godot/scene
Hugo Locurcio f2c2ecb6e8
Fix properties being displayed when they shouldn't in DirectionalLight3D
The parent `_validate_property()` wasn't called, which led to shadow
properties being visible even if shadows were disabled on a
DirectionalLight3D node.
2021-10-25 22:04:30 +02:00
..
2d Merge pull request #54120 from zaevi/fix_null-ref_crashes 2021-10-23 19:00:12 +02:00
3d Fix properties being displayed when they shouldn't in DirectionalLight3D 2021-10-25 22:04:30 +02:00
animation Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
audio Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
debugger Use range iterators for Map 2021-09-30 15:09:12 -06:00
gui Ignore empty Font resources as theme override. 2021-10-25 14:05:37 +03:00
main Ignore empty Font resources as theme override. 2021-10-25 14:05:37 +03:00
resources Fix GCC 12 -Werror=type-limits in animation compression code 2021-10-25 17:59:07 +02:00
register_scene_types.cpp Rename Tabs to TabBar 2021-10-19 11:37:31 -03:00
register_scene_types.h
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00