godot/platform/javascript/SCsub
Fabio Alessandrelli ee99cd42d5 [HTML5] Locale, input fix, context, exit.
Add missing semicolumns in engine.js
Add optional extra args to JS Engine.startGame
Remove loader.js, explicit noExitRuntime.
Also add onExit callback (undocumented in emscripten)
2020-05-10 18:19:23 +02:00

63 lines
1.7 KiB
Python

#!/usr/bin/env python
Import("env")
javascript_files = [
"audio_driver_javascript.cpp",
"http_client_javascript.cpp",
"javascript_eval.cpp",
"javascript_main.cpp",
"os_javascript.cpp",
]
build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
if env["threads_enabled"]:
build_targets.append("#bin/godot${PROGSUFFIX}.worker.js")
build = env.add_program(build_targets, javascript_files)
js_libraries = [
"http_request.js",
]
for lib in js_libraries:
env.Append(LINKFLAGS=["--js-library", env.File(lib).path])
env.Depends(build, js_libraries)
js_modules = [
"id_handler.js",
]
for module in js_modules:
env.Append(LINKFLAGS=["--pre-js", env.File(module).path])
env.Depends(build, js_modules)
engine = [
"engine/preloader.js",
"engine/utils.js",
"engine/engine.js",
]
externs = [env.File("#platform/javascript/engine/externs.js")]
js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs)
env.Depends(js_engine, externs)
wrap_list = [
build[0],
js_engine,
]
js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
zip_dir = env.Dir("#bin/.javascript_zip")
out_files = [zip_dir.File("godot.js"), zip_dir.File("godot.wasm"), zip_dir.File("godot.html")]
in_files = [js_wrapped, build[1], "#misc/dist/html/full-size.html"]
if env["threads_enabled"]:
in_files.append(build[2])
out_files.append(zip_dir.File("godot.worker.js"))
zip_files = env.InstallAs(out_files, in_files)
env.Zip(
"#bin/godot",
zip_files,
ZIPROOT=zip_dir,
ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
ZIPCOMSTR="Archving $SOURCES as $TARGET",
)