godot/modules/bullet
Rémi Verschelde 344a02834b
Merge pull request #43899 from madmiraal/fix-43852-3.2
[3.2] Remove any constraints connected to a Bullet body when removing it
2020-12-19 09:31:04 +01:00
..
doc_classes DocData: Skip unexposed classes 2020-04-21 14:15:34 +02:00
area_bullet.cpp Fix overlappingObjects vector crash 2020-07-15 12:11:31 +02:00
area_bullet.h
btRayShape.cpp
btRayShape.h
bullet_physics_server.cpp Remove Generic6DOFJoint precision property 2020-12-15 10:15:42 +00:00
bullet_physics_server.h Remove Generic6DOFJoint precision property 2020-12-15 10:15:42 +00:00
bullet_types_converter.cpp Check entire basis column for zero size when unscaling Bullet basis. 2020-10-04 20:52:38 +02:00
bullet_types_converter.h
bullet_utilities.h
collision_object_bullet.cpp
collision_object_bullet.h
cone_twist_joint_bullet.cpp
cone_twist_joint_bullet.h
config.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
constraint_bullet.cpp
constraint_bullet.h
generic_6dof_joint_bullet.cpp Remove Generic6DOFJoint precision property 2020-12-15 10:15:42 +00:00
generic_6dof_joint_bullet.h Remove Generic6DOFJoint precision property 2020-12-15 10:15:42 +00:00
godot_collision_configuration.cpp
godot_collision_configuration.h
godot_collision_dispatcher.cpp
godot_collision_dispatcher.h
godot_motion_state.h
godot_ray_world_algorithm.cpp
godot_ray_world_algorithm.h
godot_result_callbacks.cpp Revert "Allow Area2D and 3D mouse events without a collision layer" 2020-07-27 22:46:04 +02:00
godot_result_callbacks.h
hinge_joint_bullet.cpp
hinge_joint_bullet.h
joint_bullet.cpp
joint_bullet.h
pin_joint_bullet.cpp
pin_joint_bullet.h
register_types.cpp
register_types.h
rid_bullet.h
rigid_body_bullet.cpp Remove any constraints connected to a Bullet body when removing it 2020-11-26 18:16:47 +00:00
rigid_body_bullet.h Remove any constraints connected to a Bullet body when removing it 2020-11-26 18:16:47 +00:00
SCsub Merge pull request #39084 from madmiraal/backport-37314 2020-07-02 13:26:03 +02:00
shape_bullet.cpp Ensure Bullet HeightMapShape3D data width and depth are at least 2. 2020-07-28 00:42:32 +02:00
shape_bullet.h
shape_owner_bullet.cpp
shape_owner_bullet.h
slider_joint_bullet.cpp
slider_joint_bullet.h
soft_body_bullet.cpp Make softbody completelly stiff to attachment point 2020-05-01 10:56:57 +02:00
soft_body_bullet.h
space_bullet.cpp Remove any constraints connected to a Bullet body when removing it 2020-11-26 18:16:47 +00:00
space_bullet.h Better damping implementation for Bullet rigid bodies 2020-05-27 17:50:24 +01:00