godot/core/callable.cpp
Ignacio Etcheverry 6a85cdf640 Fix C# bindings after recent breaking changes
Implementation for new Variant types Callable, Signal, StringName.
Added support for PackedInt64Array and PackedFloat64Array.

Add generation of signal members as events, as well as support for
user created signals as events.
NOTE: As of now, raising such events will not emit the signal. As such,
one must use `EmitSignal` instead of raising the event directly.

Removed old ThreadLocal fallback class. It's safe to use thread_local now since
it's supported on all minimum versions of compilers we support.
2020-03-17 16:30:04 +01:00

366 lines
10 KiB
C++

/*************************************************************************/
/* callable.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "callable.h"
#include "core/script_language.h"
#include "message_queue.h"
#include "object.h"
#include "reference.h"
void Callable::call_deferred(const Variant **p_arguments, int p_argcount) const {
MessageQueue::get_singleton()->push_callable(*this, p_arguments, p_argcount);
}
void Callable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, CallError &r_call_error) const {
if (is_null()) {
r_call_error.error = CallError::CALL_ERROR_INSTANCE_IS_NULL;
r_call_error.argument = 0;
r_call_error.expected = 0;
r_return_value = Variant();
} else if (is_custom()) {
custom->call(p_arguments, p_argcount, r_return_value, r_call_error);
} else {
Object *obj = ObjectDB::get_instance(ObjectID(object));
r_return_value = obj->call(method, p_arguments, p_argcount, r_call_error);
}
}
Object *Callable::get_object() const {
if (is_null()) {
return nullptr;
} else if (is_custom()) {
return ObjectDB::get_instance(custom->get_object());
} else {
return ObjectDB::get_instance(ObjectID(object));
}
}
ObjectID Callable::get_object_id() const {
if (is_null()) {
return ObjectID();
} else if (is_custom()) {
return custom->get_object();
} else {
return ObjectID(object);
}
}
StringName Callable::get_method() const {
ERR_FAIL_COND_V_MSG(is_custom(), StringName(),
vformat("Can't get method on CallableCustom \"%s\".", operator String()));
return method;
}
CallableCustom *Callable::get_custom() const {
ERR_FAIL_COND_V_MSG(!is_custom(), NULL,
vformat("Can't get custom on non-CallableCustom \"%s\".", operator String()));
return custom;
}
uint32_t Callable::hash() const {
if (is_custom()) {
return custom->hash();
} else {
uint32_t hash = method.hash();
return hash_djb2_one_64(object, hash);
}
}
bool Callable::operator==(const Callable &p_callable) const {
bool custom_a = is_custom();
bool custom_b = p_callable.is_custom();
if (custom_a == custom_b) {
if (custom_a) {
if (custom == p_callable.custom) {
return true; //same pointer, dont even compare
}
CallableCustom::CompareEqualFunc eq_a = custom->get_compare_equal_func();
CallableCustom::CompareEqualFunc eq_b = p_callable.custom->get_compare_equal_func();
if (eq_a == eq_b) {
return eq_a(custom, p_callable.custom);
} else {
return false;
}
} else {
return object == p_callable.object && method == p_callable.method;
}
} else {
return false;
}
}
bool Callable::operator!=(const Callable &p_callable) const {
return !(*this == p_callable);
}
bool Callable::operator<(const Callable &p_callable) const {
bool custom_a = is_custom();
bool custom_b = p_callable.is_custom();
if (custom_a == custom_b) {
if (custom_a) {
if (custom == p_callable.custom) {
return false; //same pointer, dont even compare
}
CallableCustom::CompareLessFunc less_a = custom->get_compare_less_func();
CallableCustom::CompareLessFunc less_b = p_callable.custom->get_compare_less_func();
if (less_a == less_b) {
return less_a(custom, p_callable.custom);
} else {
return less_a < less_b; //it's something..
}
} else {
if (object == p_callable.object) {
return method < p_callable.method;
} else {
return object < p_callable.object;
}
}
} else {
return int(custom_a ? 1 : 0) < int(custom_b ? 1 : 0);
}
}
void Callable::operator=(const Callable &p_callable) {
if (is_custom()) {
if (p_callable.is_custom()) {
if (custom == p_callable.custom) {
return;
}
}
if (custom->ref_count.unref()) {
memdelete(custom);
}
}
if (p_callable.is_custom()) {
method = StringName();
if (!p_callable.custom->ref_count.ref()) {
object = 0;
} else {
object = 0;
custom = p_callable.custom;
}
} else {
method = p_callable.method;
