godot/scene
Hugo Locurcio f06c054d29
Tweak the 3D light size property to only allow reasonable values
There may be reasons to use higher values (at the cost of performance),
which is why `or_greater` was left in.
2020-05-08 11:22:41 +02:00
..
2d GUI: Touch screen button click area now is synced with its draw 2020-05-07 21:21:13 +02:00
3d Tweak the 3D light size property to only allow reasonable values 2020-05-08 11:22:41 +02:00
animation Fix: Tween always return true for _get(), _set() 2020-05-05 16:32:33 +05:30
audio Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
debugger Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gui Merge pull request #31086 from volzhs/underline 2020-05-07 21:18:41 +02:00
main doc: Sync classref with current source 2020-05-04 16:55:01 +02:00
resources Merge pull request #31086 from volzhs/underline 2020-05-07 21:18:41 +02:00
register_scene_types.cpp DocData: Skip unexposed classes 2020-04-20 12:51:10 +02:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
scene_string_names.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00