godot/modules/gdnative/pluginscript/pluginscript_language.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

439 lines
14 KiB
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/*************************************************************************/
/* pluginscript_language.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
// Godot imports
#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/project_settings.h"
// PluginScript imports
#include "pluginscript_language.h"
#include "pluginscript_script.h"
String PluginScriptLanguage::get_name() const {
return String(_desc.name);
}
void PluginScriptLanguage::init() {
_data = _desc.init();
}
String PluginScriptLanguage::get_type() const {
// We should use _desc.type here, however the returned type is used to
// query ClassDB which would complain given the type is not registered
// from his point of view...
// To solve this we just use a more generic (but present in ClassDB) type.
return String("PluginScript");
}
String PluginScriptLanguage::get_extension() const {
return String(_desc.extension);
}
Error PluginScriptLanguage::execute_file(const String &p_path) {
// TODO: pretty sure this method is totally deprecated and should be removed...
return OK;
}
void PluginScriptLanguage::finish() {
_desc.finish(_data);
}
/* EDITOR FUNCTIONS */
void PluginScriptLanguage::get_reserved_words(List<String> *p_words) const {
if (_desc.reserved_words) {
const char **w = _desc.reserved_words;
while (*w) {
p_words->push_back(*w);
w++;
}
}
}
void PluginScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
if (_desc.comment_delimiters) {
const char **w = _desc.comment_delimiters;
while (*w) {
p_delimiters->push_back(*w);
w++;
}
}
}
void PluginScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
if (_desc.string_delimiters) {
const char **w = _desc.string_delimiters;
while (*w) {
p_delimiters->push_back(*w);
w++;
}
}
}
Ref<Script> PluginScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
Script *ns = create_script();
Ref<Script> script = Ref<Script>(ns);
if (_desc.get_template_source_code) {
godot_string src = _desc.get_template_source_code(_data, (godot_string *)&p_class_name, (godot_string *)&p_base_class_name);
script->set_source_code(*(String *)&src);
godot_string_destroy(&src);
}
return script;
}
bool PluginScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
PoolStringArray functions;
if (_desc.validate) {
bool ret = _desc.validate(
_data,
(godot_string *)&p_script,
&r_line_error,
&r_col_error,
(godot_string *)&r_test_error,
(godot_string *)&p_path,
(godot_pool_string_array *)&functions);
for (int i = 0; i < functions.size(); i++) {
r_functions->push_back(functions[i]);
}
return ret;
}
return true;
}
Script *PluginScriptLanguage::create_script() const {
PluginScript *script = memnew(PluginScript());
// I'm hurting kittens doing this I guess...
script->init(const_cast<PluginScriptLanguage *>(this));
return script;
}
bool PluginScriptLanguage::has_named_classes() const {
return _desc.has_named_classes;
}
bool PluginScriptLanguage::supports_builtin_mode() const {
return _desc.supports_builtin_mode;
}
int PluginScriptLanguage::find_function(const String &p_function, const String &p_code) const {
if (_desc.find_function) {
return _desc.find_function(_data, (godot_string *)&p_function, (godot_string *)&p_code);
}
return -1;
}
String PluginScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
if (_desc.make_function) {
godot_string tmp = _desc.make_function(_data, (godot_string *)&p_class, (godot_string *)&p_name, (godot_pool_string_array *)&p_args);
String ret = *(String *)&tmp;
godot_string_destroy(&tmp);
return ret;
}
return String();
}
Error PluginScriptLanguage::complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint) {
if (_desc.complete_code) {
Array options;
godot_error tmp = _desc.complete_code(
_data,
(godot_string *)&p_code,
(godot_string *)&p_path,
(godot_object *)p_owner,
(godot_array *)&options,
&r_force,
(godot_string *)&r_call_hint);
for (int i = 0; i < options.size(); i++) {
ScriptCodeCompletionOption option(options[i], ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
r_options->push_back(option);
}
return (Error)tmp;
}
return ERR_UNAVAILABLE;
}
void PluginScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
if (_desc.auto_indent_code) {
_desc.auto_indent_code(_data, (godot_string *)&p_code, p_from_line, p_to_line);
}
return;
}
void PluginScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
const String variable = String(p_variable);
_desc.add_global_constant(_data, (godot_string *)&variable, (godot_variant *)&p_value);
}
/* LOADER FUNCTIONS */
void PluginScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
for (int i = 0; _desc.recognized_extensions[i]; ++i) {
p_extensions->push_back(String(_desc.recognized_extensions[i]));
}
}
void PluginScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
// TODO: provide this statically in `godot_pluginscript_language_desc` ?
