godot/doc/classes/VehicleWheel.xml

52 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VehicleWheel" inherits="Spatial" category="Core" version="3.0-beta">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_skidinfo" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="is_in_contact" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="damping_compression" type="float" setter="set_damping_compression" getter="get_damping_compression">
</member>
<member name="damping_relaxation" type="float" setter="set_damping_relaxation" getter="get_damping_relaxation">
</member>
<member name="suspension_max_force" type="float" setter="set_suspension_max_force" getter="get_suspension_max_force">
</member>
<member name="suspension_stiffness" type="float" setter="set_suspension_stiffness" getter="get_suspension_stiffness">
</member>
<member name="suspension_travel" type="float" setter="set_suspension_travel" getter="get_suspension_travel">
</member>
<member name="use_as_steering" type="bool" setter="set_use_as_steering" getter="is_used_as_steering">
</member>
<member name="use_as_traction" type="bool" setter="set_use_as_traction" getter="is_used_as_traction">
</member>
<member name="wheel_friction_slip" type="float" setter="set_friction_slip" getter="get_friction_slip">
</member>
<member name="wheel_radius" type="float" setter="set_radius" getter="get_radius">
</member>
<member name="wheel_rest_length" type="float" setter="set_suspension_rest_length" getter="get_suspension_rest_length">
</member>
<member name="wheel_roll_influence" type="float" setter="set_roll_influence" getter="get_roll_influence">
</member>
</members>
<constants>
</constants>
</class>