godot/drivers
reduz 8ab9b39707 Implement CanvasGroup and CanvasItem clipping
-Allows merging several 2D objects into a single draw operation
-Use current node to clip children nodes
-Further fixes to Vulkan barriers
-Changed font texture generation to white, fixes dark eges when blurred
-Other small misc fixes to backbuffer code.
2020-10-28 18:53:32 -03:00
..
alsa Ensure header guards enclose entire header. 2020-09-03 11:29:42 +01:00
alsamidi Ensure header guards enclose entire header. 2020-09-03 11:29:42 +01:00
coreaudio Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
coremidi Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
dummy Revert "Replace SAO implementation with MSSAO" 2020-10-18 19:27:51 -03:00
png Handle 16 bit PNG files in sRGB format 2020-07-09 21:01:06 +02:00
pulseaudio Ensure header guards enclose entire header. 2020-09-03 11:29:42 +01:00
spirv-reflect SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
unix Fix wrong exit code being returned 2020-10-24 19:16:49 +01:00
vulkan Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
wasapi Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
windows [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
winmidi Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
xaudio2 Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
register_driver_types.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
register_driver_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Add all headers to VS Project 2020-09-27 18:03:51 +02:00