godot/platform/uwp
Rémi Verschelde f1cdb91f34 SCons: Remove unused DEBUG_MEMORY_ENABLED define
Its last use was removed in Godot 3.0, so it no longer makes sense to define.

Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a
long time ago pre-opensourcing when Godot had some form of Direct3D 9 support?

(cherry picked from commit dcf902df85)
2020-07-24 10:31:57 +02:00
..
export Export: Rename 'Windows Universal' to 'UWP' 2020-06-21 21:39:44 +02:00
app.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
app.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
context_egl_uwp.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
context_egl_uwp.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
detect.py SCons: Remove unused DEBUG_MEMORY_ENABLED define 2020-07-24 10:31:57 +02:00
joypad_uwp.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
joypad_uwp.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Enhanced iOS and UWP logo on Export dialog 2017-11-29 17:34:01 +07:00
os_uwp.cpp Fix overflow condition with QueryPerformanceCounter 2020-06-11 09:40:04 +02:00
os_uwp.h Fix Android LineEdit editing bugs 2020-05-20 12:07:08 +02:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
power_uwp.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
power_uwp.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
thread_uwp.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
thread_uwp.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00