godot/platform/android/SCsub

62 lines
1.9 KiB
Python

#!/usr/bin/env python
from detect import get_ndk_version
from distutils.version import LooseVersion
Import('env')
android_files = [
'os_android.cpp',
'file_access_android.cpp',
'audio_driver_opensl.cpp',
'file_access_jandroid.cpp',
'dir_access_jandroid.cpp',
'thread_jandroid.cpp',
'net_socket_android.cpp',
'audio_driver_jandroid.cpp',
'java_godot_lib_jni.cpp',
'java_class_wrapper.cpp',
'java_godot_wrapper.cpp',
'java_godot_io_wrapper.cpp',
'jni_utils.cpp',
'android_keys_utils.cpp',
'vulkan/vk_renderer_jni.cpp',
'plugin/godot_plugin_jni.cpp'
]
env_android = env.Clone()
android_objects = []
for x in android_files:
android_objects.append(env_android.SharedObject(x))
env_thirdparty = env_android.Clone()
env_thirdparty.disable_warnings()
android_objects.append(env_thirdparty.SharedObject('#thirdparty/misc/ifaddrs-android.cc'))
lib = env_android.add_shared_library("#bin/libgodot", [android_objects], SHLIBSUFFIX=env["SHLIBSUFFIX"])
lib_arch_dir = ''
if env['android_arch'] == 'armv7':
lib_arch_dir = 'armeabi-v7a'
elif env['android_arch'] == 'arm64v8':
lib_arch_dir = 'arm64-v8a'
elif env['android_arch'] == 'x86':
lib_arch_dir = 'x86'
elif env['android_arch'] == 'x86_64':
lib_arch_dir = 'x86_64'
else:
print('WARN: Architecture not suitable for embedding into APK; keeping .so at \\bin')
if lib_arch_dir != '':
if env['target'] == 'release':
lib_type_dir = 'release'
else: # release_debug, debug
lib_type_dir = 'debug'
out_dir = '#platform/android/java/lib/libs/' + lib_type_dir + '/' + lib_arch_dir
env_android.Command(out_dir + '/libgodot_android.so', '#bin/libgodot' + env['SHLIBSUFFIX'], Move("$TARGET", "$SOURCE"))
stl_lib_path = str(env['ANDROID_NDK_ROOT']) + '/sources/cxx-stl/llvm-libc++/libs/' + lib_arch_dir + '/libc++_shared.so'
env_android.Command(out_dir + '/libc++_shared.so', stl_lib_path, Copy("$TARGET", "$SOURCE"))