_call(GDScriptParser::CallNode *p_call) {
// Extract the translatable strings coming from function calls. For example:
// tr("___"), get_node("Label").set_text("____"), get_node("LineEdit").set_placeholder("____").
StringName function_name = p_call->function_name;
// Variables for extracting tr() and tr_n().
Vector<String> id_ctx_plural;
id_ctx_plural.resize(3);
bool extract_id_ctx_plural = true;
if (function_name == tr_func) {
// Extract from tr(id, ctx).
for (int i = 0; i < p_call->arguments.size(); i++) {
if (p_call->arguments[i]->type == GDScriptParser::Node::LITERAL) {
id_ctx_plural.write[i] = static_cast<GDScriptParser::LiteralNode *>(p_call->arguments[i])->value;
} else {
// Avoid adding something like tr("Flying dragon", var_context_level_1). We want to extract both id and context together.
extract_id_ctx_plural = false;
}
}
if (extract_id_ctx_plural) {
ids_ctx_plural->push_back(id_ctx_plural);
}
} else if (function_name == trn_func) {
// Extract from tr_n(id, plural, n, ctx).
Vector<int> indices;
indices.push_back(0);
indices.push_back(3);
indices.push_back(1);
for (int i = 0; i < indices.size(); i++) {
if (indices[i] >= p_call->arguments.size()) {
continue;
}
if (p_call->arguments[indices[i]]->type == GDScriptParser::Node::LITERAL) {
id_ctx_plural.write[i] = static_cast<GDScriptParser::LiteralNode *>(p_call->arguments[indices[i]])->value;
} else {
extract_id_ctx_plural = false;
}
}
if (extract_id_ctx_plural) {
ids_ctx_plural->push_back(id_ctx_plural);
}
} else if (first_arg_patterns.has(function_name)) {
// Extracting argument with only string literals. In other words, not extracting something like set_text("hello " + some_var).
if (p_call->arguments[0]->type == GDScriptParser::Node::LITERAL) {
ids->push_back(static_cast<GDScriptParser::LiteralNode *>(p_call->arguments[0])->value);
}
} else if (second_arg_patterns.has(function_name)) {
if (p_call->arguments[1]->type == GDScriptParser::Node::LITERAL) {
ids->push_back(static_cast<GDScriptParser::LiteralNode *>(p_call->arguments[1])->value);
}
} else if (function_name == fd_add_filter) {
// Extract the 'JPE Images' in this example - get_node("FileDialog").add_filter("*.jpg; JPE Images").
_extract_fd_literals(p_call->arguments[0]);
} else if (function_name == fd_set_filter && p_call->arguments[0]->type == GDScriptParser::Node::CALL) {
// FileDialog.set_filters() accepts assignment in the form of PackedStringArray. For example,
// get_node("FileDialog").set_filters( PackedStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"])).
GDScriptParser::CallNode *call_node = static_cast<GDScriptParser::CallNode *>(p_call->arguments[0]);
if (call_node->arguments[0]->type == GDScriptParser::Node::ARRAY) {
GDScriptParser::ArrayNode *array_node = static_cast<GDScriptParser::ArrayNode *>(call_node->arguments[0]);
for (int i = 0; i < array_node->elements.size(); i++) {
_extract_fd_literals(array_node->elements[i]);
}
}
}
}
void GDScriptEditorTranslationParserPlugin::_extract_fd_literals(GDScriptParser::ExpressionNode *p_expression) {
// Extract the name in "extension ; name".
if (p_expression->type == GDScriptParser::Node::LITERAL) {
String arg_val = String(static_cast<GDScriptParser::LiteralNode *>(p_expression)->value);
PackedStringArray arr = arg_val.split(";", true);
if (arr.size() != 2) {
ERR_PRINT("Argument for setting FileDialog has bad format.");
return;
}
ids->push_back(arr[1].strip_edges());
}
}
GDScriptEditorTranslationParserPlugin::GDScriptEditorTranslationParserPlugin() {
assignment_patterns.insert("text");
assignment_patterns.insert("placeholder_text");
assignment_patterns.insert("hint_tooltip");
first_arg_patterns.insert("set_text");
first_arg_patterns.insert("set_tooltip");
first_arg_patterns.insert("set_placeholder");
first_arg_patterns.insert("add_tab");
first_arg_patterns.insert("add_check_item");
first_arg_patterns.insert("add_item");
first_arg_patterns.insert("add_multistate_item");
first_arg_patterns.insert("add_radio_check_item");
first_arg_patterns.insert("add_separator");
first_arg_patterns.insert("add_submenu_item");
second_arg_patterns.insert("set_tab_title");
second_arg_patterns.insert("add_icon_check_item");
second_arg_patterns.insert("add_icon_item");
second_arg_patterns.insert("add_icon_radio_check_item");
second_arg_patterns.insert("set_item_text");
}