object = p_callable.object;
}
}
Callable::operator String() const {
if (is_custom()) {
return custom->get_as_text();
} else {
if (is_null()) {
return "null::null";
}
Object *base = get_object();
if (base) {
String class_name = base->get_class();
Ref<Script> script = base->get_script();
if (script.is_valid() && script->get_path().is_resource_file()) {
class_name += "(" + script->get_path().get_file() + ")";
}
return class_name + "::" + String(method);
} else {
return "null::" + String(method);
}
}
}
Callable::Callable(const Object *p_object, const StringName &p_method) {
if (p_method == StringName()) {
object = 0;
ERR_FAIL_MSG("Method argument to Callable constructor must be a non-empty string");
}
if (p_object == nullptr) {
object = 0;
ERR_FAIL_MSG("Object argument to Callable constructor must be non-null");
}
object = p_object->get_instance_id();
method = p_method;
}
Callable::Callable(ObjectID p_object, const StringName &p_method) {
if (p_method == StringName()) {
object = 0;
ERR_FAIL_MSG("Method argument to Callable constructor must be a non-empty string");
}
object = p_object;
method = p_method;
}
Callable::Callable(CallableCustom *p_custom) {
if (p_custom->referenced) {
object = 0;
ERR_FAIL_MSG("Callable custom is already referenced");
}
p_custom->referenced = true;
object = 0; //ensure object is all zero, since pointer may be 32 bits
custom = p_custom;
}
Callable::Callable(const Callable &p_callable) {
if (p_callable.is_custom()) {
if (!p_callable.custom->ref_count.ref()) {
object = 0;
} else {
object = 0;
custom = p_callable.custom;
}
} else {
method = p_callable.method;
object = p_callable.object;
}
}
Callable::~Callable() {
if (is_custom()) {
if (custom->ref_count.unref()) {
memdelete(custom);
}
}
}
Callable::Callable() {
object = 0;
}
CallableCustom::CallableCustom() {
referenced = false;
ref_count.init();
}
//////////////////////////////////
Object *Signal::get_object() const {
return ObjectDB::get_instance(object);
}
ObjectID Signal::get_object_id() const {
return object;
}
StringName Signal::get_name() const {
return name;
}
bool Signal::operator==(const Signal &p_signal) const {
return object == p_signal.object && name == p_signal.name;
}
bool Signal::operator!=(const Signal &p_signal) const {
return object != p_signal.object || name != p_signal.name;
}
bool Signal::operator<(const Signal &p_signal) const {
if (object == p_signal.object) {
return name < p_signal.name;
} else {
return object < p_signal.object;
}
}
Signal::operator String() const {
Object *base = get_object();
if (base) {
String class_name = base->get_class();
Ref<Script> script = base->get_script();
if (script.is_valid() && script->get_path().is_resource_file()) {
class_name += "(" + script->get_path().get_file() + ")";
}
return class_name + "::[signal]" + String(name);
} else {
return "null::[signal]" + String(name);
}
}
Error Signal::emit(const Variant **p_arguments, int p_argcount) const {
Object *obj = ObjectDB::get_instance(object);
if (!obj) {
return ERR_INVALID_DATA;
}
return obj->emit_signal(name, p_arguments, p_argcount);
}
Error Signal::connect(const Callable &p_callable, const Vector<Variant> &p_binds, uint32_t p_flags) {
Object *object = get_object();
ERR_FAIL_COND_V(!object, ERR_UNCONFIGURED);
return object->connect(name, p_callable, p_binds, p_flags);
}
void Signal::disconnect(const Callable &p_callable) {
Object *object = get_object();
ERR_FAIL_COND(!object);
object->disconnect(name, p_callable);
}
bool Signal::is_connected(const Callable &p_callable) const {
Object *object = get_object();
ERR_FAIL_COND_V(!object, false);
return object->is_connected(name, p_callable);
}
Array Signal::get_connections() const {
Object *object = get_object();
if (!object) {
return Array();
}
List<Object::Connection> connections;
object->get_signal_connection_list(name, &connections);
Array arr;
for (List<Object::Connection>::Element *E = connections.front(); E; E = E->next()) {
arr.push_back(E->get());
}
return arr;
}
Signal::Signal(const Object *p_object, const StringName &p_name) {
ERR_FAIL_COND_MSG(p_object == nullptr, "Object argument to Signal constructor must be non-null");
object = p_object->get_instance_id();
name = p_name;
}
Signal::Signal(ObjectID p_object, const StringName &p_name) {
object = p_object;
name = p_name;
}
Signal::Signal() {
}