That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
125 lines
4.3 KiB
C++
125 lines
4.3 KiB
C++
/*************************************************************************/
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/* cp_loader_it.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CP_LOADER_IT_H
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#define CP_LOADER_IT_H
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#include "cp_loader.h"
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/**
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*@author Juan Linietsky
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*/
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/******************************
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loader_it.h
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----------
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Impulse Tracker Module CPLoader!
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It lacks support for old
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instrument files methinks...
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and some other things like
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midi.
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********************************/
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class AuxSampleData; //used for internal crap
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class CPLoader_IT : public CPLoader {
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CPFileAccessWrapper *file;
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CPSong *song;
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struct IT_Header {
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uint8_t blank01[2];
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uint16_t ordnum;
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uint16_t insnum;
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uint16_t smpnum;
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uint16_t patnum;
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uint16_t cwt; /* Created with tracker (y.xx = 0x0yxx) */
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uint16_t cmwt; /* Compatible with tracker ver > than val. */
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uint16_t flags;
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uint16_t special; /* bit 0 set = song message attached */
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uint16_t msglength;
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uint32_t msgoffset;
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bool is_chibi;
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};
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/* Variables to store temp data */
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IT_Header header;
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/* CPSong Info Methods */
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Error load_header(bool p_dont_set);
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Error load_orders();
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Error load_message();
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/* CPPattern Methods */
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Error load_patterns();
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/* CPSample Methods */
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Error load_samples();
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Error load_sample(CPSample *p_sample);
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CPSample_ID load_sample_data(AuxSampleData& p_sample_data);
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// CPSample decompression
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uint32_t read_n_bits_from_IT_compressed_block(uint8_t p_bits_to_read);
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bool read_IT_compressed_block (bool p_16bits);
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void free_IT_compressed_block ();
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bool load_sample_8bits_IT_compressed(void *p_dest_buffer,int p_buffsize);
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bool load_sample_16bits_IT_compressed(void *p_dest_buffer,int p_buffsize);
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uint32_t *source_buffer; /* source buffer */
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uint32_t *source_position; /* actual reading position */
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uint8_t source_remaining_bits; /* bits remaining in read dword */
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uint8_t* pat_data;
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/* CPInstruments Methods */
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Error load_effects();
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Error load_instruments();
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Error load_instrument(CPInstrument *p_instrument,int *p_samples=0);
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void load_envelope(CPEnvelope *p_envelope,bool*p_has_filter_flag=0);
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public:
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bool can_load_song();
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bool can_load_sample();
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bool can_load_instrument();
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Error load_song(const char *p_file,CPSong *p_song, bool p_sampleset=false);
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Error load_sample(const char *p_file,CPSample *p_sample);
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Error load_instrument(const char *p_file,CPSong *p_song,int p_instr_idx);
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CPLoader_IT(CPFileAccessWrapper *p_file);
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};
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#endif
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