godot/drivers/vulkan
reduz f20999f6fe Rewrote how barriers work for faster rendering
-Added more finegrained control in RenderingDevice API
-Optimized barriers (use less ones for thee same)
-General optimizations
-Shadows render all together unbarriered
-GI can render together with shadows.
-SDFGI can render together with depth-preoass.
-General fixes
-Added GPU detection
2021-02-04 09:42:28 -03:00
..
rendering_device_vulkan.cpp Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
rendering_device_vulkan.h Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
vulkan_context.cpp Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
vulkan_context.h Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00