godot/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
Mateo Kuruk Miccino f387b9b4f4 Multiple changes to DisplayServerX11
- Travis: Change x11 to linuxbsd
- SCons: Change x11 plataform to linuxbsd
- Plugins: Remove ; to avoid fallthrough warning
- DisplayServerX11: Implement set_icon
- DisplayServerX11: Fix X11 bug when a window was erased from windows
  map, all the changes from that erased windows are sending to the main
  window
- DisplayServerX11: Reorder create_window commands
- DisplayServerX11: Change every Size2 to Size2i and Rect2 to Rect2i
  where it belongs

+ More X11 fixes which have been integrated directly back into reduz's
original commits while rebasing the branch.
2020-03-26 15:49:54 +01:00

168 lines
6.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
namespace GodotTools.Utils
{
[SuppressMessage("ReSharper", "InconsistentNaming")]
public static class OS
{
[MethodImpl(MethodImplOptions.InternalCall)]
static extern string GetPlatformName();
[MethodImpl(MethodImplOptions.InternalCall)]
static extern bool UnixFileHasExecutableAccess(string filePath);
public static class Names
{
public const string Windows = "Windows";
public const string OSX = "OSX";
public const string X11 = "X11";
public const string Server = "Server";
public const string UWP = "UWP";
public const string Haiku = "Haiku";
public const string Android = "Android";
public const string HTML5 = "HTML5";
}
public static class Platforms
{
public const string Windows = "windows";
public const string OSX = "osx";
public const string X11 = "linuxbsd";
public const string Server = "server";
public const string UWP = "uwp";
public const string Haiku = "haiku";
public const string Android = "android";
public const string HTML5 = "javascript";
}
public static readonly Dictionary<string, string> PlatformNameMap = new Dictionary<string, string>
{
[Names.Windows] = Platforms.Windows,
[Names.OSX] = Platforms.OSX,
[Names.X11] = Platforms.X11,
[Names.Server] = Platforms.Server,
[Names.UWP] = Platforms.UWP,
[Names.Haiku] = Platforms.Haiku,
[Names.Android] = Platforms.Android,
[Names.HTML5] = Platforms.HTML5
};
private static bool IsOS(string name)
{
return name.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase);
}
private static readonly Lazy<bool> _isWindows = new Lazy<bool>(() => IsOS(Names.Windows));
private static readonly Lazy<bool> _isOSX = new Lazy<bool>(() => IsOS(Names.OSX));
private static readonly Lazy<bool> _isX11 = new Lazy<bool>(() => IsOS(Names.X11));
private static readonly Lazy<bool> _isServer = new Lazy<bool>(() => IsOS(Names.Server));
private static readonly Lazy<bool> _isUWP = new Lazy<bool>(() => IsOS(Names.UWP));
private static readonly Lazy<bool> _isHaiku = new Lazy<bool>(() => IsOS(Names.Haiku));
private static readonly Lazy<bool> _isAndroid = new Lazy<bool>(() => IsOS(Names.Android));
private static readonly Lazy<bool> _isHTML5 = new Lazy<bool>(() => IsOS(Names.HTML5));
public static bool IsWindows => _isWindows.Value || IsUWP;
public static bool IsOSX => _isOSX.Value;
public static bool IsX11 => _isX11.Value;
public static bool IsServer => _isServer.Value;
public static bool IsUWP => _isUWP.Value;
public static bool IsHaiku => _isHaiku.Value;
public static bool IsAndroid => _isAndroid.Value;
public static bool IsHTML5 => _isHTML5.Value;
private static bool? _isUnixCache;
private static readonly string[] UnixLikePlatforms = { Names.OSX, Names.X11, Names.Server, Names.Haiku, Names.Android };
public static bool IsUnixLike()
{
if (_isUnixCache.HasValue)
return _isUnixCache.Value;
string osName = GetPlatformName();
_isUnixCache = UnixLikePlatforms.Any(p => p.Equals(osName, StringComparison.OrdinalIgnoreCase));
return _isUnixCache.Value;
}
public static char PathSep => IsWindows ? ';' : ':';
public static string PathWhich(string name)
{
return IsWindows ? PathWhichWindows(name) : PathWhichUnix(name);
}
private static string PathWhichWindows(string name)
{
string[] windowsExts = Environment.GetEnvironmentVariable("PATHEXT")?.Split(PathSep) ?? new string[] { };
string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep);
var searchDirs = new List<string>();
if (pathDirs != null)
searchDirs.AddRange(pathDirs);
string nameExt = Path.GetExtension(name);
bool hasPathExt = !string.IsNullOrEmpty(nameExt) && windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase);
searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list
if (hasPathExt)
return searchDirs.Select(dir => Path.Combine(dir, name)).FirstOrDefault(File.Exists);
return (from dir in searchDirs
select Path.Combine(dir, name)
into path
from ext in windowsExts
select path + ext).FirstOrDefault(File.Exists);
}
private static string PathWhichUnix(string name)
{
string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep);
var searchDirs = new List<string>();
if (pathDirs != null)
searchDirs.AddRange(pathDirs);
searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list
return searchDirs.Select(dir => Path.Combine(dir, name))
.FirstOrDefault(path => File.Exists(path) && UnixFileHasExecutableAccess(path));
}
public static void RunProcess(string command, IEnumerable<string> arguments)
{
// TODO: Once we move to .NET Standard 2.1 we can use ProcessStartInfo.ArgumentList instead
string CmdLineArgsToString(IEnumerable<string> args)
{
// Not perfect, but as long as we are careful...
return string.Join(" ", args.Select(arg => arg.Contains(" ") ? $@"""{arg}""" : arg));
}
var startInfo = new ProcessStartInfo(command, CmdLineArgsToString(arguments))
{
RedirectStandardOutput = true,
RedirectStandardError = true,
UseShellExecute = false
};
using (Process process = Process.Start(startInfo))
{
if (process == null)
throw new Exception("No process was started");
process.BeginOutputReadLine();
process.BeginErrorReadLine();
if (IsWindows && process.Id > 0)
User32Dll.AllowSetForegroundWindow(process.Id); // allows application to focus itself
}
}
}
}