godot/platform
Sergey Minakov 1f2f477e1e iOS Export: support multi-target plugin
Plugins can use 'binary_name.a' or 'binary_name.release.a' and 'binary_name.debug.a' for plugin library.
2020-11-10 16:40:06 +03:00
..
android Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
iphone iOS Export: support multi-target plugin 2020-11-10 16:40:06 +03:00
javascript Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
linuxbsd Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-09 15:48:30 +01:00
osx Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-09 15:48:30 +01:00
server Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-09 15:48:30 +01:00
uwp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
windows Merge pull request #43412 from akien-mga/variant-rename-_RID-to-RID 2020-11-09 17:46:34 +01:00
register_platform_apis.h
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00