godot/modules/gdscript
2020-05-04 16:10:22 +02:00
..
doc_classes DocData: Skip unexposed classes 2020-04-21 14:15:34 +02:00
editor Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
icons Add support for creating editor icons per module 2019-06-28 23:42:26 +03:00
language_server fix: Return only scenes for script owners on LSP completion 2020-03-25 09:44:09 +01:00
config.py DocData: Skip unexposed classes 2020-04-21 14:15:34 +02:00
gdscript.cpp Merge pull request #35218 from bojidar-bg/26691-parse-error-errors 2020-01-16 22:32:49 +01:00
gdscript.h Keep a weak reference to orphan subclasses to reuse on class reload 2020-01-15 22:54:01 +02:00
gdscript_compiler.cpp Keep a weak reference to orphan subclasses to reuse on class reload 2020-01-15 22:54:01 +02:00
gdscript_compiler.h GDScript: Don't re-evaluate index on assigment with operation 2020-01-09 10:43:29 -03:00
gdscript_editor.cpp Fixed the bool _static logic 2020-04-27 10:09:49 +02:00
gdscript_function.cpp Fix leaked objects when game ends with yields in progress 2020-04-29 14:13:36 +02:00
gdscript_function.h Fix leaked objects when game ends with yields in progress 2020-04-29 14:13:36 +02:00
gdscript_functions.cpp GDScript: enable type checks on release mode 2020-01-08 12:38:18 -03:00
gdscript_functions.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gdscript_parser.cpp Mention offending function name in "Indented block expected" error 2020-05-04 16:10:22 +02:00
gdscript_parser.h export var type reduce() implemented 2020-05-01 10:56:58 +02:00
gdscript_tokenizer.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gdscript_tokenizer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00
SCsub GDScript: Disable LSP if either jsonrpc or websocket are disabled 2019-08-28 13:29:37 +02:00