godot/scene/gui/video_player.h
Juan Linietsky 6dd8768811 3D Import Import & UDP
-=-=-=-=-=-=-=-=-=-=-

-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00

90 lines
3.1 KiB
C++

/*************************************************************************/
/* video_player.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VIDEO_PLAYER_H
#define VIDEO_PLAYER_H
#include "scene/resources/video_stream.h"
#include "scene/gui/control.h"
class VideoPlayer : public Control {
OBJ_TYPE(VideoPlayer,Control);
Ref<VideoStream> stream;
RID stream_rid;
Ref<ImageTexture> texture;
Image last_frame;
bool paused;
bool autoplay;
float volume;
bool expand;
bool loops;
protected:
static void _bind_methods();
void _notification(int p_notification);
public:
Size2 get_minimum_size() const;
void set_expand(bool p_expand);
bool has_expand() const;
void set_stream(const Ref<VideoStream> &p_stream);
Ref<VideoStream> get_stream() const;
void play();
void stop();
bool is_playing() const;
void set_paused(bool p_paused);
bool is_paused() const;
void set_volume(float p_vol);
float get_volume() const;
void set_volume_db(float p_db);
float get_volume_db() const;
String get_stream_name() const;
float get_stream_pos() const;
void set_autoplay(bool p_vol);
bool has_autoplay() const;
VideoPlayer();
~VideoPlayer();
};
#endif