godot/demos/viewport/screen_capture/screen_capture.gd

28 lines
580 B
GDScript

extends Control
# member variables here, example:
# var a=2
# var b="textvar"
func _ready():
# Initialization here
pass
func _on_button_pressed():
get_viewport().queue_screen_capture()
#let two frames pass to make sure the screen was aptured
yield(get_tree(),"idle_frame")
yield(get_tree(),"idle_frame")
#retrieve the captured image
var img = get_viewport().get_screen_capture()
#create a texture for it
var tex = ImageTexture.new()
tex.create_from_image(img)
#set it to the capture node
get_node("capture").set_texture(tex)
pass # replace with function body