if (_desc.get_public_functions) {
Array functions;
_desc.get_public_functions(_data, (godot_array *)&functions);
for (int i = 0; i < functions.size(); i++) {
MethodInfo mi = MethodInfo::from_dict(functions[i]);
p_functions->push_back(mi);
}
}
}
void PluginScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
// TODO: provide this statically in `godot_pluginscript_language_desc` ?
if (_desc.get_public_constants) {
Dictionary constants;
_desc.get_public_constants(_data, (godot_dictionary *)&constants);
for (const Variant *key = constants.next(); key; key = constants.next(key)) {
Variant value = constants[*key];
p_constants->push_back(Pair<String, Variant>(*key, value));
}
}
}
void PluginScriptLanguage::profiling_start() {
#ifdef DEBUG_ENABLED
if (_desc.profiling_start) {
lock();
_desc.profiling_start(_data);
unlock();
}
#endif
}
void PluginScriptLanguage::profiling_stop() {
#ifdef DEBUG_ENABLED
if (_desc.profiling_stop) {
lock();
_desc.profiling_stop(_data);
unlock();
}
#endif
}
int PluginScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
int info_count = 0;
#ifdef DEBUG_ENABLED
if (_desc.profiling_get_accumulated_data) {
godot_pluginscript_profiling_data *info = (godot_pluginscript_profiling_data *)memalloc(
sizeof(godot_pluginscript_profiling_data) * p_info_max);
info_count = _desc.profiling_get_accumulated_data(_data, info, p_info_max);
for (int i = 0; i < info_count; ++i) {
p_info_arr[i].signature = *(StringName *)&info[i].signature;
p_info_arr[i].call_count = info[i].call_count;
p_info_arr[i].total_time = info[i].total_time;
p_info_arr[i].self_time = info[i].self_time;
godot_string_name_destroy(&info[i].signature);
}
}
#endif
return info_count;
}
int PluginScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
int info_count = 0;
#ifdef DEBUG_ENABLED
if (_desc.profiling_get_frame_data) {
godot_pluginscript_profiling_data *info = (godot_pluginscript_profiling_data *)memalloc(
sizeof(godot_pluginscript_profiling_data) * p_info_max);
info_count = _desc.profiling_get_frame_data(_data, info, p_info_max);
for (int i = 0; i < info_count; ++i) {
p_info_arr[i].signature = *(StringName *)&info[i].signature;
p_info_arr[i].call_count = info[i].call_count;
p_info_arr[i].total_time = info[i].total_time;
p_info_arr[i].self_time = info[i].self_time;
godot_string_name_destroy(&info[i].signature);
}
}
#endif
return info_count;
}
void PluginScriptLanguage::frame() {
#ifdef DEBUG_ENABLED
if (_desc.profiling_frame) {
_desc.profiling_frame(_data);
}
#endif
}
/* DEBUGGER FUNCTIONS */
String PluginScriptLanguage::debug_get_error() const {
if (_desc.debug_get_error) {
godot_string tmp = _desc.debug_get_error(_data);
String ret = *(String *)&tmp;
godot_string_destroy(&tmp);
return ret;
}
return String("Nothing");
}
int PluginScriptLanguage::debug_get_stack_level_count() const {
if (_desc.debug_get_stack_level_count) {
return _desc.debug_get_stack_level_count(_data);
}
return 1;
}
int PluginScriptLanguage::debug_get_stack_level_line(int p_level) const {
if (_desc.debug_get_stack_level_line) {
return _desc.debug_get_stack_level_line(_data, p_level);
}
return 1;
}
