godot/servers/physics
Marcel Admiraal 1061bb364e Fix multiple issues with one-way collisions
For RigidBodies, uses the collision normal determined by relative motion
to determine whether or not a one-way collision has occurred.

For KinematicBodies, performs additional checks to ensure a one-way
collision has occurred, and averages the recovery step over all collision
shapes.

Co-authored-by:    Sergej Gureev <sergej.gureev@relex.fi>
2021-01-07 09:23:17 +00:00
..
joints Fix inconsistent Joint3DSW copy constructor and assignment declarations 2020-12-07 16:31:16 +00:00
area_pair_sw.cpp
area_pair_sw.h
area_sw.cpp Remove elements from monitored_bodies and monitored_areas as they are 2020-07-04 10:08:33 +01:00
area_sw.h
body_pair_sw.cpp
body_pair_sw.h
body_sw.cpp Properly pass safe margin on initialization. 2020-07-15 12:48:18 +02:00
body_sw.h
broad_phase_basic.cpp Test collision mask before creating constraint pair in Godot physics 2020-06-08 17:43:41 +01:00
broad_phase_basic.h
broad_phase_octree.cpp
broad_phase_octree.h
broad_phase_sw.cpp
broad_phase_sw.h
collision_object_sw.cpp
collision_object_sw.h Trigger broadphase update when changing collision layer/mask, and 2020-06-27 18:11:21 +01:00
collision_solver_sat.cpp
collision_solver_sat.h
collision_solver_sw.cpp
collision_solver_sw.h
constraint_sw.h
gjk_epa.cpp
gjk_epa.h
joints_sw.h
physics_server_sw.cpp Remove the unnecessary sync() and the restrictions it imposes on 3D Physics. 2020-09-18 10:42:59 +01:00
physics_server_sw.h Remove Generic6DOFJoint precision property 2020-12-15 10:15:42 +00:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shape_sw.cpp
shape_sw.h
space_sw.cpp Fix multiple issues with one-way collisions 2021-01-07 09:23:17 +00:00
space_sw.h
step_sw.cpp
step_sw.h