godot/servers/visual
lawnjelly eb6f98ec55 Portal occlusion culling
Adds support for occlusion culling via rooms and portals.
2021-07-14 11:43:23 +01:00
..
portals Portal occlusion culling 2021-07-14 11:43:23 +01:00
rasterizer.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
rasterizer.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00
shader_language.cpp Highlight control flow keywords with a different color 2021-05-25 00:31:39 +02:00
shader_language.h Highlight control flow keywords with a different color 2021-05-25 00:31:39 +02:00
shader_types.cpp Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for 2021-05-05 16:22:03 +10:00
shader_types.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
visual_server_canvas.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visual_server_canvas.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visual_server_globals.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
visual_server_globals.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_raster.cpp Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
visual_server_raster.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_server_scene.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_server_scene.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_server_viewport.cpp Explicit error message when setting active a Viewport that is already active. 2021-07-13 10:20:03 +02:00
visual_server_viewport.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visual_server_wrap_mt.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_server_wrap_mt.h Portal occlusion culling 2021-07-14 11:43:23 +01:00