godot/modules/svg/SCsub
Matthias Hoelzl b6e1e47e3a Make build scripts Python3 compatible
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27 23:05:39 +02:00

36 lines
1.1 KiB
Python

#!/usr/bin/env python
Import('env')
from compat import isbasestring
# Thirdparty source files
thirdparty_dir = "#thirdparty/nanosvg/"
thirdparty_sources = [
"nanosvg.cc"
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
# env.add_source_files(env.modules_sources, thirdparty_sources)
lib = env.Library("svg_builtin", thirdparty_sources)
# Needs to be appended to arrive after libscene in the linker call,
# but we don't want it to arrive *after* system libs, so manual hack
# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
# and then plain strings for system library. We insert between the two.
inserted = False
for idx, linklib in enumerate(env["LIBS"]):
if isbasestring(linklib): # first system lib such as "X11", otherwise SCons lib object
env["LIBS"].insert(idx, lib)
inserted = True
break
if not inserted:
env.Append(LIBS=[lib])
env.Append(CPPPATH=[thirdparty_dir])
env.Append(CCFLAGS=["-DSVG_ENABLED"])
# Godot's own source files
env.add_source_files(env.modules_sources, "*.cpp")
Export('env')