String PluginScriptLanguage::debug_get_stack_level_function(int p_level) const {
if (_desc.debug_get_stack_level_function) {
godot_string tmp = _desc.debug_get_stack_level_function(_data, p_level);
String ret = *(String *)&tmp;
godot_string_destroy(&tmp);
return ret;
}
return String("Nothing");
}
String PluginScriptLanguage::debug_get_stack_level_source(int p_level) const {
if (_desc.debug_get_stack_level_source) {
godot_string tmp = _desc.debug_get_stack_level_source(_data, p_level);
String ret = *(String *)&tmp;
godot_string_destroy(&tmp);
return ret;
}
return String("Nothing");
}
void PluginScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
if (_desc.debug_get_stack_level_locals) {
PoolStringArray locals;
Array values;
_desc.debug_get_stack_level_locals(_data, p_level, (godot_pool_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth);
for (int i = 0; i < locals.size(); i++) {
p_locals->push_back(locals[i]);
}
for (int i = 0; i < values.size(); i++) {
p_values->push_back(values[i]);
}
}
}
void PluginScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
if (_desc.debug_get_stack_level_members) {
PoolStringArray members;
Array values;
_desc.debug_get_stack_level_members(_data, p_level, (godot_pool_string_array *)&members, (godot_array *)&values, p_max_subitems, p_max_depth);
for (int i = 0; i < members.size(); i++) {
p_members->push_back(members[i]);
}
for (int i = 0; i < values.size(); i++) {
p_values->push_back(values[i]);
}
}
}
void PluginScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
if (_desc.debug_get_globals) {
PoolStringArray locals;
Array values;
_desc.debug_get_globals(_data, (godot_pool_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth);
for (int i = 0; i < locals.size(); i++) {
p_locals->push_back(locals[i]);
}
for (int i = 0; i < values.size(); i++) {
p_values->push_back(values[i]);
}
}
}
String PluginScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
if (_desc.debug_parse_stack_level_expression) {
godot_string tmp = _desc.debug_parse_stack_level_expression(_data, p_level, (godot_string *)&p_expression, p_max_subitems, p_max_depth);
String ret = *(String *)&tmp;
godot_string_destroy(&tmp);
return ret;
}
return String("Nothing");
}
void PluginScriptLanguage::reload_all_scripts() {
// TODO
}
void PluginScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
#ifdef DEBUG_ENABLED
lock();
// TODO
unlock();
#endif
}
void PluginScriptLanguage::lock() {
#ifndef NO_THREADS
if (_lock) {
_lock->lock();
}
#endif
}
void PluginScriptLanguage::unlock() {
#ifndef NO_THREADS
if (_lock) {
_lock->unlock();
}
#endif
}
PluginScriptLanguage::PluginScriptLanguage(const godot_pluginscript_language_desc *desc) :
_desc(*desc) {
_resource_loader = Ref<ResourceFormatLoaderPluginScript>(memnew(ResourceFormatLoaderPluginScript(this)));
_resource_saver = Ref<ResourceFormatSaverPluginScript>(memnew(ResourceFormatSaverPluginScript(this)));
// TODO: totally remove _lock attribute if NO_THREADS is set
#ifdef NO_THREADS
_lock = NULL;
#else
_lock = Mutex::create();
#endif
}
PluginScriptLanguage::~PluginScriptLanguage() {
#ifndef NO_THREADS
if (_lock) {
memdelete(_lock);
_lock = NULL;
}
#endif
}