godot/scene
reduz f123981a96 Implement DirectionalLight2D
Also separated Light2D in PointLight2D and DirectionalLight2D.
Used PointLight2D because its more of a point, and it does not work
the same as OmniLight (as shape depends on texture).
Added a few utility methods to Rect2D I needed.
2020-11-04 10:03:01 -03:00
..
2d Implement DirectionalLight2D 2020-11-04 10:03:01 -03:00
3d Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
animation Merge pull request #42703 from RandomShaper/fix_anim_backwards 2020-11-01 15:47:39 +01:00
audio Add override keywords. 2020-07-10 13:56:54 +01:00
debugger Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
gui Tooltips: Improve code clarity and docs 2020-11-03 09:19:03 +01:00
main Merge pull request #39635 from Meriipu/master_nodrop 2020-11-03 20:28:11 +01:00
resources Alpha Hash and Alpha2Coverage Implementation 2020-11-02 20:11:20 -08:00
register_scene_types.cpp Implement DirectionalLight2D 2020-11-04 10:03:01 -03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00