godot/scene/gui/link_button.cpp
Zher Huei Lee 0ccf153a15 GUI Focus mode improvements
Exposed `get_focus_mode()` to the script
Added `focus_mode` to the property panels for line-edit and sliders
Added `enabled_focus_mode` to the property panels for buttons

enabled_focus_mode is used when button is enabled/disabled
2016-05-23 15:08:50 +01:00

125 lines
2.7 KiB
C++

#include "link_button.h"
void LinkButton::set_text(const String& p_text) {
text=p_text;
update();
minimum_size_changed();
}
String LinkButton::get_text() const {
return text;
}
void LinkButton::set_underline_mode(UnderlineMode p_underline_mode) {
underline_mode=p_underline_mode;
update();
}
LinkButton::UnderlineMode LinkButton::get_underline_mode() const {
return underline_mode;
}
Size2 LinkButton::get_minimum_size() const {
return get_font("font")->get_string_size( text );
}
void LinkButton::_notification(int p_what) {
switch( p_what ) {
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
Size2 size=get_size();
Color color;
bool do_underline=false;
//print_line(get_text()+": "+itos(is_flat())+" hover "+itos(get_draw_mode()));
switch( get_draw_mode() ) {
case DRAW_NORMAL: {
color=get_color("font_color");
do_underline=underline_mode==UNDERLINE_MODE_ALWAYS;
} break;
case DRAW_PRESSED: {
if (has_color("font_color_pressed"))
color=get_color("font_color_pressed");
else
color=get_color("font_color");
do_underline=true;
} break;
case DRAW_HOVER: {
color=get_color("font_color_hover");
do_underline=true;
} break;
case DRAW_DISABLED: {
color=get_color("font_color_disabled");
do_underline=underline_mode==UNDERLINE_MODE_ALWAYS;
} break;
}
if (has_focus()) {
Ref<StyleBox> style = get_stylebox("focus");
style->draw(ci,Rect2(Point2(),size));
}
Ref<Font> font=get_font("font");
draw_string(font,Vector2(0,font->get_ascent()),text,color);
if (do_underline) {
int underline_spacing = get_constant("underline_spacing");
int width = font->get_string_size(text).width;
int y = font->get_ascent()+underline_spacing;
draw_line(Vector2(0,y),Vector2(width,y),color);
}
} break;
}
}
void LinkButton::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_text","text"),&LinkButton::set_text);
ObjectTypeDB::bind_method(_MD("get_text"),&LinkButton::get_text);
ObjectTypeDB::bind_method(_MD("set_underline_mode","underline_mode"),&LinkButton::set_underline_mode);
ObjectTypeDB::bind_method(_MD("get_underline_mode"),&LinkButton::get_underline_mode);
BIND_CONSTANT( UNDERLINE_MODE_ALWAYS );
BIND_CONSTANT( UNDERLINE_MODE_ON_HOVER );
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING,"text"), _SCS("set_text"), _SCS("get_text"));
ADD_PROPERTYNZ(PropertyInfo(Variant::INT,"underline",PROPERTY_HINT_ENUM,"Always,On Hover"), _SCS("set_underline_mode"), _SCS("get_underline_mode"));
}
LinkButton::LinkButton() {
underline_mode=UNDERLINE_MODE_ALWAYS;
set_enabled_focus_mode(FOCUS_NONE);
set_default_cursor_shape(CURSOR_POINTING_HAND);
}