godot/core/io/file_access_compressed.h
Ferenc Arn f177c15347 Add zstd compression support.
zstd has much better compression speed and ratio, and better decompression speed than currently available methods.
Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
2017-06-08 23:48:14 -05:00

98 lines
3.9 KiB
C++

/*************************************************************************/
/* file_access_compressed.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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#ifndef FILE_ACCESS_COMPRESSED_H
#define FILE_ACCESS_COMPRESSED_H
#include "io/compression.h"
#include "os/file_access.h"
class FileAccessCompressed : public FileAccess {
Compression::Mode cmode;
bool writing;
int write_pos;
uint8_t *write_ptr;
int write_buffer_size;
int write_max;
int block_size;
mutable bool read_eof;
mutable bool at_end;
struct ReadBlock {
int csize;
int offset;
};
mutable Vector<uint8_t> comp_buffer;
uint8_t *read_ptr;
mutable int read_block;
int read_block_count;
mutable int read_block_size;
mutable int read_pos;
Vector<ReadBlock> read_blocks;
int read_total;
String magic;
mutable Vector<uint8_t> buffer;
FileAccess *f;
public:
void configure(const String &p_magic, Compression::Mode p_mode = Compression::MODE_ZSTD, int p_block_size = 4096);
Error open_after_magic(FileAccess *p_base);
virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
virtual void close(); ///< close a file
virtual bool is_open() const; ///< true when file is open
virtual void seek(size_t p_position); ///< seek to a given position
virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
virtual size_t get_pos() const; ///< get position in the file
virtual size_t get_len() const; ///< get size of the file
virtual bool eof_reached() const; ///< reading passed EOF
virtual uint8_t get_8() const; ///< get a byte
virtual int get_buffer(uint8_t *p_dst, int p_length) const;
virtual Error get_error() const; ///< get last error
virtual void store_8(uint8_t p_dest); ///< store a byte
virtual bool file_exists(const String &p_name); ///< return true if a file exists
virtual uint64_t _get_modified_time(const String &p_file);
FileAccessCompressed();
virtual ~FileAccessCompressed();
};
#endif // FILE_ACCESS_COMPRESSED_H