godot/servers/arvr/arvr_positional_tracker.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

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4.9 KiB
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/*************************************************************************/
/* arvr_positional_tracker.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/*************************************************************************/
#ifndef ARVR_POSITIONAL_TRACKER_H
#define ARVR_POSITIONAL_TRACKER_H
#include "core/os/thread_safe.h"
#include "scene/resources/mesh.h"
#include "servers/arvr_server.h"
/**
@author Bastiaan Olij <mux213@gmail.com>
The positional tracker object as an object that represents the position and orientation of a tracked object like a controller or headset.
An AR/VR Interface will registered the trackers it manages with our AR/VR server and update its position and orientation.
This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking.
*/
class ARVRPositionalTracker : public Object {
GDCLASS(ARVRPositionalTracker, Object);
_THREAD_SAFE_CLASS_
public:
enum TrackerHand {
TRACKER_HAND_UNKNOWN, /* unknown or not applicable */
TRACKER_LEFT_HAND, /* controller is the left hand controller */
TRACKER_RIGHT_HAND /* controller is the right hand controller */
};
private:
ARVRServer::TrackerType type; // type of tracker
StringName name; // (unique) name of the tracker
int tracker_id; // tracker index id that is unique per type
int joy_id; // if we also have a related joystick entity, the id of the joystick
bool tracks_orientation; // do we track orientation?
Basis orientation; // our orientation
bool tracks_position; // do we track position?
Vector3 rw_position; // our position "in the real world, so without world_scale applied"
Ref<Mesh> mesh; // when available, a mesh that can be used to render this tracker
TrackerHand hand; // if known, the hand this tracker is held in
real_t rumble; // rumble strength, 0.0 is off, 1.0 is maximum, note that we only record here, arvr_interface is responsible for execution
protected:
static void _bind_methods();
public:
void set_type(ARVRServer::TrackerType p_type);
ARVRServer::TrackerType get_type() const;
void set_name(const String &p_name);
StringName get_name() const;
int get_tracker_id() const;
void set_joy_id(int p_joy_id);
int get_joy_id() const;
bool get_tracks_orientation() const;
void set_orientation(const Basis &p_orientation);
Basis get_orientation() const;
bool get_tracks_position() const;
void set_position(const Vector3 &p_position); // set position with world_scale applied
Vector3 get_position() const; // get position with world_scale applied
void set_rw_position(const Vector3 &p_rw_position);
Vector3 get_rw_position() const;
ARVRPositionalTracker::TrackerHand get_hand() const;
void set_hand(const ARVRPositionalTracker::TrackerHand p_hand);
real_t get_rumble() const;
void set_rumble(real_t p_rumble);
void set_mesh(const Ref<Mesh> &p_mesh);
Ref<Mesh> get_mesh() const;
Transform get_transform(bool p_adjust_by_reference_frame) const;
ARVRPositionalTracker();
~ARVRPositionalTracker();
};
VARIANT_ENUM_CAST(ARVRPositionalTracker::TrackerHand);
#endif