godot/scene
Rémi Verschelde efc0256483
Merge pull request #31163 from nekomatata/fix-state-machine-transition-priority
Fixed AnimationTreeStateMachine transition priority
2019-08-07 13:13:32 +02:00
..
2d Tweaks related to Camera2D drag margins 2019-08-06 16:19:02 +02:00
3d Tweak Area and PhysicsBody damping setting hints for consistency 2019-07-31 13:57:13 +02:00
animation Fixed AnimationTreeStateMachine transition priority (last transition was always chosen instead of least cost) 2019-08-06 23:27:25 +02:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
gui Update WindowDialog title when translation changes 2019-08-05 10:20:52 -03:00
main Remove Editor dependency from SceneTree 2019-08-05 19:46:23 +02:00
resources Allow comma prefix to visual shader's expression parser 2019-08-07 13:50:41 +03:00
register_scene_types.cpp Some improvements to Mix visual shader function 2019-08-06 08:06:49 +03:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00