godot/modules/text_server_adv
bruvzg 1adea98d07
Use integer text position in scroll container, TextEdit and canvas editor, to ensure sharp text rendering.
Use integer font align/advance with any font scaling, to ensure sharp text rendering.
2020-12-21 07:49:27 +02:00
..
icu_data
bitmap_font_adv.cpp Static analyzer fixes: 2020-12-09 10:17:53 +02:00
bitmap_font_adv.h [Complex Text Layouts] Fix bitmap font memory leak. 2020-12-06 20:31:00 +02:00
config.py [Complex Text Layouts] Implement ICU / HarfBuzz based TextServer module. 2020-11-26 13:55:28 +02:00
dynamic_font_adv.cpp Use integer text position in scroll container, TextEdit and canvas editor, to ensure sharp text rendering. 2020-12-21 07:49:27 +02:00
dynamic_font_adv.h [Complex Text Layouts] Add variable fonts support. 2020-12-13 18:43:39 +02:00
font_adv.h [Complex Text Layouts] Add variable fonts support. 2020-12-13 18:43:39 +02:00
register_types.cpp [Complex Text Layouts] Implement ICU / HarfBuzz based TextServer module. 2020-11-26 13:55:28 +02:00
register_types.h [Complex Text Layouts] Implement ICU / HarfBuzz based TextServer module. 2020-11-26 13:55:28 +02:00
script_iterator.cpp [Complex Text Layouts] Performance optimizations. 2020-12-07 08:53:02 +02:00
script_iterator.h [Complex Text Layouts] Implement ICU / HarfBuzz based TextServer module. 2020-11-26 13:55:28 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
text_server_adv.cpp Add word breaks on punctuation characters. 2020-12-14 11:36:13 +02:00
text_server_adv.h [Complex Text Layouts] Add variable fonts support. 2020-12-13 18:43:39 +02:00