godot/scene/main
2015-05-17 17:19:12 -03:00
..
canvas_layer.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
canvas_layer.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
misc.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
misc.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
node.cpp -convert to subscene keeps signal connections, fixes #1863 2015-05-10 15:45:33 -03:00
node.h -convert to subscene keeps signal connections, fixes #1863 2015-05-10 15:45:33 -03:00
resource_preloader.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
resource_preloader.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_main_loop.cpp small description improvement 2015-05-17 17:19:12 -03:00
scene_main_loop.h added a built-in scene changer API, closes #1928 2015-05-17 16:33:35 -03:00
scene_singleton.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_singleton.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
timer.cpp - Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate 2015-05-10 10:00:26 -04:00
timer.h - Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate 2015-05-10 10:00:26 -04:00
viewport.cpp -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 2015-05-12 08:17:09 -03:00
viewport.h -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 2015-05-12 08:17:09 -03:00