godot/modules/etc
Rémi Verschelde c7b53c03ae
SCons: Add explicit dependencies on thirdparty code in cloned env
Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.

So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).

This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-12-18 10:29:34 +01:00
..
config.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
image_compress_etc.cpp PVRTC: Move compress func to modules/pvr, drop obsolete PVRTexTool code 2020-12-10 22:08:01 +01:00
image_compress_etc.h PVRTC: Move compress func to modules/pvr, drop obsolete PVRTexTool code 2020-12-10 22:08:01 +01:00
register_types.cpp PVRTC: Move compress func to modules/pvr, drop obsolete PVRTexTool code 2020-12-10 22:08:01 +01:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
texture_loader_pkm.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
texture_loader_pkm.h Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00